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Weapon actions
Template:Up to date Weapon Actions are a type of Action granted to a character based on the type of weapon they are wielding. For example, bladed weapons such as Longswords will typically grant the Lacerate weapon action.
These actions are only usable once per Short Rest and are special in some way, normally able to do bonus damage, hit multiple targets, debilitate foes, or move the character.
In order to gain access to the Weapon Actions from a weapon, a creature must have Proficiency in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions).
The Difficulty Class (or DC) for Saving Throws against Weapon Actions is calculated similarly to Spellcasting DC - except for four differences: firstly, the Spellcasting Ability Modifier is replaced with the Ability Modifier of either Strength or Dexterity, whichever is higher; secondly, proficiency bonus isn't added; thirdly, the base DC is 10 instead of 8; and finally, each Weapon Action can grant its own inherent bonus DC that isn't listed anywhere, but most frequently it's +2. To express all this mathematically:
Weapon Action DC = 10 + Strength or Dexterity + Inherent Weapon Action Bonus DC
Certain Weapon Action instead uses Hybrid DC, which allows a user to either use their Spellcasting DC or Weapon Action DC with a +2 bonus, whichever is higher.
Overview of Weapon Actions
Melee Weapons
Weapon Action | Associated Weapons | Cost | Effect | Bonus DC | Damage |
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Inflict | Strength (+1) | 1d4 + Strength modifier ![]() | |
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'Advantage' on damage rolls for this turn | - | - | |
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Strike 3 targets ![]() |
- | Halved weapon damage (added damage is not halved e.g. from Divine Smite, Great Weapon Master) | |
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Inflict | Constitution (Hybrid DC) | Weapon damage | |
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Inflict | Constitution (+2) | 1d4 + Strength modifier ![]() | |
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Target drops Weapon | Strength (+2) | 1d4 + Strength modifier ![]() | |
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Inflict | Dexterity (+2) | None | |
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Inflict | Constitution (+2) | 1d4 + Strength modifier ![]() | |
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Inflict | Constitution (+2) | Weapon damage | |
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Inflict | Constitution (+2) | Weapon damage | ||
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Inflict | Constitution (+2) | 1d4 + Strength modifier ![]() | |
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Extra damage on melee attacks this turn | - | Strength Modifier ![]() | |
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Charge 9 m / 30 ft Inflict |
Strength (+1) | 1d4 + Strength modifier Inherits weapon damage type | |
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Inflict damage on a miss | - | Strength Modifier ![]() | |
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Inflict | Dexterity (+2) | None | |
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Inflict | Strength (+2) | 1d4 + Strength modifier Inherits weapon damage type |
Ranged Weapons
Weapon Action | Associated Weapons | Cost | Effect | Saving Throw | Damage |
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'Advantage' on damage rolls for this turn | - | - | |
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Inflict | Constitution (+1) | Weapon damage | |
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Weapon attack as a bonus action Prerequisite: Dashed or Disengaged this turn |
- | Weapon damage | |
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Inflict | Constitution (+1) | Weapon damage |
Special Actions
The following actions are available only on specific weapons.
Weapon Action | Associated Weapons | Cost | Effect | Saving Throw | Damage |
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Infuse your bolts to deal additional an 1d4![]() |
- | - | |
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Strike multiple foes in a ![]() |
- | 1d8 + Strength modifier ![]() | |
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Deal additional ![]() ![]() |
- | 1d8 + Strength modifier ![]() ![]() | |
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Deal additional ![]() ![]() |
Constitution | 1d8 + Strength modifier + 4 ![]() | |
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Strike multiple foes but inflict on self | - | Weapon damage + 1d6 | |
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Slash a target and possibly it. | Constitution (+1) | 1d8 + Strength modifier ![]() | |
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Possibly inflict on your target. They can't move. | Constitution (+1) | 1d4 + Strength modifier ![]() | |
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Swing your weapon in a ![]() |
- | 1d8 + Dexterity modifier ![]() | |
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Rend the enemy's body and soul, dealing an additional 4![]() |
Constitution (+1) | 1d6 + Strength modifier ![]() ![]() | |
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Strike an enemy, adding your Proficiency Bonus and 1d6![]() |
- | 1d8 + Dexterity modifier ![]() ![]() | |
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Deal additional damage. Large, Huge or Gargantuan creatures take an additional 2-12![]() |
Strength (+1) | 2d6 + 2x Strength Modifier + Proficiency Bonus ![]() |
Conditions Inflicted by Weapon Actions
Condition | Inflicted by / Saving Throw | Saving Throw Penalty | Additional Effects | Removed by |
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Inflicts 2 ![]() |
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One fewer ![]() |
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Movement Speed reduced to 0 | ![]() | ||
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Can't take reactions, loses Dexterity bonus to ![]() |
Ally ![]() | ||
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- | Receive additional 2 ![]() |
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- | Movement Speed halved | ![]() | |
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Ally ![]() | ||
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Using half of Movement Speed | ||
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Ally ![]() |