Daggers are a type of one-handed simple melee weapon. The following are some base attributes common to most daggers, although special or magical variants may be significantly different. For the most common, nonmagical type of this weapon, see Dagger. Further down below, you can find a list of all daggers in the game.
Properties
Actions
If you have proficiency, equip in main hand to gain:
- Piercing Strike ()
Stab an enemy and possibly inflict Gaping Wounds.
List of daggers
Weapon |
Enchant. |
Damage |
Damage Type |
Weight |
Price |
Special
|
Artificial Leech
|
|
1d4 + 1
|
Piercing
|
0.45 kg 0.9 lb
|
16 |
|
Needle of the Outlaw Rogue
|
|
1d4
|
Piercing
|
0.45 kg 0.9 lb
|
1 |
|
Polished Dagger
|
|
1d4
|
Piercing
|
0.45 kg 0.9 lb
|
30 |
|
Rusted Blade
|
|
1d4
|
Piercing
|
0.45 kg 0.9 lb
|
16 |
|
Rusty Dagger
|
|
1d4
|
Piercing
|
0.45 kg 0.9 lb
|
2 |
|
Scalpel
|
|
1d4
|
Piercing
|
0.45 kg 0.9 lb
|
16 |
|
Scalpel
|
|
1d4
|
Piercing
|
0.45 kg 0.9 lb
|
16 |
|
Syringe
|
|
1d4
|
Piercing
|
0.45 kg 0.9 lb
|
16 |
|
Dagger
|
|
1d4
|
Piercing
|
0.45 kg 0.9 lb
|
16 |
|
Dagger
|
|
1d4
|
Piercing
|
0.45 kg 0.9 lb
|
16 |
|
Poo-Scraper
|
|
1d4
|
Piercing
|
0.45 kg 0.9 lb
|
2 |
|
Artificial Leech (+1)
|
+1 |
1d4 + 1
|
Piercing
|
0.45 kg 0.9 lb
|
65 |
- Bloodletting ()
Pierce an enemy's flesh and possible make them Bleed. Some Undead and Constructs can't suffer Bleeding.
|
Assassin's Touch
|
+1 |
1d4 + 1
|
Piercing
|
0.45 kg 0.9 lb
|
40 |
- Deathly Slumber
- Deals an additional 1d4Necrotic to creatures that are Knocked Out or Sleeping.
|
Dagger +1
|
+1 |
1d4 + 1
|
Piercing
|
0.45 kg 0.9 lb
|
40 |
|
Hunter's Dagger
|
+1 |
1d4 + 1
|
Piercing
|
0.45 kg 0.9 lb
|
65 |
- Rupturing
- On a hit, the target becomes Ruptured for 3 turns.
|
Murderous Cut
|
+1 |
1d4 + 1
|
Piercing
|
0.45 kg 0.9 lb
|
65 |
- Prey Upon the Weak
- This weapon deals an additional 1d4Piercing damage against targets with 50% of their hit points or fewer.
|
Ritual Dagger
|
|
1d4
|
Piercing
|
0.45 kg 0.9 lb
|
320 |
- The Pain Maiden's Blessing
- After a successful attack with this dagger, the wielder receives a +1d4 bonus to Attack Rolls and Saving Throws until the end of their next turn.
- Blood Sacrifice ()
- Pain is a path to power. Take 1d4Slashing damage to receive +1d4 bonus to Attack rolls and Saving throws.
|
Ritual Dagger of Shar
|
+1 |
1d4 + 1 1d4
|
Piercing Necrotic
|
0.45 kg 0.9 lb
|
65 |
|
Syringe (+1)
|
+1 |
1d4 + 1
|
Piercing
|
0.45 kg 0.9 lb
|
65 |
- Inject Nostrum ()
Inject an enemy with the mysterious liquid in your syringe and possibly Poison them.
|
Worgfang
|
|
1d4
|
Piercing
|
0.45 kg 0.9 lb
|
260 |
- Goblin's Undoing
- Goblins have Disadvantage on Attack rolls against the wielder.
|
Cold Snap
|
|
1d4 1d4
|
Piercing Cold
|
0.45 kg 0.9 lb
|
190 |
Off-Hand Only
- Chilling Counter
- When a creature misses you with an attack, it becomes Chilled for 2 turns.
|
Dagger +2
|
+2 |
1d4 + 2
|
Piercing
|
0.45 kg 0.9 lb
|
95 |
|
Dolor Amarus
|
+2 |
1d4 + 2
|
Piercing
|
0.45 kg 0.9 lb
|
190 |
- Dolor Amarus
- When you land a Critical Hit with a weapon or unarmed attack, it deals an additional 7 damage.
|
Dread Iron Dagger
|
+1 |
1d4 + 1
|
Piercing
|
0.45 kg 0.9 lb
|
190 |
- Dread Iron Ambush
- While its wielder is hidden, this weapon deals an extra 1d6Necrotic.
|
Gleamdance Dagger
|
+2 |
1d4 + 2
|
Piercing
|
0.45 kg 0.9 lb
|
190 |
- Gleamdance Dagger: Glowing
- This object shines with a glowing light in a radius of 6 m / 20 ft.
Off-Hand Only
- Gleamdancer
- When this dagger is wielded in the off-hand, the wielder gains a +1 bonus to Armour Class.
|
Sussur Dagger
|
+1 |
1d4 + 1
|
Piercing
|
0.45 kg 0.9 lb
|
80 |
|
Rhapsody
|
+1 |
1d4 + 1
|
Piercing
|
0.45 kg 0.9 lb
|
480 |
- Scarlet Remittance
- Gain a +1 bonus to Attack rolls, damage, and Spell Save DC for every foe you slay, up to a maximum of +3.
- Sweet Bloodletting
- Possibly inflict Bleeding when hitting a creature with this weapon while Hiding or Invisible.
At 3 stacks of Scarlet Remittance:
- Scarlet Feast ()
- If you have a +3 bonus from Scarlet Remittance, consume it to empower yourself in combat. ( Recharge: Long rest.)
|
Stillmaker
|
+2 |
1d4 + 2
|
Piercing
|
0.45 kg 0.9 lb
|
480 |
- Hold Person ()
- Cast as a level 3 spell ( Recharge: Long rest.)
|
Bloodthirst
|
+2 |
1d4 + 2
|
Piercing
|
0.45 kg 0.9 lb
|
640 |
- Improved Critical
- The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
Main Hand Only
- Exploit Weakness
- Creatures hit with this weapon receive Vulnerability to Piercing damage.
Off-Hand Only
- True Strike Riposte
- When a creature misses you with a melee attack, you may retaliate and gain True Strike.
- True Strike ()
- Cast as a cantrip ( Recharge: Short rest.)
|
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