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Spellmight Gloves: Difference between revisions
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| special = * '''Spellmight:''' When casting a spell that requires an [[Attack Roll]], you can take a -5 penalty to the roll to deal an additional 1d8 damage. | | special = * '''Spellmight:''' When casting a spell that requires an [[Attack Roll]], you can take a -5 penalty to the roll to deal an additional 1d8 damage. | ||
}} | }} | ||
== | == Bugs == | ||
As of Patch #3 (4.1.1.3732833) the damage gets added to non-attack rolls spells like [[Magic Missile]] (for each projectile) or [[Fireball]] (every creature affected) | As of Patch #3 (4.1.1.3732833) the damage gets added to non-attack rolls spells like [[Magic Missile]] (for each projectile) or [[Fireball]] (every creature affected) |
Revision as of 21:30, 24 September 2023
Spellmight Gloves are a pair of very rare Gloves that allow the wearer to deal additional damage at the cost of accuracy.
Designed for the jobbing spellcaster, these gloves are well-insulated to prevent digit immolation for the somatically inept.
Properties
- Rarity: Very Rare
- Weight: 0.5 kg / 1 lb
- Price: 300 gp
Special
The wearer of this item gains:
- Spellmight: When casting a spell that requires an Attack Roll, you can take a -5 penalty to the roll to deal an additional 1d8 damage.
Where to find
- Rewarded by Lucretious at the end of the Find Dribbles the Clown questline. Alternatively, can be pickpocketed or looted from Lucretious.
Bugs
As of Patch #3 (4.1.1.3732833) the damage gets added to non-attack rolls spells like Magic Missile (for each projectile) or Fireball (every creature affected)