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Weapon actions: Difference between revisions
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=== Melee Weapons === | === Melee Weapons === | ||
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{| class="wikitable" | {| class="wikitable" style="width: 100%;" | ||
! style="width: 15.0%;" | Weapon Action | ! style="width: 15.0%;" | Weapon Action | ||
! style="width: 17.5%;" | Associated Weapons | ! style="width: 17.5%;" | Associated Weapons | ||
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=== Ranged Weapons === | === Ranged Weapons === | ||
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{| class="wikitable" | {| class="wikitable" style="width: 100%;" | ||
! style="width: 15.0%;" | Weapon Action | ! style="width: 15.0%;" | Weapon Action | ||
! style="width: 17.5%;" | Associated Weapons | ! style="width: 17.5%;" | Associated Weapons | ||
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! style="width: 15.0%;" | Weapon Action | ! style="width: 15.0%;" | Weapon Action | ||
! style="width: 17.5%;" | Associated Weapons | ! style="width: 17.5%;" | Associated Weapons | ||
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== Conditions Inflicted by Weapon Actions == | == Conditions Inflicted by Weapon Actions == | ||
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! style="width: 10.0%;" | Condition | ! style="width: 10.0%;" | Condition | ||
! style="width: 25.0%;" | Inflicted by / Saving Throw | ! style="width: 25.0%;" | Inflicted by / Saving Throw |
Revision as of 15:01, 23 September 2023
Template:Up to date Weapon Actions are a type of Action granted to a character based on the type of weapon they are wielding. For example, bladed weapons such as Longswords will typically grant the Lacerate weapon action.
These actions are only usable once per Short Rest and are special in some way, normally able to do bonus damage, hit multiple targets, debilitate foes, or move the character.
In order to gain access to the Weapon Actions from a weapon, a creature must have Proficiency in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions).
The Difficulty Class (or DC) for Saving Throws against Weapon Actions is calculated similarly to Spellcasting DC - except for four differences: firstly, the Spellcasting Ability Modifier is replaced with the Ability Modifier of either Strength or Dexterity, whichever is higher; secondly, proficiency bonus isn't added; thirdly, the base DC is 10 instead of 8; and finally, each Weapon Action can grant its own inherent bonus DC that isn't listed anywhere, but most frequently it's +2. To express all this mathematically:
Weapon Action DC = 10 + Strength or Dexterity + Inherent Weapon Action Bonus DC
Certain Weapon Action instead uses Hybrid DC, which allows a user to either use their Spellcasting DC or Weapon Action DC with a +2 bonus, whichever is higher.
Overview of Weapon Actions
Melee Weapons
Weapon Action | Associated Weapons | Cost | Effect | Bonus DC | Damage |
---|---|---|---|---|---|
Backbreaker |
|
Action | Inflict Prone | Strength (+1) | 1d4 + Strength Modifier Bludgeoning |
Brace (Melee) |
|
6 m / 20 ft movement | 'Advantage' on damage rolls for this turn | - | - |
Cleave |
|
Action | Strike 3 targets 1.5 m / 5 ft cone |
- | Halved weapon damage (added damage is not halved e.g. from Divine Smite, Great Weapon Master) |
Concussive Smash |
|
Action | Inflict Dazed | Constitution (Hybrid DC) | Weapon damage |
Crippling Strike |
|
Action | Inflict Crippled | Constitution (+2) | 1d4 + Strength Modifier Slashing |
Disarming Strike |
|
Action | Target drops Weapon | Strength (+2) | 1d4 + Strength Modifier Piercing |
Flourish |
|
Bonus action | Inflict Off Balance | Dexterity (+2) | None |
Heartstopper |
|
Action | Inflict Chest Trauma | Constitution (+2) | 1d4 + Strength Modifier Bludgeoning |
Lacerate |
|
Action | Inflict Bleeding | Constitution (+2) | Weapon damage |
Piercing Strike |
|
Action | Inflict Gaping Wounds | Constitution (+2) | Weapon damage |
Pommel Strike |
|
Bonus action | Inflict Dazed | Constitution (+2) | 1d4 + Strength Modifier Slashing |
Prepare |
|
6 m / 20 ft movement | Extra damage on melee attacks this turn | - | Strength Modifier Slashing |
Rush Attack |
|
Action | Charge 9 m / 30 ft Inflict Off Balance (Condition) |
Strength (+1) | 1d4 + Strength Modifier Inherits weapon damage type |
Tenacity |
|
Reaction | Inflict damage on a miss | - | Strength Modifier Bludgeoning |
Topple |
|
Action | Inflict Prone | Dexterity (+2) | None |
Weakening Strike |
|
Action | Inflict Weak Grip | Strength (+2) | 1d4 + Strength Modifier Inherits weapon damage type |
Ranged Weapons
Weapon Action | Associated Weapons | Cost | Effect | Saving Throw | Damage |
---|---|---|---|---|---|
Brace (Ranged) |
|
6 m / 20 ft movement | 'Advantage' on damage rolls for this turn | - | - |
Hamstring Shot |
|
Action | Inflict Hamstrung | Constitution (+1) | Weapon damage |
Mobile Shot |
|
Bonus action | Weapon attack as a bonus action Prerequisite: Dashed or Disengaged this turn |
- | Weapon damage |
Piercing Shot |
|
Action | Inflict Gaping Wounds | Constitution (+1) | Weapon damage |
Special Actions
The following actions are available only on specific weapons.
