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Weapon actions: Difference between revisions
(→Special Actions: pactbound battleaxe maiming) |
Chronofreak (talk | contribs) (Added condition icons, added links, corrected some existing links. (Feel free to remove some of the formatting if it's too much for these tables.)) |
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</ul> | </ul> | ||
| {{Action}} | | {{Action}} | ||
| Inflict | | Inflict {{Condition|Prone|inline=true}} | ||
| Strength (+1) | | [[Strength]] (+1) | ||
| 1d4 | | 1d4 {{DamageModifier|Strength}} <br> {{DamageType|Bludgeoning}} | ||
|- | |- | ||
| [[Brace (Melee)]] | | [[Brace (Melee)]] | ||
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</ul> | </ul> | ||
| {{Action}} | | {{Action}} | ||
| Strike 3 targets <br> 1.5 | | Strike 3 targets <br> {{AOE | cone | m = 1.5 | ft = 5 }} | ||
| - | | - | ||
| Halved weapon damage <br> (added damage is not halved e.g. from [[Divine Smite]], [[Great Weapon Master: All In|Great Weapon Master]]) | | Halved weapon damage <br> (added damage is not halved e.g. from [[Divine Smite]], [[Great Weapon Master: All In|Great Weapon Master]]) | ||
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</ul> | </ul> | ||
| {{Action}} | | {{Action}} | ||
| Inflict | | Inflict {{Condition|Dazed|inline=true}} | ||
| Constitution (Hybrid DC) | | [[Constitution]] (Hybrid DC) | ||
| Weapon damage | | Weapon damage | ||
|- | |- | ||
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</ul> | </ul> | ||
| {{Action}} | | {{Action}} | ||
| Inflict | | Inflict {{Condition|Crippled|inline=true}} | ||
| Constitution (+2) | | [[Constitution]] (+2) | ||
| 1d4 | | 1d4 {{DamageModifier|Strength}} <br> {{DamageType|Slashing}} | ||
|- | |- | ||
| [[Disarming Strike]] | | [[Disarming_Strike_(Weapon_Action)|Disarming Strike]] | ||
| | | | ||
<ul style="list-style: none;"> | <ul style="list-style: none;"> | ||
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| {{Action}} | | {{Action}} | ||
| Target drops Weapon | | Target drops Weapon | ||
| Strength (+2) | | [[Strength]] (+2) | ||
| 1d4 | | 1d4 {{DamageModifier|Strength}} <br> {{DamageType|Piercing}} | ||
|- | |- | ||
| [[Flourish]] | | [[Flourish]] | ||
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</ul> | </ul> | ||
| {{Action|bonus}} | | {{Action|bonus}} | ||
| Inflict | | Inflict {{Condition|Off Balance|inline=true}} | ||
| Dexterity (+2) | | [[Dexterity]] (+2) | ||
| None | | None | ||
|- | |- | ||
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</ul> | </ul> | ||
| {{Action}} | | {{Action}} | ||
| Inflict | | Inflict {{Condition|Chest Trauma|inline=true}} | ||
| Constitution (+2) | | [[Constitution]] (+2) | ||
| 1d4 | | 1d4 {{DamageModifier|Strength}} <br> {{DamageText||Bludgeoning}} | ||
|- | |- | ||
| [[Lacerate]] | | [[Lacerate]] | ||
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</ul> | </ul> | ||
| {{Action}} | | {{Action}} | ||
| Inflict | | Inflict {{Condition|Bleeding|inline=true}} | ||
| Constitution (+2) | | [[Constitution]] (+2) | ||
| Weapon damage | | Weapon damage | ||
|- | |- | ||
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</ul> | </ul> | ||
| {{Action}} | | {{Action}} | ||
| Inflict | | Inflict {{Condition|Gaping Wounds|inline=true}} | ||
| Constitution (+2) | | [[Constitution]] (+2) | ||
| Weapon damage | | Weapon damage | ||
|- | |- | ||
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</ul> | </ul> | ||
| {{Action|bonus}} | | {{Action|bonus}} | ||
| Inflict | | Inflict {{Condition|Dazed|inline=true}} | ||
| Constitution (+2) | | [[Constitution]] (+2) | ||
| 1d4 | | 1d4 {{DamageModifier|Strength}} <br> {{DamageType|Slashing}} | ||
|- | |- | ||
| [[Prepare]] | | [[Prepare]] | ||
