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m (added new weapon action, finally)
(WADC is changed, currently investigating but this is the preliminary findings. Datamined code lists "ManeuverSaveDC()+2" as the actual DC)
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{{ up to date | 2023-08-22 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
[[Category:Actions]]
[[Category:Actions]]
'''Weapon Actions''' are a type of [[Action]] granted to a character based on the type of weapon they are wielding. For example, bladed weapons such as [[Longswords]] will typically grant the [[Lacerate]] weapon action.
'''Weapon Actions''' are a type of [[Action]] granted to a character based on the type of weapon they are wielding. For example, bladed weapons such as [[Longswords]] will typically grant the [[Lacerate]] weapon action.
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In order to gain access to the Weapon Actions from a weapon, a creature must have [[Proficiency]] in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions).
In order to gain access to the Weapon Actions from a weapon, a creature must have [[Proficiency]] in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions).


In Early Access, the [[Difficulty Class|difficulty class]] (or DC) of Weapon Actions is equal to your Spellcasting DC, because BG3 treats weapon actions like spells. Refer to [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability and Proficiency]] for more information.
The [[Difficulty Class|difficulty class]] (or DC) of Saving Throws against Weapon Actions is calculated similarly to Spellcasting DC, expect the relevant ability for the modifier bonus is Strength or Dexterity, whichever is higher.


