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Transmutation

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Revision as of 17:26, 6 November 2023 by 62.28.223.227 (talk) (typo)
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Class Wizard Transmutation Hotbar Icon.png
Your innate fascination with the structure of things has granted you an incredible power over crude matter and its manipulation.
This page is about the magic type. For the subclass, see Transmutation School.

Transmutation is a type of magic. Transmutation magic involves magically changing the properties of objects and creatures, changing their weight, imbuing them with elemental energy or even turning flesh into stone.

The Transmutation School is a Wizard subclass that specializes in Abjuration spells.

List of Transmutation spells

Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
Pulling Web Pulling Web C Action
-
 9m / 30ft
-
1d6Damage TypesPiercing
Shillelagh Shillelagh C Bonus Action  10 turns  Self
-
-
Sorrowful Lash Sorrowful Lash C Bonus Action
-
 9m / 30ft Attack roll 1d4Damage TypesPiercing
Strengthened Shillelagh Strengthened Shillelagh C Bonus Action  10 turns  Self
-
-
Thaumaturgy Thaumaturgy C Action  10 turns  Self
-
-
Thorn Whip Thorn Whip C Action
-
 9m / 30ft Attack roll 1d6Damage TypesPiercing
Bludgeon the Weak Bludgeon the Weak 1 Bonus Action  3 turns  18m / 60ft
-
-
Brand the Weak Brand the Weak 1 Bonus Action
-
 18m / 60ft
-
-
Create or Destroy Water Create or Destroy Water 1 Action  3 turns  9m / 30ft
 4m / 13ft (Radius)
-
-
Create Water Create Water 1 Action  3 turns  9m / 30ft
 4m / 13ft (Radius)
-
-
Create Water Create Water 1 Action  2 turns  9m / 30ft
 2m / 7ft (Radius)
-
-
Destroy Water Destroy Water 1 Action
-
 9m / 30ft
 4m / 13ft (Radius)
-
-
Enhance Leap Enhance Leap 1 Action  10 turns  1.5 m / 5 ft
-
-
Expeditious Retreat Expeditious Retreat 1 Bonus Action  Long Rest  Self
-
-
Feather Fall Feather Fall 1 Bonus Action  10 turns  Self
 9m / 30ft (Radius)
-
-
Goodberry Goodberry 1 Action
-
 1.5 m / 5 ft
-
-
Longstrider Longstrider 1 Action  Long Rest  1.5 m / 5 ft
-
-
Pierce the Weak Pierce the Weak 1 Bonus Action  3 turns  18m / 60ft
-
-
Slash the Weak Slash the Weak 1 Bonus Action  3 turns  18m / 60ft
-
-
Barkskin Barkskin 2 Action  Long Rest  1.5 m / 5 ft
-
-
Bear's Endurance Bear's Endurance 2 Action  Long Rest  1.5 m / 5 ft
-
-
Bull's Strength Bull's Strength 2 Action  Long Rest  1.5 m / 5 ft
-
-
Cat's Grace Cat's Grace 2 Action  Long Rest  1.5 m / 5 ft
-
-
Darkvision Darkvision 2 Action  Long Rest  1.5 m / 5 ft
-
-
Eagle's Splendour Eagle's Splendour 2 Action  Long Rest  1.5 m / 5 ft
-
-
Enhance Ability Enhance Ability 2 Action
-
 1.5 m / 5 ft
-
-
Enlarge Enlarge 2 Action  10 turns  9m / 30ft
-
-
Enlarge/Reduce Enlarge/Reduce 2 Action
-
 9m / 30ft
-
-
Fox's Cunning Fox's Cunning 2 Action  Long Rest  1.5 m / 5 ft
-
-
Heat Metal Heat Metal 2 Action  10 turns  18 m / 60 ft 2d8Damage TypesFire
Knock Knock 2 Action
-
 18 m / 60 ft
-
-