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| Extra damage on melee attacks this turn | | Extra damage on melee attacks this turn | ||
| - | | - | ||
| Strength Modifier <br> {{DamageType|Slashing}} | | [[Ability Score Modifier|Strength Modifier]] <br> {{DamageType|Slashing}} | ||
|- | |- | ||
| [[Rush Attack]] | | [[Rush Attack]] | ||
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</ul> | </ul> | ||
| {{Action}} | | {{Action}} | ||
| Charge 9 m / 30 ft <br> Inflict | | Charge 9 m / 30 ft <br> Inflict {{Condition|Off Balance|inline=true}} | ||
| Strength (+1) | | [[Strength]] (+1) | ||
| 1d4 | | 1d4 {{DamageModifier|Strength}} <br> Inherits weapon damage type | ||
|- | |- | ||
| [[Tenacity]] | | [[Tenacity]] | ||
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| Inflict damage on a miss | | Inflict damage on a miss | ||
| - | | - | ||
| Strength Modifier <br> {{DamageType|Bludgeoning}} | | [[Ability Score Modifier|Strength Modifier]] <br> {{DamageType|Bludgeoning}} | ||
|- | |- | ||
| [[Topple]] | | [[Topple]] | ||
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</ul> | </ul> | ||
| {{Action}} | | {{Action}} | ||
| Inflict | | Inflict {{Condition|Prone|inline=true}} | ||
| Dexterity (+2) | | [[Dexterity]] (+2) | ||
| None | | None | ||
|- | |- | ||
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</ul> | </ul> | ||
| {{Action}} | | {{Action}} | ||
| Inflict | | Inflict {{Condition|Weak Grip|inline=true}} | ||
| Strength (+2) | | [[Strength]] (+2) | ||
| 1d4 | | 1d4 {{DamageModifier|Strength}} <br> Inherits weapon damage type | ||
|} | |} | ||
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</ul> | </ul> | ||
| {{Action}} | | {{Action}} | ||
| Inflict | | Inflict {{Condition|Hamstrung|inline=true}} | ||
| Constitution (+1) | | [[Constitution]] (+1) | ||
| Weapon damage | | Weapon damage | ||
|- | |- | ||
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</ul> | </ul> | ||
| {{Action}} | | {{Action}} | ||
| Inflict | | Inflict {{Condition|Gaping Wounds|inline=true}} | ||
| Constitution (+1) | | [[Constitution]] (+1) | ||
| Weapon damage | | Weapon damage | ||
|} | |} | ||
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| {{SmallIcon|Jorgoral's Greatsword Icon.png}} [[Jorgoral's Greatsword]] | | {{SmallIcon|Jorgoral's Greatsword Icon.png}} [[Jorgoral's Greatsword]] | ||
| {{Action}} | | {{Action}} | ||
| Strike multiple foes in a line 3m wide and 6m long | | Strike multiple foes in a {{AOE | line | m = 6 | ft = 20 }}.<!-- line 3m wide and 6m long --> | ||
| - | | - | ||
| 1d8 | | 1d8 {{DamageModifier|Strength}} {{DamageType|Bludgeoning}} | ||
|- | |- | ||
| [[Corrosive Strike (Weapon Action)|Corrosive Strike]] | | [[Corrosive Strike (Weapon Action)|Corrosive Strike]] | ||
| {{SmallIcon|Corrosive Flail Icon.png}} [[Corrosive Flail]] | | {{SmallIcon|Corrosive Flail Icon.png}} [[Corrosive Flail]] | ||
| {{Action}} | | {{Action}} | ||
| Deal additional {{ | | Deal additional {{DamageType|Acid}} damage equal to your [[Proficiency Bonus]]. On a hit, create a pool of acid around the target which reduces {{ArmourClass}} by 2. | ||
| - | | - | ||
| 1d8 | | 1d8 {{DamageModifier|Strength}} {{DamageType|Bludgeoning}} + Proficiency Bonus {{DamageText||Acid}} | ||
|- | |- | ||
| [[Dawnburst Strike]] | | [[Dawnburst Strike]] | ||
| [[The Sacred Star]] | | [[The Sacred Star]] | ||
| {{Action}} | | {{Action}} | ||
| Deal additional Radiant damage equal to your Proficiency Bonus. On a hit, light erupts around you in a 3m area. Enemies in the light must succeed a | | Deal additional {{DamageType|Radiant}} damage equal to your Proficiency Bonus. On a hit, light erupts around you in a 3m area. Enemies in the light must succeed a {{SavingThrow|Constitution|dc=13}} or be Blinded. | ||
| [[Constitution]] | | [[Constitution]] | ||
| 1d8 | | 1d8 {{DamageModifier|Strength}} <br> + {{DamageText|4|Radiant}} | ||