==Overview of Weapon Actions==
==Overview of Weapon Actions==


=== Melee Weapons ===
===Melee Weapons===
{| class="wikitable"
{| class="wikitable"
! style="width: 160pt;" |Weapon Action
! style="width: 160pt;" |Weapon Action
! style="width: 130pt;" |Associated Weapons
! style="width: 130pt;" |Associated Weapons
! style="width: 100pt;" |Cost
! style="width: 100pt;" | Cost
! style="width: 140pt;" |Effect
! style="width: 140pt;" |Effect
! style="width: 70pt;" |Saving Throw
! style="width: 70pt;" | Saving Throw
! style="width: 180pt;" |Damage
! style="width: 180pt;" |Damage
|-
|-
| [[Backbreaker]] || {{WeaponType|Warhammers}}<br>{{WeaponType|Mauls}} || {{Action}} || Inflict [[Conditions#Prone|Prone]] || Strength || 1d4 + Strength Modifier <br> {{DamageType|Bludgeoning}}
|[[Backbreaker]]||{{WeaponType|Warhammers}}<br>{{WeaponType|Mauls}}||{{Action}}||Inflict [[Conditions#Prone|Prone]]||Strength||1d4 + Strength Modifier <br> {{DamageType|Bludgeoning}}
|-
|-
| [[Brace (Melee)]] || {{WeaponType|Glaives}}<br>{{WeaponType|Pikes}} || {{action | movement | m = 6 | ft = 20 }} || 'Advantage' on damage rolls for this turn || - || -
|[[Brace (Melee)]]||{{WeaponType|Glaives}}<br>{{WeaponType|Pikes}}|| {{action | movement | m = 6 | ft = 20 }}|| 'Advantage' on damage rolls for this turn||-||-
|-
|-
| [[Cleave]] || {{WeaponType|Battleaxes}}<br>{{WeaponType|Greataxes}}<br>{{WeaponType|Halberds}}<br>{{WeaponType|Greatswords}} || {{Action}} || Strike 3 targets <br> 1.5 m / 5 ft cone || - || Halved weapon damage <br> (added damage is not halved e.g. from [[Divine Smite|Divine Smite]], [[Great Weapon Master: All In|Great Weapon Master]])
|[[Cleave]]||{{WeaponType|Battleaxes}}<br>{{WeaponType|Greataxes}}<br>{{WeaponType|Halberds}}<br>{{WeaponType|Greatswords}}||{{Action}}|| Strike 3 targets <br> 1.5 m / 5 ft cone||-||Halved weapon damage <br> (added damage is not halved e.g. from [[Divine Smite|Divine Smite]], [[Great Weapon Master: All In|Great Weapon Master]])
|-
|-
| [[Concussive Smash]] || {{WeaponType|Morningstars}}<br> Bludgeoning weapons except Quarterstaves:<br>{{WeaponType|Clubs}}<br>{{WeaponType|Light Hammers}}<br>{{WeaponType|Maces}}<br>{{WeaponType|Warhammers}}<br>{{WeaponType|Greatclubs}}<br>{{WeaponType|Mauls}}<br> || {{Action}} || Inflict [[Conditions#Dazed|Dazed]] || Constitution || Weapon damage
|[[Concussive Smash]]||{{WeaponType|Morningstars}}<br> Bludgeoning weapons except Quarterstaves:<br>{{WeaponType|Clubs}}<br>{{WeaponType|Light Hammers}}<br>{{WeaponType|Maces}}<br>{{WeaponType|Warhammers}}<br>{{WeaponType|Greatclubs}}<br>{{WeaponType|Mauls}}<br>||{{Action}}||Inflict [[Conditions#Dazed|Dazed]]||Constitution||Weapon damage
|-
|-
| [[Crippling Strike]] || {{WeaponType|War Picks}}<br>{{WeaponType|Battleaxes}}<br>{{WeaponType|Tridents}} || {{Action}} || Inflict [[Conditions#Crippled|Crippled]]|| Constitution || 1d4 + Strength Modifier <br> {{DamageType|Slashing}}
|[[Crippling Strike]]||{{WeaponType|War Picks}}<br>{{WeaponType|Battleaxes}}<br>{{WeaponType|Tridents}}||{{Action}}||Inflict [[Conditions#Crippled|Crippled]]||Constitution||1d4 + Strength Modifier <br> {{DamageType|Slashing}}
|-
|-
| [[Flourish]] || All martial weapons with Finesse: <br> {{WeaponType|Scimitars}}<br>{{WeaponType|Shortswords}}<br>{{WeaponType|Rapiers}} || {{Action|bonus}} || Inflict [[Conditions#Off Balance|Off Balance]] || Dexterity || None
| [[Flourish]]||All martial weapons with Finesse: <br> {{WeaponType|Scimitars}}<br>{{WeaponType|Shortswords}}<br>{{WeaponType|Rapiers}}|| {{Action|bonus}} ||Inflict [[Conditions#Off Balance|Off Balance]]||Dexterity||None
|-
|-
| [[Heartstopper]] || {{WeaponType|Morningstars}} || {{Action}} || Inflict [[Conditions#Chest Trauma|Chest Trauma]]|| Constitution|| 1d4 + Strength Modifier <br> {{DamageType|Bludgeoning}}
|[[Heartstopper]]|| {{WeaponType|Morningstars}}||{{Action}}||Inflict [[Conditions#Chest Trauma|Chest Trauma]]||Constitution||1d4 + Strength Modifier <br> {{DamageType|Bludgeoning}}
|-
|-
| [[Lacerate]] || All Slashing weapons:<br>{{WeaponType|Handaxes}}<br>{{WeaponType|Sickles}}<br>{{WeaponType|Scimitars}}<br>{{WeaponType|Battleaxes}}<br>{{WeaponType|Longswords}}<br>{{WeaponType|Glaives}}<br>{{WeaponType|Greataxes}}<br>{{WeaponType|Greatswords}}<br>{{WeaponType|Halberds}} || {{Action}} || Inflict [[Conditions#Bleeding|Bleeding]] || Constitution|| Weapon damage
|[[Lacerate]]||All Slashing weapons:<br>{{WeaponType|Handaxes}}<br>{{WeaponType|Sickles}}<br>{{WeaponType|Scimitars}}<br>{{WeaponType|Battleaxes}}<br>{{WeaponType|Longswords}}<br>{{WeaponType|Glaives}}<br>{{WeaponType|Greataxes}}<br>{{WeaponType|Greatswords}}<br>{{WeaponType|Halberds}}||{{Action}}||Inflict [[Conditions#Bleeding|Bleeding]]||Constitution||Weapon damage
|-
|-
| [[Piercing Strike]] || {{WeaponType|Rapiers}}<br>{{WeaponType|Shortswords}}<br>{{WeaponType|Tridents}}<br>{{WeaponType|Pikes}} || {{Action}} || Inflict [[Conditions#Gaping Wounds|Gaping Wounds]] || Constitution || Weapon damage
|[[Piercing Strike]]||{{WeaponType|Rapiers}}<br>{{WeaponType|Shortswords}}<br>{{WeaponType|Tridents}}<br>{{WeaponType|Pikes}}||{{Action}}|| Inflict [[Conditions#Gaping Wounds|Gaping Wounds]]||Constitution|| Weapon damage
|-
|-
| [[Pommel Strike]] || {{WeaponType|Longswords}}<br>{{WeaponType|Greatswords}} || {{Action|bonus}} || Inflict [[Conditions#Dazed|Dazed]]|| Constitution || 1d4 + Strength Modifier <br>{{DamageType|Slashing}}
|[[Pommel Strike]]||{{WeaponType|Longswords}}<br>{{WeaponType|Greatswords}}|| {{Action|bonus}}||Inflict [[Conditions#Dazed|Dazed]]||Constitution||1d4 + Strength Modifier <br>{{DamageType|Slashing}}
|-
|-
| [[Prepare]] || {{WeaponType|Greataxes}} || {{action | movement | m = 6 | ft = 20 }} || Extra damage on melee attacks this turn || - || Strength Modifier <br> {{DamageType|Slashing}}
|[[Prepare]]|| {{WeaponType|Greataxes}}|| {{action | movement | m = 6 | ft = 20 }}||Extra damage on melee attacks this turn|| -||Strength Modifier <br> {{DamageType|Slashing}}
|-
|-
| [[Rush Attack]] || {{WeaponType|Longswords}}<br>All polearms except Quarterstaves:<br>{{WeaponType|Spears}}<br>{{WeaponType|Tridents}}<br>{{WeaponType|Glaives}}<br>{{WeaponType|Halberds}}<br>{{WeaponType|Pikes}} || {{Action}} || Charge 9 m / 30 ft <br> Inflict [[Conditions#Off Balance|Off Balance]] || Strength|| 1d4 + Strength Modifier <br> Inherits weapon damage type
|[[Rush Attack]]||{{WeaponType|Longswords}}<br>All polearms except Quarterstaves:<br>{{WeaponType|Spears}}<br>{{WeaponType|Tridents}}<br>{{WeaponType|Glaives}}<br>{{WeaponType|Halberds}}<br>{{WeaponType|Pikes}} ||{{Action}}||Charge 9 m / 30 ft <br> Inflict [[Conditions#Off Balance|Off Balance]]||Strength||1d4 + Strength Modifier <br> Inherits weapon damage type
|-
|-
|[[Tenacity]] || {{WeaponType|Morningstars}}<br>{{WeaponType|Greatclubs}}<br>{{WeaponType|Mauls}} || Passive || Inflict damage on a miss || - || Strength Modifier <br>{{DamageType|Bludgeoning}}
|[[Tenacity]]||{{WeaponType|Morningstars}}<br>{{WeaponType|Greatclubs}}<br>{{WeaponType|Mauls}}||Passive || Inflict damage on a miss||-||Strength Modifier <br>{{DamageType|Bludgeoning}}
|-
|-
| [[Topple]] || {{WeaponType|Quarterstaves}} || {{Action}} || Inflict [[Conditions#Prone|Prone]] || Dexterity|| None
|[[Topple]]||{{WeaponType|Quarterstaves}}||{{Action}}||Inflict [[Conditions#Prone|Prone]]||Dexterity||None
|-
|-
| [[Weakening Strike]] || {{WeaponType|Rapiers}}<br>{{WeaponType|War Picks}}<br>{{WeaponType|Warhammers}} || {{Action}} || Inflict [[Conditions#Weak Grip|Weak Grip]] || Strength || 1d4 + Strength Modifier <br> Inherits weapon damage type
|[[Weakening Strike]]||{{WeaponType|Rapiers}}<br>{{WeaponType|War Picks}}<br>{{WeaponType|Warhammers}}||{{Action}}||Inflict [[Conditions#Weak Grip|Weak Grip]]||Strength||1d4 + Strength Modifier <br> Inherits weapon damage type
|}
|}


