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Charlatan
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"You’re an expert in manipulation, prone to exaggeration and more than happy to profit from it. Bending the truth and turning allies against each other will lead to greater success down the road."
Background Features
- Deception Proficiency: Gain Proficiency with Charisma (Deception) Ability Checks.
- Sleight of Hand Proficiency: Gain Proficiency with Dexterity (Sleight of Hand) Ability Checks.
Background Goals
Performing certain actions that align with this background will reward Inspiration. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to a maximum of 4.
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Act One
- Flexible Diplomacy: Betray the tieflings after convincing them to free Lae'zel.
- Cheese Your Way Through: Talk your way past the bandits and enter the chapel.
- Just Passing Through: Trick the goblins into leting you pass.
- Mirror Master: Trick the magic mirror in the Thayan cellar.
- The Importance of Networking: Talk your way into the Zhentarim Hideout.
- Merciless: Manipulate the Flind into eating itself.
- One of Us: Use the hag's mask to peacefully bypass her thralls.
- Silver Blades, Silver Tongue: Convince Kith'rak Voss to leave without violence.
- Very Important Parasite: Deceive any of the guards in the goblin camp.
- Spiked: Poison the beer in the goblin camp.
- Anything For A Profit: Steal the toe ring from Crusher without getting caught.
- Warmonger: Cause Glut to stage a coup - then pick a side.
- A Better Offer: Convince the pit spiders to attack the goblins.
- Devil's Advocate: Interrogate the dead mind flayer without drawing suspicion.
- A Friend to All: Gain access to Grymforge peacefully by tricking Greymon.
Act Two
- Not My First Time: Resist the truth serum when talking to Jaheira.
- Shuffling the Board: Rig the game of lanceboard.
- Tadpole Solidarity: Go along with Marcus' plan.
- Takes One to Know One: Expose the true form of the toll collector by removing all of her gold armour.
- Tricks of the Trade: Successfully pretend to drink from the steins of ale.
- Pied Piper: Successfully influence the gnolls, either to break free or continue being subservient.
- Clear Conscience: Successfully lie to Z'rell about the fate of the goblins.
- Know Thy Clientele: Instigate Z'rell into showing off her gifts from the Absolute.
- Not to Worry, I Have a Permit: Evade repercussions when speaking to the Moonrise prisoners.
Act Three
- Never Trust an Honest Person: Lie to make your way into the Requisitioned Barn.
- Seams of Lavender and Thyme: Deceive your way into the circus.
- Cheating the Cheater: Find the source of the genie's trick and take it.
- Not so Infallible After All: Evade being arrested by a Steel Watcher.
- Rock-Solid Alibi: Manage to convince the Flaming Fist to let you into Wyrm's Rock.
- Nothing's Not For Sale: Convince the Flaming Fist quartermaster to trade with you.
- The News of My Deeds Was Greatly Exaggerated: Rig the Baldur's Mouth printing press.
- Friends in Low Places: Gain access to the Undercellar through Tusgront.
- Woman of Her Word: Side with the Nine-Fingers against the Zhentarim.
- Perks of the Trade: Obtain a rebate for your room at Elfsong Tavern.
- Grave Prospector: Retrieve the grave's gold from Bugthimble.
- (dig the grave mound near Gorion Mausoleum, better use invisibility before as it's a crime)
- Silver-Tongue's Better Than Any Key: Gain access to Avery's workshop.
- Stuffed Bears in the Closet: Blackmail the merchant.
- Saving a Fellow Tale-Spinner: Save Volo from an untimely death.
???
- Always Trust a Dishonest Person: Betray a recently forged alliance.