|- | |- | ||
| [[Gargantuan Cleave]] | | [[Gargantuan Cleave]] | ||
| {{SmallIcon|Greataxe PlusOne Icon.png}} [[Very Heavy Greataxe]] | | {{SmallIcon|Greataxe PlusOne Icon.png}} [[Very Heavy Greataxe]] | ||
| {{Action}} | | {{Action}} | ||
| Strike multiple foes but inflict | | Strike multiple foes but inflict {{Condition|Off Balance|inline=true}} on self | ||
| - | | - | ||
| Weapon damage + 1d6 | | Weapon damage + 1d6 | ||
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| {{SmallIcon|Battleaxe PlusOne Icon.png}} [[Witchbreaker]] | | {{SmallIcon|Battleaxe PlusOne Icon.png}} [[Witchbreaker]] | ||
| {{Action}} | | {{Action}} | ||
| Slash a target and possibly | | Slash a target and possibly {{Condition|Silenced|inline=true|altname=Silence}} it. | ||
| [[Constitution]] (+1) | | [[Constitution]] (+1) | ||
| 1d8 | | 1d8 {{DamageModifier|Strength}} {{DamageType|Bludgeoning}} | ||
|- | |- | ||
| [[Maiming Strike (Weapon Action)]] | | [[Maiming Strike (Weapon Action)|Maiming Strike]] | ||
| {{SmallIcon|Handaxe PlusOne Icon.png}} [[Thermodynamo Axe]] <br> {{SmallIcon|Handaxe PlusOne Icon.png}} [[Pactbound Battleaxe]] | | {{SmallIcon|Handaxe PlusOne Icon.png}} [[Thermodynamo Axe]] <br> {{SmallIcon|Handaxe PlusOne Icon.png}} [[Pactbound Battleaxe]] | ||
| {{Action}} | | {{Action}} | ||
| Possibly inflict | | Possibly inflict {{Condition|Maimed|inline=true}} on your target. They can't move. | ||
| [[Constitution]] (+1) | | [[Constitution]] (+1) | ||
| 1d4 | | 1d4 {{DamageModifier|Strength}} {{DamageType|Bludgeoning}} | ||
|- | |- | ||
| [[Razor Gale (Weapon_Action)|Razor Gale]] | | [[Razor Gale (Weapon_Action)|Razor Gale]] | ||
| {{SmallIcon|Longsword PlusOne Icon.png}} [[Larethian's Wrath]] | | {{SmallIcon|Longsword PlusOne Icon.png}} [[Larethian's Wrath]] | ||
| {{Action}} | | {{Action}} | ||
| Swing your weapon in a | | Swing your weapon in a {{AOE | cone | m = 4 | ft = 13 }} that deals damage to all enemies within range. | ||
| - | | - | ||
| 1d8 | | 1d8 {{DamageModifier|Dexterity}} {{DamageType|Bludgeoning}} | ||
|- | |- | ||
| [[Soulbreaker]] | | [[Soulbreaker]] | ||
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</ul> | </ul> | ||
| {{Action}} | | {{Action}} | ||
| Rend the enemy's body and soul, dealing an additional {{DamageText|4|Psychic}} damage and possibly | | Rend the enemy's body and soul, dealing an additional {{DamageText|4|Psychic}} damage and possibly {{Condition|Stunned|inline=true|altname=Stun}} them. | ||
| [[Constitution]] (+1) | | [[Constitution]] (+1) | ||
| 1d6 | | 1d6 {{DamageModifier|Strength}} {{DamageType|Piercing}} + {{DamageText|4|Psychic}} <!-- That's what the ingame tooltip says--> | ||
|- | |- | ||
| [[Shadowsoaked Blow (Weapon_Action)|Shadowsoaked Blow]] | | [[Shadowsoaked Blow (Weapon_Action)|Shadowsoaked Blow]] | ||
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| Strike an enemy, adding your [[Proficiency Bonus]] and {{DamageText|1d6|Psychic}} to the damage. This attack doesn't break concealment. | | Strike an enemy, adding your [[Proficiency Bonus]] and {{DamageText|1d6|Psychic}} to the damage. This attack doesn't break concealment. | ||
| - | | - | ||
| 1d8 | | 1d8 {{DamageModifier|Dexterity}} {{DamageType|Bludgeoning}} + {{DamageText|1d6|Psychic}} <!-- That's what the ingame tooltip says--> | ||
|- | |- | ||
| [[Topple the Big Folk (Weapon_Action)|Topple the Big Folk]] | | [[Topple the Big Folk (Weapon_Action)|Topple the Big Folk]] | ||
| {{SmallIcon|Longsword PlusOne Icon.png}} [[Balduran's Giantslayer]] | | {{SmallIcon|Longsword PlusOne Icon.png}} [[Balduran's Giantslayer]] | ||
| {{Action}} | | {{Action}} | ||