=== Ranged Weapons ===
===Ranged Weapons===
{| class="wikitable"
{| class="wikitable"
! style="width: 160pt;" |Weapon Action
! style="width: 160pt;" |Weapon Action
! style="width: 130pt;" |Associated Weapons
! style="width: 130pt;" |Associated Weapons
! style="width: 100pt;" |Cost
! style="width: 100pt;" | Cost
! style="width: 140pt;" |Effect
! style="width: 140pt;" |Effect
! style="width: 70pt;" |Saving Throw
! style="width: 70pt;" | Saving Throw
! style="width: 180pt;" |Damage
! style="width: 180pt;" |Damage
|-
|-
|[[Brace (Ranged)]] || {{WeaponType|Longbows}} || {{action | movement | m = 6 | ft = 20 }} || 'Advantage' on damage rolls for this turn || - || -
|[[Brace (Ranged)]]|| {{WeaponType|Longbows}} ||{{action | movement | m = 6 | ft = 20 }}|| 'Advantage' on damage rolls for this turn||-||-
|-
|-
| [[Hamstring Shot]] || {{WeaponType|Shortbows}}<br>{{WeaponType|Longbows}} || {{Action}} || Inflict [[Conditions#Hamstrung|Hamstrung]] || Constitution || Weapon damage
|[[Hamstring Shot]]||{{WeaponType|Shortbows}}<br>{{WeaponType|Longbows}}||{{Action}}||Inflict [[Conditions#Hamstrung|Hamstrung]]||Constitution|| Weapon damage
|-
|-
| [[Mobile Shot]] || {{WeaponType|Hand Crossbows}} || {{Action|bonus}} || Weapon attack as a bonus action
|[[Mobile Shot]]||{{WeaponType|Hand Crossbows}}||{{Action|bonus}} ||Weapon attack as a bonus action
''Prerequisite: Dashed or Disengaged this turn''
''Prerequisite: Dashed or Disengaged this turn''
| - || Weapon damage
| -||Weapon damage
|-
|-
| [[Piercing Shot]] || All crossbows:<br>{{WeaponType|Light Crossbows}}<br>{{WeaponType|Hand Crossbows}}<br>{{WeaponType|Heavy Crossbows}} || {{Action}} || Inflict [[Conditions#Gaping Wounds|Gaping Wounds]] || Constitution || 1d8 + Dexterity Modifier <br> {{DamageType|Piercing}}
|[[Piercing Shot]]||All crossbows:<br>{{WeaponType|Light Crossbows}}<br>{{WeaponType|Hand Crossbows}}<br>{{WeaponType|Heavy Crossbows}}||{{Action}}|| Inflict [[Conditions#Gaping Wounds|Gaping Wounds]]||Constitution ||1d8 + Dexterity Modifier <br> {{DamageType|Piercing}}
|}
|}