Weapon Action | Associated Weapons | Cost | Effect | Saving Throw | Damage |
---|---|---|---|---|---|
Arcane Ammunition | Crossbow of Arcane Force | Bonus action | Infuse your bolts to deal additional an 1d4Force damage. | - | - |
Colossal Onslaught | Jorgoral's Greatsword | Action | Strike multiple foes in a line 3m wide and 6m long. | - | 1d8 + Strength Modifier Bludgeoning |
Corrosive Strike | Corrosive Flail | Action | Deal additional Acid damage equal to your Proficiency Bonus. On a hit, create a pool of acid around the target which reduces Armour Class by 2. | - | 1d8 + Strength Modifier Bludgeoning + Proficiency Bonus Acid |
Dawnburst Strike | The Sacred Star | Action | Deal additional Radiant damage equal to your Proficiency Bonus. On a hit, light erupts around you in a 3m area. Enemies in the light must succeed a DC 13 Constitution Saving Throw or be Blinded. | Constitution | 1d8 + Strength Modifier +4 Radiant |
Gargantuan Cleave | Very Heavy Greataxe | Action | Strike multiple foes but inflict Off Balance on self | - | Weapon damage + 1d6 |
Hush You! | Witchbreaker | Action | Slash a target and possibly Silence it. | Constitution (+1) | 1d8 + Strength Modifier Bludgeoning |
Maiming Strike (Weapon Action) | Thermodynamo Axe | Action | Possibly inflict Maimed on your target. They can't move. | Constitution (+1) | 1d4 + Strength Modifier Bludgeoning |
Razor Gale | File:Longsword PlusOne Icon.png Larethian's Wrath | Action | Swing your weapon in a 4m cone that deals damage to all enemies within range. | - | 1d8 + Dexterity Modifier Bludgeoning |
Soulbreaker | Action | Rend the enemy's body and soul, dealing an additional 4Psychic damage and possibly Stun them. | Constitution (+1) | 1d6 + Strength Modifier Piercing + 4Psychic | |
Shadowsoaked Blow | Sword of Clutching Umbra | Action | Strike an enemy, adding your Proficiency Bonus and 1d6Psychic to the damage. This attack doesn't break concealment. | - | 1d8 + Dexterity Modifier Bludgeoning + 1d6Psychic |
Topple the Big Folk | File:Longsword PlusOne Icon.png Balduran's Giantslayer | Action | Deal additional damage. Large, Huge or Gargantuan creatures take an additional 2-12Slashing damage and may fall Prone. | Strength (+1) | 2d6 + 2x Strength Modifier + Proficiency Bonus Slashing |
Conditions Inflicted by Weapon Actions
Condition | Inflicted by / Saving Throw | Saving Throw Penalty | Additional Effects | Removed by |
---|---|---|---|---|
Prone |
|
Advantage to nearby attackers | Using half of Movement Speed | |
Off Balance |
|
|
Advantage to attackers | Ally Help or taking damage |
Weak Grip |
|
|
Disadvantage on attacks | Ally Help |
Crippled |
|
|
Movement Speed reduced to 0 | Healing |
Chest Trauma |
|
One fewer Action for 2 turns | Healing | |
Bleeding |
|
|
Inflicts 2 Slashing per turn for 2 turns | Healing |
Dazed |
|
Can't take reactions, loses Dexterity bonus to Armour Class | Ally Help | |
Gaping Wounds |
|
- | Receive additional 2 Piercing damage from attacks for 2 turns | Healing |
Hamstrung |
|
- | Movement Speed halved | Healing |