Ad placeholder
Gyordi: Difference between revisions
(edit for grammar, style and readability) |
|||
Line 48: | Line 48: | ||
==Involvement== | ==Involvement== | ||
During the initial battle for High Hall, a large force of infiltrated Absolutist cultists coming from the [[The High Hall#Upper City Sewers|Upper City Sewers]] | During the initial battle for High Hall, a large force of infiltrated Absolutist cultists coming from the [[The High Hall#Upper City Sewers|Upper City Sewers]] destroys the keep and routs the City Watch away from it, forcing what remains of the Watch to flee.{{ref|{{CharLink|Lewis Morell|Lewis Morell's}} {{SAI|Speak with Dead}} dialogue.}} Faced with severe casualties, the last remaining remnants of the Watch are composed of Gyordi, {{CharLink|Ebber}}, {{CharLink|Fry}}, {{CharLink|Goodge}}, {{CharLink|Matthew}}, and {{CharLink|Preyn}}. A [[Mind Flayer]] vaporizes Matthew and Preyn as the Watchmen try to flee from the High Hall, before being confronted with the party. | ||
Gyordi | Gyordi is leading the remaining Watchmen out of the courtyard as he meets the party, and is frightened by the presence of its Mind Flayer (be it the avatar, {{CharLink|Karlach}}, {{CharLink|The Emperor}}, or {{CharLink|Orpheus}}). Passing a passive {{Ability Check|Insight|20}} allows for the option of having the remaining Watchmen fight at the party's side. | ||
A Mind Flayer player avatar can convince Gyordi to partake in the ensuing battle as City Watch allies with a DC 18 ability check: | A Mind Flayer player avatar can convince Gyordi to partake in the ensuing battle as City Watch allies with a DC 18 ability check: | ||
Line 58: | Line 58: | ||
* {{Dialogue option|''If you leave now, the brain will kill you anyway, and turn you into its slaves. You may as well fight with me. For your own salvation.''|roll=Strength|dc=18}} | * {{Dialogue option|''If you leave now, the brain will kill you anyway, and turn you into its slaves. You may as well fight with me. For your own salvation.''|roll=Strength|dc=18}} | ||
A non-Mind Flayer | A non-Mind Flayer needs to pass a DC 20 ability check to convince them. | ||
* {{Dialogue option|This mind flayer is not like the others. This one will save you. Fight with us.|roll=Persuasion|dc=20}} | * {{Dialogue option|This mind flayer is not like the others. This one will save you. Fight with us.|roll=Persuasion|dc=20}} | ||
* {{Dialogue option|This mind flayer is my thrall. Fight with us, and we'll defeat the brain together.|roll=Deception|dc=20}} | * {{Dialogue option|This mind flayer is my thrall. Fight with us, and we'll defeat the brain together.|roll=Deception|dc=20}} | ||
Line 64: | Line 64: | ||
* {{Dialogue option|If you leave now, the brain will kill you anyway, and turn you into its slaves. You may as well fight with me. For your own salvation.|roll=Strength|dc=20}} | * {{Dialogue option|If you leave now, the brain will kill you anyway, and turn you into its slaves. You may as well fight with me. For your own salvation.|roll=Strength|dc=20}} | ||
If the party's Mind Flayer is too far away and dialogue starts with the Watchmen oblivious to it, the insight check | If the party's Mind Flayer is too far away and dialogue starts with the Watchmen oblivious to it, the insight check instead reveals Gyordi is completely dejected and has given up, but still retains hope that something will happen to tip the odds: | ||
* {{Dialogue option|It's not too late. Fight with us. For Baldur's Gate.|roll=Persuasion|dc=20}} | * {{Dialogue option|It's not too late. Fight with us. For Baldur's Gate.|roll=Persuasion|dc=20}} | ||
* {{Dialogue option|While the High Hall stands, you've no right to leave. Get back to your duty - fight.|roll=Intimidation|dc=20}} | * {{Dialogue option|While the High Hall stands, you've no right to leave. Get back to your duty - fight.|roll=Intimidation|dc=20}} | ||
Line 82: | Line 82: | ||
* {{Dialogue option|Running would be futile, this is ''exactly'' what will happen if illithids take Baldur's Gate...|tags=Warlock|roll=Arcana|dc=20|advantage=y}} | * {{Dialogue option|Running would be futile, this is ''exactly'' what will happen if illithids take Baldur's Gate...|tags=Warlock|roll=Arcana|dc=20|advantage=y}} | ||
If passing any of these checks Gyordi rallies the rest of the Watchmen | If passing any of these checks, Gyordi rallies the rest of the Watchmen and encourages them to fight with the party during the courtyard battle. | ||
== Combat == | == Combat == |
Revision as of 00:13, 17 January 2025
“City Watch - with me! We'll follow you. To our last breaths.„
Involvement
During the initial battle for High Hall, a large force of infiltrated Absolutist cultists coming from the Upper City Sewers destroys the keep and routs the City Watch away from it, forcing what remains of the Watch to flee.[1] Faced with severe casualties, the last remaining remnants of the Watch are composed of Gyordi, Ebber, Fry, Goodge, Matthew, and Preyn. A Mind Flayer vaporizes Matthew and Preyn as the Watchmen try to flee from the High Hall, before being confronted with the party.