=== Special Actions ===
===Special Actions ===
* The following actions are available only on specific weapons.
*The following actions are available only on specific weapons.
{| class="wikitable"
{| class="wikitable"
! style="width: 160pt;" |Weapon Action
! style="width: 160pt;" |Weapon Action
! style="width: 130pt;" |Associated Weapons
! style="width: 130pt;" |Associated Weapons
! style="width: 100pt;" |Cost
! style="width: 100pt;" | Cost
! style="width: 140pt;" |Effect
! style="width: 140pt;" |Effect
! style="width: 70pt;" |Saving Throw
! style="width: 70pt;" | Saving Throw
! style="width: 180pt;" |Damage
! style="width: 180pt;" |Damage
|-
|-


| [[Arcane Ammunition (Weapon Action)|Arcane Ammunition]]
| [[Arcane Ammunition (Weapon Action)|Arcane Ammunition]]
| {{SmallIcon|Crossbow of Arcane Force Icon.png}} [[Crossbow of Arcane Force]]
|{{SmallIcon|Crossbow of Arcane Force Icon.png}} [[Crossbow of Arcane Force]]
| {{Action|bonus}}
|{{Action|bonus}}
| Insuse your bolts to deal additional an {{DamageText|1d4|Force}} damage.
|Insuse your bolts to deal additional an {{DamageText|1d4|Force}} damage.
| -
| -
| -
| -
|-
|-


 
|[[Colossal Onslaught]]
| [[Colossal Onslaught]]  
|{{SmallIcon|Jorgoral's Greatsword Icon.png}} [[Jorgoral's Greatsword]]
| {{SmallIcon|Jorgoral's Greatsword Icon.png}} [[Jorgoral's Greatsword]]
|{{Action}}  
|{{Action}}
|Strike multiple foes in a line 3m wide and 6m long.
|Strike multiple foes in a line 3m wide and 6m long.
| -
| -
| 1d8 + Strength Modifier {{DamageType|Bludgeoning}}
|1d8 + Strength Modifier {{DamageType|Bludgeoning}}
|-
|-


|[[Corrosive Strike (Weapon Action)|Corrosive Strike]]  
|[[Corrosive Strike (Weapon Action)|Corrosive Strike]]
| {{SmallIcon|Corrosive Flail Icon.png}} [[Corrosive Flail]]
| {{SmallIcon|Corrosive Flail Icon.png}} [[Corrosive Flail]]
|{{Action}}
|{{Action}}
|Deal additional {{DamageColor|Acid|Acid}} damage equal to your [[Proficiency Bonus]]. On a hit, create a pool of acid around the target which reduces {{ArmourClass}} by 2.
|Deal additional {{DamageColor|Acid|Acid}} damage equal to your [[Proficiency Bonus]]. On a hit, create a pool of acid around the target which reduces {{ArmourClass}} by 2.
| -
| -
| 1d8 + Strength Modifier {{DamageType|Bludgeoning}} + Proficiency Bonus {{DamageType|Acid}}
|1d8 + Strength Modifier {{DamageType|Bludgeoning}} + Proficiency Bonus {{DamageType|Acid}}
|-
|-


| [[Gargantuan Cleave]]
|[[Gargantuan Cleave]]
| {{SmallIcon|Greataxe PlusOne Icon.png}} [[Very Heavy Greataxe]]
|{{SmallIcon|Greataxe PlusOne Icon.png}} [[Very Heavy Greataxe]]
| {{Action}}
|{{Action}}
| Strike multiple foes but inflict [[Conditions#Off Balance|Off Balance]] on self
|Strike multiple foes but inflict [[Conditions#Off Balance|Off Balance]] on self
| -
| -
| Weapon damage + 1d6
|Weapon damage + 1d6
|-
|-


