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Resistances

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Revision as of 16:30, 17 December 2023 by Willowisp (talk | contribs)
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Resistances represent a creature's capacity to withdtand certain types of damage.

Overview

Vulnerability, resistance, and immunity are properties that modify how much damage a target takes from specific types of damage:

Damage Types/damage* Damage Types/damage Damage Types/damage Damage Types/damage Damage Types/damage Damage Types/damage
Damage Types/damage* Damage Types/damage Damage Types/damage Damage Types/damage Damage Types/damage Damage Types/damage
Damage Types/damage*

These properties do not stack - their effect is the same even if multiple sources grant the property, whether for the same damage type or multiple ones that could apply. If a creature has both vulnerability and resistance against a source of damage, they effectively cancel each other out and the creature takes damage as if it had neither. Neither vulnerability or resistance affect immunity.

Features, spells and other game effects may grant these properties for a single damage type, several related types or even (rarely) all types of damage.

Vulnerability

Vulnerability means the total damage taken from a type of damage is doubled. When inspecting an entity, vulnerability is indicated by a downwards red arrow on the corresponding element.

Example: Fire V.png

Resistance

For the cantrip, see Resistance (Cantrip).

Resistance means the total damage taken from a type of damage is halved. When inspecting an entity, resistance is indicated by an upwards blue and/or grey arrow on the corresponding element. Grey indicates that non-magical sources of damage are reduced, and blue indicates that magical sources of damage are reduced.

Example: Fire NM.png or Fire M.png or Fire R.png

Immunity

Immunity means the total damage taken from a type of damage is reduced to 0. This means the creature takes no damage of that type, even if another effect applies vulnerability to the same type. When inspecting an entity, immunity is indicated by a yellow outline around the shield of the corresponding element.

Example: Fire Immunity.png

Toughness

Toughness is a special property of some doors, chests, and breakable walls that requires a hit to exceed a certain damage threshold in order to deal any damage. The possible levels of Toughness are:

  • Sturdy Sturdy: Only a hit that deals at least 10 damage can damage this material.
  • Medium Toughness Medium Toughness: Only a hit that deals at least 22 damage can damage this material.
  • Greater Toughness Greater Toughness: Only a hit that deals at least 50 damage can damage this material.

All modifiers of the hit and vulnerabilities/resistances of the object are calculated first and then checked against the Toughness damage threshold.

There are several ways to beat the Toughness threshold of an object. Here are some common methods: