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Mourning Frost: Difference between revisions

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Created by combining the components carried by the three Drow mages competing to discover the Adamantine Forge. They are found at various locations within the [[Underdark]].  
Created by combining the components carried by the three Drow mages competing to discover the Adamantine Forge. They are found at various locations within the [[Underdark]].  
* {{MdRarityItem|Icy Helve}} - carried by [[Dhourn]], west of the [[Selûnite Outpost]].   
* {{MdRarityItem|Icy Helve}} - carried by [[Dhourn]], west of the [[Selûnite Outpost]].   
* {{MdRarityItem|Icy Metal}} - looted from the Pale Corpse within the [[Myconid Colony]], in the secret area unlocked by completing the quest [[Defeat the Duergar Intruders]] (X:50, Y:75).
* {{MdRarityItem|Icy Metal}} - looted from the Pale Corpse within the [[Myconid Colony]], in the secret area unlocked by completing the quest [[Defeat the Duergar Intruders]] (X:50, Y:75) or by casting [[Knock]].
* {{MdRarityItem|Icy Crystal}} - carried by [[Filro the Forgotten]] near the Sussur Tree.
* {{MdRarityItem|Icy Crystal}} - carried by [[Filro the Forgotten]] near the Sussur Tree.
}}
}}

Revision as of 16:27, 15 October 2023

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Mourning Frost image

Mourning Frost is a very rare, lightly enchanted (+1) special variant of the Quarterstaves family of weapons. It is a simple melee weapon that can be wielded in one hand, or with both hands for extra damage.

Description Icon.png

The air around this staff crackles with a cold, frosty wind - a power that has been divided for too long, and is waiting to be released.

Properties

One-handed damage
D6 Bludgeoning.png 1d6 + 1 (2~7) + Strength modifier Damage TypesBludgeoning
Two-handed damage
D8 Bludgeoning.png 1d8 + 1 (2~9) + Strength modifier Damage TypesBludgeoning
Extra damage
D4 Cold.png 1d4 (1~4) Damage TypesCold
Details
Quarterstaves Quarterstaves
Rarity: Very Rare
Enchantment: + 1
 Versatile
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 1.8 kg / 3.6 lb
Price: 770 gp

Special

The holder of this item gains:

  • Heart of Ice: When dealing Cold damage, the wielder deals an additional 1Damage TypesCold damage. (if you inspect the ability, there also this description: 'A Frostbitten creature, that takes Cold damage will take an additional 1 Cold damage per turn of remaining Frostbite')
  • Insidious Cold: Dealing Cold damage with a spell possibly inflicts Chilled Chilled upon the target.
  • Ray of Frost Ray of Frost: Wielder can cast the cantrip at will.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Topple Topple ()

Swipe at a creature to knock it Prone.

Where to find

Conditions

Chilled Chilled

Duration: 1 turn

Constitution saving throw