| [[Hush You! (Weapon Action)|Hush You!]]
|[[Hush You! (Weapon Action)|Hush You!]]
| {{SmallIcon|Battleaxe PlusOne Icon.png}} [[Witchbreaker]]
|{{SmallIcon|Battleaxe PlusOne Icon.png}} [[Witchbreaker]]
| {{Action}}
| {{Action}}
| Slash a target and possibly [[Condition#Silenced|Silence]] it.
| Slash a target and possibly [[Condition#Silenced|Silence]] it.
| [[Constitution]]
|[[Constitution]]
| 1d8 + [[Strenght]] Modifier [[DamageType|Bludgeoning]]
| 1d8 + [[Strenght]] Modifier [[DamageType|Bludgeoning]]
|-
|-


| [[Maiming Strike (Weapon Action)]]
|[[Maiming Strike (Weapon Action)]]
| {{SmallIcon|Handaxe PlusOne Icon.png}} [[Thermodynamo Axe]]
| {{SmallIcon|Handaxe PlusOne Icon.png}} [[Thermodynamo Axe]]
| {{Action}}
|{{Action}}
| Possibly [[Condition#Maimed|Maims]] your target. They can't move.
|Possibly [[Condition#Maimed|Maims]] your target. They can't move.
| [[Constitution]]
|[[Constitution]]
| 1d4 + [[Strength]] Modifier {{DamageType|Bludgeoning}}
| 1d4 + [[Strength]] Modifier {{DamageType|Bludgeoning}}
|-
|-


| [[Razor Gale (Weapon_Action)|Razor Gale]]
|[[Razor Gale (Weapon_Action)|Razor Gale]]
| {{SmallIcon|Longsword PlusOne Icon.png}} [[Larethian's Wrath]]
|{{SmallIcon|Longsword PlusOne Icon.png}} [[Larethian's Wrath]]
| {{Action}}
|{{Action}}
| Swing your weapon in a 4m cone that deals damage to all enemies within range.
|Swing your weapon in a 4m cone that deals damage to all enemies within range.
| -
| -
| 1d8 + Dexterity Modifier {{DamageType|Bludgeoning}}
|1d8 + Dexterity Modifier {{DamageType|Bludgeoning}}
|-
|-


 
|
| [[Soulbreaker|Soulbreaker]]
[[Soulbreaker|Soulbreaker]]
| {{SmallIcon|Soulbreaker Greatsword Icon.png}} [[Soulbreaker Greatsword]]
|{{SmallIcon|Soulbreaker Greatsword Icon.png}} [[Soulbreaker Greatsword]]
{{SmallIcon|Githyanki Greatsword Icon.png}} [[Silver Sword of the Astral Plane]]
{{SmallIcon|Githyanki Greatsword Icon.png}} [[Silver Sword of the Astral Plane]]
| {{Action}}
|{{Action}}
| Rend the enemy's body and soul, dealing an additional {{DamageText|4|Psychic}} damage and posibly [[Condition#Stun|Stun]] them.
|Rend the enemy's body and soul, dealing an additional {{DamageText|4|Psychic}} damage and posibly [[Condition#Stun|Stun]] them.
| [[Constitution]]
|[[Constitution]]
| 1d6 + Strength Modifier {{DamageType|Piercing}} + {{DamageText|4|Psychic}} <!-- That's what the ingame tooltip says-->
|1d6 + Strength Modifier {{DamageType|Piercing}} + {{DamageText|4|Psychic}}<!-- That's what the ingame tooltip says-->
|-
|-


 
|[[Shadowsoaked Blow (Weapon_Action)|Shadowsoaked Blow]]
| [[Shadowsoaked Blow (Weapon_Action)|Shadowsoaked Blow]]
|{{SmallIcon|Shortsword PlusOne Icon.png}} [[Sword of Clutching Umbra]]
| {{SmallIcon|Shortsword PlusOne Icon.png}} [[Sword of Clutching Umbra]]
|{{Action}}
| {{Action}}
|Strike an enemy, adding your [[Proficiency Bonus]] and {{DamageText|1d6|Psychic}} to the damage. This attack doesn't break concealment.
| Strike an enemy, adding your [[Proficiency Bonus]] and {{DamageText|1d6|Psychic}} to the damage. This attack doesn't break concealment.
| -
| -
| 1d8 + Dexterity Modifier {{DamageType|Bludgeoning}} + {{DamageText|1d6|Psychic}} <!-- That's what the ingame tooltip says-->
|1d8 + Dexterity Modifier {{DamageType|Bludgeoning}} + {{DamageText|1d6|Psychic}}<!-- That's what the ingame tooltip says-->
|-
|-


| [[Topple the Big Folk (Weapon_Action)|Topple the Big Folk]]
|[[Topple the Big Folk (Weapon_Action)|Topple the Big Folk]]
| {{SmallIcon|Longsword PlusOne Icon.png}} [[Balduran's Giantslayer]]
|{{SmallIcon|Longsword PlusOne Icon.png}} [[Balduran's Giantslayer]]
| {{Action}}
|{{Action}}
| Deal additional damage. Large, Huge or Gargantuan creatures take an additional {{DamageText|2-12|Slashing}} damage and may fall [[Condition#Prone|Prone]]
|Deal additional damage. Large, Huge or Gargantuan creatures take an additional {{DamageText|2-12|Slashing}} damage and may fall [[Condition#Prone|Prone]]
| [[Strength]]
|[[Strength]]
| 2d6 + 2x Strenght Modifier + Proficiency Bonus {{DamageType|Slashing}}
|2d6 + 2x Strenght Modifier + Proficiency Bonus {{DamageType|Slashing}}
|-|
|- |
|}
|}


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|-
|-
|[[Prone]]||{{SmallIcon|Action Icon.png}}[[Topple]] (STR) <br> {{SmallIcon|Action Icon.png}}[[Backbreaker]] (DEX)||[[Strength]] <br> [[Dexterity]]||{{Advantage}} to nearby attackers||
|[[Prone]]||{{SmallIcon|Action Icon.png}}[[Topple]] (STR) <br> {{SmallIcon|Action Icon.png}}[[Backbreaker]] (DEX)||[[Strength]] <br> [[Dexterity]]||{{Advantage}} to nearby attackers||
* Using half of [[Movement Speed]]
*Using half of [[Movement Speed]]
|-
|-
|[[Conditions#Off Balance|Off Balance]]||{{SmallIcon|Action Icon.png}}[[Rush Attack]] (STR) <br> {{SmallIcon|Bonus Action Icon.png}}[[Flourish]] (DEX)||Strength <br> Dexterity||{{Advantage}} to attackers||
|[[Conditions#Off Balance|Off Balance]]||{{SmallIcon|Action Icon.png}}[[Rush Attack]] (STR) <br> {{SmallIcon|Bonus Action Icon.png}}[[Flourish]] (DEX)||Strength <br> Dexterity||{{Advantage}} to attackers||
* Taking damage
*Taking damage
* Ally [[Help]]
*Ally [[Help]]
|-
|-
|[[Conditions#Weak Grip|Weak Grip]]||{{SmallIcon|Action Icon.png}}[[Weakening Strike]] (STR) ||Strength <br> Dexterity||{{Disadvantage}} on attacks||
|[[Conditions#Weak Grip|Weak Grip]]||{{SmallIcon|Action Icon.png}}[[Weakening Strike]] (STR)||Strength <br> Dexterity||{{Disadvantage}} on attacks||
* Ally [[Help]]
*Ally [[Help]]
|-
|-
|[[Conditions#Crippled|Crippled]]||{{SmallIcon|Action Icon.png}}[[Crippling Strike]] (CON)||Dexterity||[[Movement Speed]] reduced to 0||
|[[Conditions#Crippled|Crippled]]||{{SmallIcon|Action Icon.png}}[[Crippling Strike]] (CON)||Dexterity||[[Movement Speed]] reduced to 0||
* Healing
*Healing
|-
|-
|[[Conditions#Chest Trauma|Chest Trauma]]||{{SmallIcon|Action Icon.png}}[[Heartstopper]] (CON)||[[Constitution]]||One less Action for 2 turns||
|[[Conditions#Chest Trauma|Chest Trauma]]||{{SmallIcon|Action Icon.png}}[[Heartstopper]] (CON)||[[Constitution]]||One less Action for 2 turns||
* Healing
*Healing
|-
|-
|[[Conditions#Bleeding|Bleeding]]||{{SmallIcon|Action Icon.png}}[[Lacerate]] (CON)||Constitution||Inflicts 2 {{DamageType|Slashing}} per turn for 2 turns||
|[[Conditions#Bleeding|Bleeding]]||{{SmallIcon|Action Icon.png}}[[Lacerate]] (CON)||Constitution||Inflicts 2 {{DamageType|Slashing}} per turn for 2 turns||
* Healing
*Healing
|-
|-
|[[Conditions#Dazed|Dazed]]||{{SmallIcon|Action Icon.png}}[[Concussive Smash]] (CON) <br> {{SmallIcon|Bonus Action Icon.png}}[[Pommel Strike]] (CON)||[[Wisdom]]||Can't take reactions, loses Dexterity bonus to [[Armour Class]]||
|[[Conditions#Dazed|Dazed]]||{{SmallIcon|Action Icon.png}}[[Concussive Smash]] (CON) <br> {{SmallIcon|Bonus Action Icon.png}}[[Pommel Strike]] (CON)||[[Wisdom]]||Can't take reactions, loses Dexterity bonus to [[Armour Class]]||
* Ally [[Help]]
*Ally [[Help]]
|-  
|-  
|[[Conditions#Gaping Wounds|Gaping Wounds]]||{{SmallIcon|Action Icon.png}}[[Piercing Shot]] (CON) <br> {{SmallIcon|Action Icon.png}}[[Piercing Strike]] (CON)||-||Receive additional 2 {{DamageType|Piercing}} damage from attacks for 2 turns||
|[[Conditions#Gaping Wounds|Gaping Wounds]]||{{SmallIcon|Action Icon.png}}[[Piercing Shot]] (CON) <br> {{SmallIcon|Action Icon.png}}[[Piercing Strike]] (CON)||-||Receive additional 2 {{DamageType|Piercing}} damage from attacks for 2 turns||
* Healing
*Healing
|-
|-
|[[Conditions#Hamstrung|Hamstrung]]||{{SmallIcon|Action Icon.png}}[[Hamstring Shot]] (CON)||-||Movement Speed halved||
|[[Conditions#Hamstrung|Hamstrung]]||{{SmallIcon|Action Icon.png}}[[Hamstring Shot]] (CON)|| -||Movement Speed halved||
* Healing
*Healing
|}
|}