| Deal additional damage. Large, Huge or Gargantuan creatures take an additional {{DamageText|2-12|Slashing}} damage and may fall | | Deal additional damage. Large, Huge or Gargantuan creatures take an additional {{DamageText|2-12|Slashing}} damage and may fall {{Condition|Prone|inline=true}}. | ||
| [[Strength]] (+1) | | [[Strength]] (+1) | ||
| 2d6 + 2x Strength Modifier + Proficiency Bonus {{DamageType|Slashing}} | | 2d6 + 2x [[Ability Score Modifier|Strength Modifier]] + Proficiency Bonus {{DamageType|Slashing}} | ||
|} | |} | ||
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! style="width: 22.5%;" | Removed by | ! style="width: 22.5%;" | Removed by | ||
|- | |- | ||
| | | {{Condition|Bleeding|inline=true}} | ||
| | | | ||
<ul style="list-style: none;"> | <ul style="list-style: none;"> | ||
<li> {{SmallIcon|Action Icon.png}} [[ | <li> {{SmallIcon|Action Icon.png}} [[Lacerate]] (CON) | ||
</ul> | </ul> | ||
| | | | ||
* [[ | * [[Constitution]] | ||
| Inflicts 2 {{DamageType|Slashing}} per turn for 2 turns | |||
| {{ | | {{DamageIcon|Healing}} Healing | ||
| | |||
|- | |- | ||
| | | {{Condition|Chest Trauma|inline=true}} | ||
| | |||
| | | | ||
<ul style="list-style: none;"> | <ul style="list-style: none;"> | ||
<li> {{SmallIcon|Action Icon.png}} [[ | <li> {{SmallIcon|Action Icon.png}} [[Heartstopper]] (CON) | ||
</ul> | </ul> | ||
| | | | ||
* | * [[Constitution]] | ||
| One fewer {{Action}} for 2 turns | |||
| {{ | | {{DamageIcon|Healing}} Healing | ||
| | |||
|- | |- | ||
| | | {{Condition|Crippled|inline=true}} | ||
| | | | ||
<ul style="list-style: none;"> | <ul style="list-style: none;"> | ||
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</ul> | </ul> | ||
| | | | ||
* Dexterity | * [[Dexterity]] | ||
| [[Movement Speed]] reduced to 0 | | [[Movement Speed]] reduced to 0 | ||
| | | {{DamageIcon|Healing}} Healing | ||
| Healing | |||
|- | |- | ||
| | | {{Condition|Dazed|inline=true}} | ||
| | | | ||
<ul style="list-style: none;"> | <ul style="list-style: none;"> | ||
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| | | | ||
* [[Wisdom]] | * [[Wisdom]] | ||
| Can't take reactions, loses Dexterity bonus to | | Can't take reactions, loses Dexterity bonus to {{ArmourClass}} | ||
| Ally [[Help]] | | Ally {{SmallIcon|Help Action Icon.png}} [[Help]] | ||
|- | |- | ||
| | | {{Condition|Gaping Wounds|inline=true}} | ||
| | | | ||
<ul style="list-style: none;"> | <ul style="list-style: none;"> | ||
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| - | | - | ||
| Receive additional 2 {{DamageType|Piercing}} damage from attacks for 2 turns | | Receive additional 2 {{DamageType|Piercing}} damage from attacks for 2 turns | ||
| Healing | | {{DamageIcon|Healing}} Healing | ||
|- | |- | ||
| | | {{Condition|Hamstrung|inline=true}} | ||
| | | | ||
<ul style="list-style: none;"> | <ul style="list-style: none;"> | ||
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</ul> | </ul> | ||
| - | | - | ||
| Movement Speed halved | | [[Movement Speed]] halved | ||
| Healing | | {{DamageIcon|Healing}} Healing | ||
|- | |||
| {{Condition|Off Balance|inline=true}} | |||
| | |||
<ul style="list-style: none;"> | |||
<li> {{SmallIcon|Action Icon.png}} [[Rush Attack]] (STR) | |||
<li> {{SmallIcon|Bonus Action Icon.png}} [[Flourish]] (DEX) | |||
</ul> | |||
| | |||
* [[Strength]] | |||
* [[Dexterity]] | |||
| {{Advantage}} to attackers | |||
| Ally {{SmallIcon|Help Action Icon.png}} [[Help]] or taking damage | |||
|- | |||
| {{Condition|Prone|inline=true}} | |||
| | |||
<ul style="list-style: none;"> | |||
<li> {{SmallIcon|Action Icon.png}} [[Topple]] (STR) | |||
<li> {{SmallIcon|Action Icon.png}} [[Backbreaker]] (DEX) | |||
</ul> | |||
| | |||
* [[Strength]] | |||
* [[Dexterity]] | |||
| {{Advantage}} to nearby attackers | |||
| Using half of [[Movement Speed]] | |||
|- | |||
| {{Condition|Weak Grip|inline=true}} | |||
| | |||
<ul style="list-style: none;"> | |||
