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Time sensitive activities

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Revision as of 04:17, 29 October 2023 by Willowisp (talk | contribs) (Willowisp moved page Time Sensitive Activities to Time sensitive activities)
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Time Sensitive Activities are activities that automatically end based on the player moving to a certain location, completing a quest, or performing a number of Long Rests.

General Trigger Points

There are various points in the game where a pop up appears asking the player if they wish to proceed to the next area and suggesting they tie up loose ends. If the player proceeds on, this causes many interactions and events to automatically resolve. These major choke points are as follows:

Time-Sensitive Interactions

Bugbear Assassinates Nadira

  • Event Starter: Approaching Nadira's location.
  • Length of Time: The Bugbear immediately begins sneaking up to Nadira and sneak attacks her unless the party initiates combat.

Ethel's Shop in the Druid Grove

True Soul Edowin's Family

  • Event Starter: Approaching the location of Edowin.
  • Length of Time: Edowin's siblings leave after one Long Rest.

Owlbear Cave

  • Event Starter: Entering the Owlbear Cave.
  • Length of Time: The owlbear dies after one Long Rest.

Dying Illithid

Dolly Thrice

Time Sensitive Quests

See also the category Time-Sensitive Quests for a list of quests

Companion Quests

The Wizard of Waterdeep

  • Event Starter: Gale reveals he needs magical artefacts to survive.
  • Length of Time: Gale is not fed an artefact for two Long Rests.

The Githyanki Warrior

  • Event Starter: Approaching the githyanki patrol with Lae'zel in the party.
  • Length of Time: Lae'zel dies after one Long Rest if Kith'rak Voss is not spoken to.

Our Fiery Friend

  • Event Starter: Start of quest.
  • Length of Time: Karlach leaves the party if Anders and the Paladins of Tyr are not killed for Hunt the Devil and the party enters the Mountain Pass or Shadow-Cursed Lands.

Act One

Find the Missing Shipment

  • Event Starter: Approaching the cave on the Risen Road.
  • Length of Time: One Long Rest causes Rugan and Olly to die from the Gnolls.

Investigate the Beach

  • Event Starter: Approaching the beach north of the Inner Sanctum.
  • Length of Time: Completing a Long Rest.

Raid the Grove

  • Event Starter: Freeing Sazza or informing Minthara of the Druid Grove's location.
  • Length of Time: The goblin leaders disappear after one Long Rest.

Rescue the Gnome

  • Event Starter: Start of quest.
  • Length of Time: After entering the Mountain Pass or Shadow-Cursed Lands, Barcus Wroot vanishes.

Rescue the Grand Duke

  • Event Starter: Approaching Waukeen's Rest.
  • Length of Time: One Long Rest or Fast Travel

Rescue the Trapped Man

  • Event Starter: Approaching Waukeen's Rest.
  • Length of Time: One Long Rest or Fast Travel

Save Arabella

Save the Goblin Sazza

  • Event Starter: Start of quest
  • Length of Time: Completing Defeat the Goblins or Raid the Grove causes Sazza to die.

Save the Refugees

  • Event Starter: Start of quest
  • Length of Time: Entering the Mountain Pass without completing Investigate Kagha or entering the Shadow-Cursed Lands. The Rite of Thorns is completed, blocking all outsiders from the Druid Grove.
  • Additional Info: The completion of the Rite of Thorns is not tied to Long Rests.

Cure the Poisoned Gnome

  • Event Starter: Approaching Thulla at Ebonlake Grotto.
  • Length of Time: Thulla becomes a myconid husk after three Long Rests.

Free True Soul Nere

  • Event Starter: Entering Grymforge.
  • Length of Time: Fast traveling or long resting more than once causes Nere to die.

Save the Grymforge Gnomes

  • Event Starter: Entering Grymforge.
  • Length of Time: Fast traveling or long resting more than once causes the gnomes to disappear.

Deliver Nere's Head

  • Event Starter: Freeing True Soul Nere from the rubble.
  • Length of Time: Fast traveling or long resting once causes Nere to disappear.

Act Two

Find Rolan in the Shadows

Lift the Shadow Curse

  • Event Starter: After Wake up Art Cullagh is completed and Halsin opens the portal to the Shadowfell to rescue Thaniel.
  • Length of Time: Portal must be protected for four combat turns.

Seek Protection from the Shadow Curse

Obtaining the Moonlantern

  • Event Starter: After Resolve the Abduction, approaching the Harpers near the entrance of the Last Light Inn (if Follow the Convoy was not completed)
  • Length of Time:

Rescue the Tieflings

Rescue Wulbren

  • Event Starter: Start of quest
  • Length of Time: Entering the Shadowfell as part of Find Ketheric Thorm's Relic.

Act Three

Free Counsellor Florrick

Help the Devilish Ox

Investigate the Murders

Cora Highberry's Death

  • Event Starter: Player has read the Bloodstained Parchment and has approached the proximity of the Wine Festival in the Lower City.
  • Alternative Starter: Player enters the Murder Tribunal.
  • Length of Time: One Long Rest

Figaro Pennygood's Death

  • Event Starter: Starting Impress the Murder Tribunal.
  • Length of Time: If the player enters the Murder Tribunal (ie by providing a hand of a murder victim), Dolor automatically completes his killing quest by murdering Figaro.

Save the Gondians

  • Event Starter: Quest start
  • Length of Time: After arriving at the Iron Throne, 5 turns of combat, or 8 for Explorer difficulty or completing Avenge the Ironhands without visiting the Iron Throne.

Rescue the Grand Duke

  • Event Starter: Player attended Gortash's coronation without attacking him and spoke to Mizora at a Long Rest.
  • Length of Time: After arriving at the Iron Throne, 5 turns of combat, or 8 for Explorer difficulty or completing Avenge the Ironhands without visiting the Iron Throne.
  • Additional Info: If Wyll agrees to sell his soul to Zariel for all eternity, then Mizora resurrects Duke Ravengard regardless of if he dies or not.

Retrieve Omeluum

  • Event Starter: Quest start
  • Length of Time: After arriving at the Iron Throne, 5 turns of combat, or 8 for Explorer difficulty or completing Avenge the Ironhands without visiting the Iron Throne.

Stop the Presses

  • Event Starter: Speaking to Ettvard Needle after initiating the quest.
  • Length of Time: The party's reputation is tarnished after one Long Rest unless the news is altered.

Notes

  • Although Rescue Orin's Victim appears to be time-sensitive - it is not. The party can take an infinite amount of Long Rests without Orin killing her kidnapping victim. The companion's life is only at risk once Orin is spoken to in the Temple of Bhaal.
  • The vampire ambush of Astarion is not time-sensitive or related to meeting the vampires at Fraygo's Flophouse - it occurs as a random Long Rest event after entering the Lower City.