Revision as of 06:47, 22 August 2023

Template:Up to date Weapon Actions are a type of Action granted to a character based on the type of weapon they are wielding. For example, bladed weapons such as Longswords will typically grant the Lacerate weapon action.

These actions are only usable once per Short Rest and are special in some way, normally able to do bonus damage, hit multiple targets, debilitate foes, or move the character.

In order to gain access to the Weapon Actions from a weapon, a creature must have Proficiency in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions).

The difficulty class (or DC) of Saving Throws against Weapon Actions is calculated similarly to Spellcasting DC, expect the relevant ability for the modifier bonus is Strength or Dexterity, whichever is higher.

Overview of Weapon Actions

Melee Weapons

Weapon Action Associated Weapons Cost Effect Saving Throw Damage
Backbreaker Warhammers Warhammers
Mauls Mauls
Action Inflict Prone Strength 1d4 + Strength Modifier
Damage TypesBludgeoning
Brace (Melee) Glaives Glaives
Pikes Pikes
 6 m / 20 ft movement 'Advantage' on damage rolls for this turn - -
Cleave Battleaxes Battleaxes
Greataxes Greataxes
Halberds Halberds
Greatswords Greatswords
Action Strike 3 targets
1.5 m / 5 ft cone
- Halved weapon damage
(added damage is not halved e.g. from Divine Smite, Great Weapon Master)
Concussive Smash Morningstars Morningstars
Bludgeoning weapons except Quarterstaves:
Clubs Clubs
Light Hammers Light Hammers
Maces Maces
Warhammers Warhammers
Greatclubs Greatclubs
Mauls Mauls
Action Inflict Dazed Constitution Weapon damage
Crippling Strike War Picks War Picks
Battleaxes Battleaxes
Tridents Tridents
Action Inflict Crippled Constitution 1d4 + Strength Modifier
Damage TypesSlashing
Flourish All martial weapons with Finesse:
Scimitars Scimitars
Shortswords Shortswords
Rapiers Rapiers
Bonus action Inflict Off Balance Dexterity None
Heartstopper Morningstars Morningstars Action Inflict Chest Trauma Constitution 1d4 + Strength Modifier
Damage TypesBludgeoning
Lacerate All Slashing weapons:
Handaxes Handaxes
Sickles Sickles
Scimitars Scimitars
Battleaxes Battleaxes
Longswords Longswords
Glaives Glaives
Greataxes Greataxes
Greatswords Greatswords
Halberds Halberds
Action Inflict Bleeding Constitution Weapon damage
Piercing Strike Rapiers Rapiers
Shortswords Shortswords
Tridents Tridents
Pikes Pikes
Action Inflict Gaping Wounds Constitution Weapon damage
Pommel Strike Longswords Longswords
Greatswords Greatswords
Bonus action Inflict Dazed Constitution 1d4 + Strength Modifier
Damage TypesSlashing
Prepare Greataxes Greataxes  6 m / 20 ft movement Extra damage on melee attacks this turn - Strength Modifier
Damage TypesSlashing
Rush Attack Longswords Longswords
All polearms except Quarterstaves:
Spears Spears
Tridents Tridents
Glaives Glaives
Halberds Halberds
Pikes Pikes
Action Charge 9 m / 30 ft
Inflict Off Balance
Strength 1d4 + Strength Modifier
Inherits weapon damage type
Tenacity Morningstars Morningstars
Greatclubs Greatclubs
Mauls Mauls
Passive Inflict damage on a miss - Strength Modifier
Damage TypesBludgeoning
Topple Quarterstaves Quarterstaves Action Inflict Prone Dexterity None
Weakening Strike Rapiers Rapiers
War Picks War Picks
Warhammers Warhammers
Action Inflict Weak Grip Strength 1d4 + Strength Modifier
Inherits weapon damage type

