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Sazza

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Follower of the Absolute
Sazza
Sazza.jpg
Stats
Level 2

STR

10

DEX

13
(+1)

CON

10

INT

10

WIS

8
(-1)

CHA

8
(-1)
Bg3 content hr.png
Creature Race Icon.png  Race Goblin
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 9; 11TTactician
Creature AC Icon.png  AC 13
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Small
Weight Icon.png  Weight 35kg / 70lbs
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative +1
Passive features
Character information
Location Makeshift Prison, Goblin Camp, Moonrise Towers
Additional information
Voice actor Holly Marie-Michael
3d model
Sazza Model.png

Sazza is a Goblin NPC in Baldur's Gate 3. She is first found held prisoner in the Makeshift Prison in Emerald Grove. If the player helps her, she becomes a Temporary Companion.

Can be spoken to with Speak with Dead.

Act One

Players who first approach the Makeshift Prison through the Emerald Grove gateway will find Sazza held at crossbow point by Arka, who seeks vengeance for her dead brother Kanon. Arka's friend, Memnos, is attempting to dissuade her from the senseless act of violence. The player can choose to either help Sazza by interfering with Arka's plans to shoot her, or let Sazza die by Arka's hands.

If the player chooses to help Sazza and then speaks with her, she will offer to introduce you to True Soul Priestess Gut, who has powerful healing abilities. Players who choose to help her will gain her as a temporary companion with 9HP and must escort her out of the Grove safely. Doing the Save the Goblin Sazza quest in her favor, she promises to put in a good word for you with her tribe, helping bypass the checkpoints at the Goblin Camp and Shattered Sanctum. When meeting Minthara, she will try to present your group as captives to cover her failures in the raid, but be called out on the fact you are a True Soul. With the threat of punishment looming, you can decide her fate which can lead to her death or reimprisonment.

  • If the player speaks to Sazza after she is spared a second time when asked by Minthara, she can be persuaded with a DC check to give up information. Upon successful roll, she will inform the player of a secret cache behind the waterfall near the bridge (X: -133, Y: 398).
  • If the player does not free Sazza, then the Save the Goblin Sazza quest will resolve with her death, and her corpse may be looted through the cage.
  • If the player does free Sazza but kills all three goblin leaders later to save the Grove, she will die instantly upon the third goblin leader's death.

Act Two

If kept alive during Act 1, Sazza can once again be encountered in the audience chamber at Moonrise Towers, being judged along with other goblins for their failure to secure the Artifact. Their fate is given to the player to determine, and she can once again be set free (which will award an achievement) or can be executed with varying degrees of cruelty.

If freed, Sazza and the other goblins immediately flee from Moonrise and cannot be spoken to again. This leaves her ultimate fate unknown, through it is noted by the player themselves in a dialogue option that she and the other goblin likely fell prey to the Shadow Curse on account of them not having a Moonlantern.

Companion Approval

Act 1

Dealing with captive Sazza in the Emerald Grove prison:

  • Allow Arka to shoot Sazza: Astarion approves +1Wyll approves +1
  • Stand between Arka's crossbow and Sazza: Gale approves +1
  • Successfully stop Arka from shooting Sazza (successful intimidation or persuasion DC roll): Gale approves +1Laezel disapproves -1Karlach approves +1Wyll disapproves -1Shadowheart approves +1

Talking to Sazza while she is in the cage: "Deal. I'll get you out of there." Karlach approves +1 Laezel disapproves -1Wyll disapproves -1

Talking to Sazza after freeing her from her cage:

  • "It's a deal, signed and struck": Wyll disapproves -1 Laezel disapproves -1 Karlach disapproves -1

In the Goblin camp:

  • Stand up for Sazza before Minthara: Gale approves +1 Karlach approves +1 Astarion disapproves -1 Lae'zel disapproves -1 Wyll disapproves -1

Act 2

Choosing to free or execute Sazza and the other goblins:

  • "Spill your guts on the floor. I want to see you bleed."Astarion approves +1
  • "Not another word. In fact - not another breath, from any of you."Astarion approves +1
  • "I'll give you a fair chance. Fight me - you either die, or you kill me and you're free to go."Astarion disapproves -1 Laezel approves +1
  • "Guards. Release them."Astarion disapproves -1 Laezel disapproves -1

Speak with Dead

Player: Who are you?

  • Sazza: ... Sazza... toughest in... the tribe...

Player: How did they capture you?

  • Sazza: ... scoutin' ... snoopin'...
  • Sazza: ... tieflin's... don't fight... fair...

Player: who leads your tribe?

  • ... Boss Ragzlin... and the drow...

Player: Can anyone in your tribe heal?

  • Sazza: ... priestess Gut... powerful...
    • Player: Where can i find this priestess Gut?
    • Sazza: ... West... temple ruins...

Player: Who or what is the Absolute?

  • Sazza: ... everything... all of us...

Player: Your tribe must have some valuable loot. Where do they hide it?

  • Sazza: ... Ragzlin... waterfall... bridge...

Achievement

A-She Cannot Be Caged!.jpg

She Cannot Be Caged!
Rescue Sazza from the Emerald Grove, Goblin Camp and Moonrise Towers in one playthrough.


External Links

Sazza on the Forgotten Realms Wiki