<li> {{SmallIcon|Action Icon.png}} [[Weakening Strike]] (STR) | |||
</ul> | |||
| | |||
* [[Strength]] | |||
* [[Dexterity]] | |||
| {{Disadvantage}} on attacks | |||
| Ally {{SmallIcon|Help Action Icon.png}} [[Help]] | |||
|} | |} |
Revision as of 17:29, 2 October 2023
Template:Up to date Weapon Actions are a type of Action granted to a character based on the type of weapon they are wielding. For example, bladed weapons such as Longswords will typically grant the Lacerate weapon action.
These actions are only usable once per Short Rest and are special in some way, normally able to do bonus damage, hit multiple targets, debilitate foes, or move the character.
In order to gain access to the Weapon Actions from a weapon, a creature must have Proficiency in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions).
The Difficulty Class (or DC) for Saving Throws against Weapon Actions is calculated similarly to Spellcasting DC - except for four differences: firstly, the Spellcasting Ability Modifier is replaced with the Ability Modifier of either Strength or Dexterity, whichever is higher; secondly, proficiency bonus isn't added; thirdly, the base DC is 10 instead of 8; and finally, each Weapon Action can grant its own inherent bonus DC that isn't listed anywhere, but most frequently it's +2. To express all this mathematically:
Weapon Action DC = 10 + Strength or Dexterity + Inherent Weapon Action Bonus DC
Certain Weapon Action instead uses Hybrid DC, which allows a user to either use their Spellcasting DC or Weapon Action DC with a +2 bonus, whichever is higher.
Overview of Weapon Actions
Melee Weapons
Weapon Action | Associated Weapons | Cost | Effect | Bonus DC | Damage |
---|---|---|---|---|---|
Backbreaker |
|
Action | Inflict | Strength (+1) | 1d4 + Strength modifier Bludgeoning |
Brace (Melee) |
|
6 m / 20 ft movement | 'Advantage' on damage rolls for this turn | - | - |
Cleave |
|
Action | Strike 3 targets AoE: 1.5 m / 5 ft (Cone) |
- | Halved weapon damage (added damage is not halved e.g. from Divine Smite, Great Weapon Master) |
Concussive Smash |
|
Action | Inflict | Constitution (Hybrid DC) | Weapon damage |
Crippling Strike |
|
Action | Inflict Crippled | Constitution (+2) | 1d4 + Strength modifier Slashing |
Disarming Strike |
|
Action | Target drops Weapon | Strength (+2) | 1d4 + Strength modifier Piercing |
Flourish |
|
Bonus action | Inflict | Dexterity (+2) | None |
Heartstopper |
|
Action | Inflict | Constitution (+2) | 1d4 + Strength modifier Bludgeoning |
Lacerate |
|
Action | Inflict | Constitution (+2) | Weapon damage |
Piercing Strike |
|
Action | Inflict | Constitution (+2) | Weapon damage |
Pommel Strike |
|
Bonus action | Inflict | Constitution (+2) | 1d4 + Strength modifier Slashing |
Prepare |
|
6 m / 20 ft movement | Extra damage on melee attacks this turn | - | Strength Modifier Slashing |
Rush Attack |
|
Action | Charge 9 m / 30 ft Inflict |
Strength (+1) | 1d4 + Strength modifier Inherits weapon damage type |
Tenacity |
|
Reaction | Inflict damage on a miss | - | Strength Modifier Bludgeoning |
Topple |
|
Action | Inflict | Dexterity (+2) | None |
Weakening Strike |
|
Action | Inflict | Strength (+2) | 1d4 + Strength modifier Inherits weapon damage type |
Ranged Weapons
Weapon Action | Associated Weapons | Cost | Effect | Saving Throw | Damage |
---|---|---|---|---|---|
Brace (Ranged) |
|
6 m / 20 ft movement | 'Advantage' on damage rolls for this turn | - | - |
Hamstring Shot |
|
Action | Inflict | Constitution (+1) | Weapon damage |
Mobile Shot |
|
Bonus action | Weapon attack as a bonus action Prerequisite: Dashed or Disengaged this turn |
- | Weapon damage |
Piercing Shot |
|
Action | Inflict | Constitution (+1) | Weapon damage |
Special Actions
The following actions are available only on specific weapons.