Ranged Weapons

Weapon Action Associated Weapons Cost Effect Saving Throw Damage
Brace (Ranged) Longbows Longbows  6 m / 20 ft movement 'Advantage' on damage rolls for this turn - -
Hamstring Shot Shortbows Shortbows
Longbows Longbows
Action Inflict Hamstrung Constitution Weapon damage
Mobile Shot Hand Crossbows Hand Crossbows Bonus action Weapon attack as a bonus action

Prerequisite: Dashed or Disengaged this turn

- Weapon damage
Piercing Shot All crossbows:
Light Crossbows Light Crossbows
Hand Crossbows Hand Crossbows
Heavy Crossbows Heavy Crossbows
Action Inflict Gaping Wounds Constitution 1d8 + Dexterity Modifier
Damage TypesPiercing

Special Actions

  • The following actions are available only on specific weapons.
Weapon Action Associated Weapons Cost Effect Saving Throw Damage
Arcane Ammunition Crossbow of Arcane Force Bonus action Insuse your bolts to deal additional an 1d4Damage TypesForce damage. - -
Colossal Onslaught Jorgoral's Greatsword Action Strike multiple foes in a line 3m wide and 6m long. - 1d8 + Strength Modifier Damage TypesBludgeoning
Corrosive Strike Corrosive Flail Action Deal additional Acid damage equal to your Proficiency Bonus. On a hit, create a pool of acid around the target which reduces Armour Class Armour Class by 2. - 1d8 + Strength Modifier Damage TypesBludgeoning + Proficiency Bonus Damage TypesAcid
Gargantuan Cleave Very Heavy Greataxe Action Strike multiple foes but inflict Off Balance on self - Weapon damage + 1d6
Hush You! Witchbreaker Action Slash a target and possibly Silence it. Constitution 1d8 + Strenght Modifier Bludgeoning
Maiming Strike (Weapon Action) Thermodynamo Axe Action Possibly Maims your target. They can't move. Constitution 1d4 + Strength Modifier Damage TypesBludgeoning
Razor Gale File:Longsword PlusOne Icon.png Larethian's Wrath Action Swing your weapon in a 4m cone that deals damage to all enemies within range. - 1d8 + Dexterity Modifier Damage TypesBludgeoning

Soulbreaker

Soulbreaker Greatsword

Silver Sword of the Astral Plane

Action Rend the enemy's body and soul, dealing an additional 4Damage TypesPsychic damage and posibly Stun them. Constitution 1d6 + Strength Modifier Damage TypesPiercing + 4Damage TypesPsychic
Shadowsoaked Blow Sword of Clutching Umbra Action Strike an enemy, adding your Proficiency Bonus and 1d6Damage TypesPsychic to the damage. This attack doesn't break concealment. - 1d8 + Dexterity Modifier Damage TypesBludgeoning + 1d6Damage TypesPsychic
Topple the Big Folk File:Longsword PlusOne Icon.png Balduran's Giantslayer Action Deal additional damage. Large, Huge or Gargantuan creatures take an additional 2-12Damage TypesSlashing damage and may fall Prone Strength 2d6 + 2x Strenght Modifier + Proficiency Bonus Damage TypesSlashing

Conditions Inflicted by Weapon Actions

Condition Inflicted by (and Saving Throw) Saving Throw Penalty Additional Effects Removed By
Prone Topple (STR)
Backbreaker (DEX)
Strength
Dexterity
Advantage Icon.png Advantage to nearby attackers
Off Balance Rush Attack (STR)
Flourish (DEX)
Strength
Dexterity
Advantage Icon.png Advantage to attackers
  • Taking damage
  • Ally Help
Weak Grip Weakening Strike (STR) Strength
Dexterity
Disadvantage Icon.png Disadvantage on attacks
Crippled Crippling Strike (CON) Dexterity Movement Speed reduced to 0
  • Healing
Chest Trauma Heartstopper (CON) Constitution One less Action for 2 turns
  • Healing
Bleeding Lacerate (CON) Constitution Inflicts 2 Damage TypesSlashing per turn for 2 turns
  • Healing
Dazed Concussive Smash (CON)
Pommel Strike (CON)
Wisdom Can't take reactions, loses Dexterity bonus to Armour Class
Gaping Wounds Piercing Shot (CON)
Piercing Strike (CON)
- Receive additional 2 Damage TypesPiercing damage from attacks for 2 turns
  • Healing
Hamstrung Hamstring Shot (CON) - Movement Speed halved
  • Healing