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<blockquote style="font-size:130%; font-family:Georgia;">''Fuelled by the Oath you swore to uphold justice and righteousness, you are a beacon of hope in dark times.''</blockquote> | <blockquote style="font-size:130%; font-family:Georgia;">''Fuelled by the Oath you swore to uphold justice and righteousness, you are a beacon of hope in dark times.''</blockquote> | ||
'''Paladin''' is one of the [[Character Creation#Playable Classes|Playable Classes]] of Baldur Gate's 3. | '''Paladin''' is one of the [[Character Creation#Playable Classes|Playable Classes]] of Baldur Gate's 3. Paladins are masters of a variety of weapons and armor. They channel the power of their sacred oath to heal the sick and injured and to smite their foes. Paladins use [[Charisma]] as their primary ability score. | ||
Paladins are masters of a variety of weapons and armor. | |||
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* [[Spell|Spellcasting]]: | * [[Spell|Spellcasting]]: | ||
** Spellcasting Ability: {{C|[[Charisma]]}} | ** Spellcasting Ability: {{C|[[Charisma]]}} | ||
** Paladins are primarily martial fighters; they gain Spell Slots at 1/2 the rate of a full spellcaster. | |||
* [[Saving Throw]] Proficiencies: {{C|[[Wisdom]], [[Charisma]]}} | * [[Saving Throw]] Proficiencies: {{C|[[Wisdom]], [[Charisma]]}} | ||
* Armor Proficiencies: {{C|[[Armor#Light Armor|Light Armor]], [[Armor#Medium Armor|Medium Armor]], [[Armor#Heavy Armor|Heavy Armor]], [[Shield|Shields]]}} | * Armor Proficiencies: {{C|[[Armor#Light Armor|Light Armor]], [[Armor#Medium Armor|Medium Armor]], [[Armor#Heavy Armor|Heavy Armor]], [[Shield|Shields]]}} |
Revision as of 07:10, 23 January 2023
Main Page > Character Creation > Playable Classes > Paladin
Fuelled by the Oath you swore to uphold justice and righteousness, you are a beacon of hope in dark times.
Paladin is one of the Playable Classes of Baldur Gate's 3. Paladins are masters of a variety of weapons and armor. They channel the power of their sacred oath to heal the sick and injured and to smite their foes. Paladins use Charisma as their primary ability score.
Class Information
- Level 1 Maximum Hit Points:
10 + Constitution Modifier
- Hit points gained at higher levels:
6 + Constitution Modifier
- Hit points gained at higher levels:
- Spellcasting:
- Spellcasting Ability:
Charisma
- Paladins are primarily martial fighters; they gain Spell Slots at 1/2 the rate of a full spellcaster.
- Spellcasting Ability:
- Saving Throw Proficiencies:
Wisdom, Charisma
- Armor Proficiencies:
Light Armor, Medium Armor, Heavy Armor, Shields
- Weapon Proficiencies:
Simple Weapons, Martial Weapons
- Choose a subclass:
Oath of the Ancients | Oath of Devotion | Oathbreaker |
You fight on the side of light in the cosmic struggle against darkness to preserve the sanctity of life and the beauty of nature. | Following the ideal of the knight in shining armour, you act with honour and virtue to protect the weak and pursue the greater good. | You have broken your sacred Oath in pursuit of power and ambition. Only darkness remains to fuel you now.
(Unavailable during character creation; see Oathbreaker section). |
Skills
You receive a bonus to every Skill that you are Proficient in. This bonus increases as you gain levels in your Class and applies to all Checks for those Skills.
Level 1 Proficiency Bonus: +2
- Inherited Skills: Granted by Races and Backgrounds.
- Skills with Proficiency (Choose 2):
Oathbreaker
To be added.
Level Progression
Through experience, you acquire new power. You gain the following trait:
Level 1
- Divine Sense
- Lay on Hands
- Lay on Hands Charges: 3 (Recharge: Long Rest)
- Channel Oath Charges: 1 (Recharge: Short Rest or Long Rest)
- Level 1 Subclass Features:
Oath of the Ancients | Oath of Devotion | Oathbreaker |
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Level 2
- Fighting Style (Choose 1):
- Defence: You gain a +1 bonus to Armor Class while wearing armor.
- Duelling: When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon.
- Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
- Protection: When you have a shield, impose Disadvantage on an enemy who attacks one of your allies when you are within 5ft. You must be able to see the enemy. (This is a Reaction. Toggle a reaction during your turn. It will automatically execute when needed.)
- Level 1 Spell Slots Unlocked: 2 (You gain two Level 1 Spell Slots).
- Choose a number of Prepared Spells =
2 (current Paladin level) + Charisma Modifier
(Minimum of 1 spell.)
Level 3
- Divine Health: The divine magic flowing within you prevents disease from affecting you.
- Level 1 Spell Slots Unlocked: 3 (You gain an additional Level 1 Spell Slot.)
- Choose a number of Prepared Spells =
3 (current Paladin level) + Charisma Modifier
(Minimum of 1 spell.)- Spells: No new spells at this level aside from those granted by your subclass
- Level 3 Subclass Features:
Oath of the Ancients | Oath of Devotion | Oathbreaker |
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Level 4
- Ability Score Improvement or Feat (Choose 1):
- Improve an Ability Score by 2 or improve two Ability Scores by 1 (Ability Scores can not be higher than 20 using this feature).
- Choose a Feat.
- Lay on Hands Charges: +1
- Choose a number of Prepared Spells =
4 (current Paladin level) + Charisma Modifier
(Minimum of 1 spell.)- Spells: No new spells at this level
Level 5
To be added
Paladin Spell List
To be added