Weapon Action | Associated Weapons | Cost | Effect | Saving Throw | Damage |
---|---|---|---|---|---|
Arcane Ammunition | Crossbow of Arcane Force | Bonus action | Infuse your bolts to deal additional an 1d4Force damage. | - | - |
Colossal Onslaught | Jorgoral's Greatsword | Action | Strike multiple foes in a AoE: 6 m / 20 ft (Line). | - | 1d8 + Strength modifier Bludgeoning |
Corrosive Strike | Corrosive Flail | Action | Deal additional Acid damage equal to your Proficiency Bonus. On a hit, create a pool of acid around the target which reduces Armour Class by 2. | - | 1d8 + Strength modifier Bludgeoning + Proficiency Bonus Acid |
Dawnburst Strike | The Sacred Star | Action | Deal additional Radiant damage equal to your Proficiency Bonus. On a hit, light erupts around you in a 3m area. Enemies in the light must succeed a DC 13 Constitution saving throw or be Blinded. | Constitution | 1d8 + Strength modifier + 4Radiant |
Gargantuan Cleave | Very Heavy Greataxe | Action | Strike multiple foes but inflict on self | - | Weapon damage + 1d6 |
Hush You! | Witchbreaker | Action | Slash a target and possibly it. | Constitution (+1) | 1d8 + Strength modifier Bludgeoning |
Maiming Strike | Thermodynamo Axe Pactbound Battleaxe |
Action | Possibly inflict on your target. They can't move. | Constitution (+1) | 1d4 + Strength modifier Bludgeoning |
Razor Gale | File:Longsword PlusOne Icon.png Larethian's Wrath | Action | Swing your weapon in a AoE: 4 m / 13 ft (Cone) that deals damage to all enemies within range. | - | 1d8 + Dexterity modifier Bludgeoning |
Soulbreaker | Action | Rend the enemy's body and soul, dealing an additional 4Psychic damage and possibly them. | Constitution (+1) | 1d6 + Strength modifier Piercing + 4Psychic | |
Shadowsoaked Blow | Sword of Clutching Umbra | Action | Strike an enemy, adding your Proficiency Bonus and 1d6Psychic to the damage. This attack doesn't break concealment. | - | 1d8 + Dexterity modifier Bludgeoning + 1d6Psychic |
Topple the Big Folk | File:Longsword PlusOne Icon.png Balduran's Giantslayer | Action | Deal additional damage. Large, Huge or Gargantuan creatures take an additional 2-12Slashing damage and may fall . | Strength (+1) | 2d6 + 2x Strength Modifier + Proficiency Bonus Slashing |
Conditions Inflicted by Weapon Actions
Condition | Inflicted by / Saving Throw | Saving Throw Penalty | Additional Effects | Removed by |
---|---|---|---|---|
|
Inflicts 2 Slashing per turn for 2 turns | Healing | ||
|
One fewer Action for 2 turns | Healing | ||
Crippled |
|
Movement Speed reduced to 0 | Healing | |
|
Can't take reactions, loses Dexterity bonus to Armour Class | Ally Help | ||
|
- | Receive additional 2 Piercing damage from attacks for 2 turns | Healing | |
|
- | Movement Speed halved | Healing | |
|
Advantage to attackers | Ally Help or taking damage | ||
|
Advantage to nearby attackers | Using half of Movement Speed | ||
|
Disadvantage on attacks | Ally Help |