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Sazza

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Revision as of 00:46, 13 October 2023 by 73.39.6.161 (talk) (→‎Companion Approval: - Details found using Overexplained Interaction Options mod)
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Follower of the Absolute
Sazza
Sazza.jpg
Stats
Level 2

STR

10

DEX

13
(+1)

CON

10

INT

10

WIS

8
(-1)

CHA

8
(-1)
Bg3 content hr.png
Creature Race Icon.png  Race Goblin
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 9
Creature AC Icon.png  AC 13
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Small
Weight Icon.png  Weight 35kg / 70lbs
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative +1
Passive features
Character information
Location Makeshift Prison, Goblin Camp, Moonrise Towers
3d model
Sazza Model.png

Sazza is a Goblin NPC in Baldur's Gate 3. She is first found held prisoner in the Makeshift Prison in Silvanus' Grove. If the player helps her, she becomes a Temporary Companion.

Can be spoken to with Speak with Dead.

Act One

Players who first approach the Makeshift Prison through the Druid Grove gateway, will find Sazza held at crossbow point by Arka, who seeks vengeance for her dead brother Kanon. Arka's friend, Memnos, is attempting to dissuade her from the senseless act of violence. The player can choose to either help Sazza by interfering with Arka's plans to shoot her, or let Sazza die by Arka's hands.

If the player chooses to help Sazza and then speaks with her, she will offer to introduce you to True Soul Priestess Gut, who has powerful healing abilities. Players who choose to help her will gain her as a temporary companion with 9HP and must escort her out of the Grove safely. Doing the Save the Goblin Sazza quest in her favor, she promises to put in a good word for you with her tribe, helping bypass the checkpoints at the Goblin Camp and Shattered Sanctum. When meeting Minthara, she will try to present your group as captives to cover her failures in the raid, but be called out on the fact you are a True Soul. With the threat of punishment looming, you can decide her fate which can lead to her death or reimprisonment.

If the player does not free Sazza, then the Save the Goblin Sazza quest will resolve with her death, and her corpse may be looted through the cage.

Act Two

If kept alive during Act 1, Sazza can once again be encountered in the audience chamber at Moonrise Towers, being judged along with other goblins for their failure to secure the Artifact. Their fate is given to the player to determine, and she can once again be set free (which will award an achievement) or can be executed with varying degrees of cruelty.

If freed, Sazza and the other goblins immediately flee from Moonrise and cannot be spoken to again.

Companion Approval

Talking to Sazza while she is in the cage:

  • "Deal. I'll get you out of there."
Karlach approves +1Laezel disapproves -1Wyll disapproves -1

Talking to Sazza after freeing her from her cage:

  • "It's a deal, signed and struck"
Wyll disapproves -1 Laezel disapproves -1 Karlach disapproves -1

Choosing to free or execute Sazza and the other goblins:

  • "Spill your guts on the floor. I want to see you bleed."
Astarion approves +1
  • "Not another word. In fact - not another breath, from any of you."
Astarion approves +1
  • "I'll give you a fair chance. Fight me - you either die, or you kill me and you're free to go."
Astarion disapproves -1
  • "Guards. Release them."
Astarion disapproves -1 Laezel disapproves -1

Speak with Dead

Player: Who are you?

  • Sazza: ... Sazza... toughest in... the tribe...

Player: How did they capture you?

  • Sazza: ... scoutin' ... snoopin'...
  • Sazza: ... tieflin's... don't fight... fair...

Player: who leads your tribe?

  • ... Boss Ragzlin... and the drow...

Player: Can anyone in your tribe heal?

  • Sazza: ... priestess Gut... powerful...
    • Player: Where can i find this priestess Gut?
    • Sazza: ... West... temple ruins...

Player: Who or what is the Absolute?

  • Sazza: ... everything... all of us...

Player: Your tribe must have some valuable loot. Where do they hide it?

  • Sazza: ... Ragzlin... waterfall... bridge...

Achievements

A-She Cannot Be Caged!.jpg

She Cannot Be Caged!
Rescue Sazza from the Emerald Grove, Goblin Camp and Moonrise Towers in one playthrough.


Trivia

External Links

Sazza on the Forgotten Realms Wiki