Magic Weapon Magic Weapon 2 Action  Long Rest  1.5 m / 5 ft
-
-
Owl's Wisdom Owl's Wisdom 2 Action  Long Rest  1.5 m / 5 ft
-
-
Reapply Heat Metal Reapply Heat Metal 2 Bonus Action  10 turns  18 m / 60 ft 2d8Damage TypesFire
Reduce Reduce 2 Action  10 turns  9m / 30ft
-
Sethan: Reduce Sethan: Reduce 2 Action  5 turns  9m / 30ft
-
Spike Growth Spike Growth 2 Action
-
 18 m / 60 ft
-
2d4Damage TypesPiercing
Whossa Large Fellow? Whossa Large Fellow? 2 Action  10 turns  m / ft
-
-
Blink Blink 3 Action  10 turns  Self
-
-
Burning Age Burning Age 3 Bonus Action  Long Rest  m / ft
-
-
Celestial Haste Celestial Haste 3 Action  5 turns  Self
-
-
Corrosive Age Corrosive Age 3 Bonus Action  Long Rest  m / ft
-
-
Draconic Elemental Weapon Draconic Elemental Weapon 3 Action
-
 1.5 m / 5 ft
-
-
Draconic Elemental Weapon: Acid Draconic Elemental Weapon: Acid 3 Action  Long Rest  1.5 m / 5 ft
-
-
Draconic Elemental Weapon: Cold Draconic Elemental Weapon: Cold 3 Action  Long Rest  1.5 m / 5 ft
-
-
Draconic Elemental Weapon: Fire Draconic Elemental Weapon: Fire 3 Action  Long Rest  1.5 m / 5 ft
-
-
Draconic Elemental Weapon: Lightning Draconic Elemental Weapon: Lightning 3 Action  Long Rest  1.5 m / 5 ft
-
-
Draconic Elemental Weapon: Thunder Draconic Elemental Weapon: Thunder 3 Action  Long Rest  1.5 m / 5 ft
-
-
Elemental Age Elemental Age 3 Bonus Action
-
 m / ft
-
-
Elemental Weapon Elemental Weapon 3 Action
-
 18 m / 60 ft
-
-
Elemental Weapon: Acid Elemental Weapon: Acid 3 Action  Long Rest  18 m / 60 ft
-
-
Elemental Weapon: Cold Elemental Weapon: Cold 3 Action  Long Rest  18 m / 60 ft
-
-
Elemental Weapon: Fire Elemental Weapon: Fire 3 Action  Long Rest  18 m / 60 ft
-
-
Elemental Weapon: Lightning Elemental Weapon: Lightning 3 Action  Long Rest  18 m / 60 ft
-
-
Elemental Weapon: Thunder Elemental Weapon: Thunder 3 Action  Long Rest  18 m / 60 ft
-
-
Fly Fly 3 Bonus Action  10 turns  Self
-
-
Gaseous Form Gaseous Form 3 Action  Long Rest  1.5 m / 5 ft
-
-
Githborn: Flying Boots Githborn: Flying Boots 3 Bonus Action  10 turns  m / ft
-
-
Glacial Age Glacial Age 3 Bonus Action  Long Rest  m / ft
-
-
Grant Flight Grant Flight 3 Action  10 turns  1.5 m / 5 ft
-
-
Haste Haste 3 Action  10 turns  9m / 30ft
-
-
Lightning Arrow Lightning Arrow 3 Action
-
 18 m / 60 ft
 3m / 10ft (Radius)
Attack roll 4d8Damage TypesLightning
2d8Damage TypesLightning
Plant Growth Plant Growth 3 Action
-
 18 m / 60 ft
-
-
Slow Slow 3 Action  10 turns  18 m / 60 ft
-
Polymorph Polymorph 4 Action  5 turns  18m / 60ft
-
Telekinesis Telekinesis 5 Action  10 turns  18m / 60ft
-
Disintegrate Disintegrate 6 Action
-
 9m / 30ft 10d6+40Damage TypesForce
Flesh to Gold Flesh to Gold 6 Action  Permanent turns  18m / 60ft
-
Flesh to Stone Flesh to Stone 6 Action  Permanent turns  18m / 60ft
-
Wind Walk Wind Walk 6 Action  Long Rest  9m / 30ft
-
-
Formsculpt Tressym Formsculpt Tressym 9 Bonus Action  5 turns  18m / 60ft
-
-
Power Word: Ruin Power Word: Ruin 9 Action
-
 9m / 30ft
-
30d6+120Damage TypesForce