Gyordi is leading the remaining Watchmen out of the courtyard as he meets the party, and is frightened by the presence of its Mind Flayer (be it the avatar, Karlach, The Emperor, or Orpheus). Passing a passive DC 20 Insight check allows for the option of having the remaining Watchmen fight at the party's side.
A Mind Flayer player avatar can convince Gyordi to partake in the ensuing battle as City Watch allies with a DC 18 ability check:
- [PERSUASION] I'm not like other mind flayers. I'm here to save you. Fight with me. (DC 18)
- [INTIMIDATION] While the High Hall stands, you've no right to leave. Get back to your duty - fight. (DC 18)
- [INTIMIDATION] Join me in the fight against the brain or I'll turn you into a thrall right now. (DC 18)
- [STRENGTH] If you leave now, the brain will kill you anyway, and turn you into its slaves. You may as well fight with me. For your own salvation. (DC 18)
A non-Mind Flayer needs to pass a DC 20 ability check to convince them.
- [PERSUASION] This mind flayer is not like the others. This one will save you. Fight with us. (DC 20)
- [DECEPTION] This mind flayer is my thrall. Fight with us, and we'll defeat the brain together. (DC 20)
- [INTIMIDATION] Join us, or I'll set the mind flayer on you. (DC 20)
- [STRENGTH] If you leave now, the brain will kill you anyway, and turn you into its slaves. You may as well fight with me. For your own salvation. (DC 20)
If the party's Mind Flayer is too far away and dialogue starts with the Watchmen oblivious to it, the insight check instead reveals Gyordi is completely dejected and has given up, but still retains hope that something will happen to tip the odds:
- [PERSUASION] It's not too late. Fight with us. For Baldur's Gate. (DC 20)
- [INTIMIDATION] While the High Hall stands, you've no right to leave. Get back to your duty - fight. (DC 20)
- [WISDOM] If you leave now, the brain will kill you anyway, and turn you into its slaves. Fight with us, for your own salvation. (DC 20)
- [PALADIN] [PERSUASION] The fires of adversity forge the most noble heroes. Stand by your city. Stand by your people. (DC 20 ) (non-Vengeance/Oathbreaker)
- [OATHBREAKER] [PERSUASION] Oh, you think this is scary? Wait until you see what I do if you leave. That will be scary. (DC 20 )
- [VENGEANCE] [PERSUASION] If you leave now, I will hunt you down as the cowards you are. Your choice. (DC 20 )
- [BARD] [PERSUASION] When legends recall this day - will you be a valiant sentinel or a cowering runaway? (DC 20)
- [NEUTRAL CLERIC] [GOOD CLERIC] [PERSUASION] Stay and fight - even if you die here, you will die a martyr. Your soul lauded forever. (DC 20)
- [NEUTRAL CLERIC] [GOOD CLERIC] [PERSUASION] Run if you must, it will not help. You will be judged, and your soul will be forfeit. (DC 20)
- [FIGHTER] [PERSUASION] You knew the risk when you signed your sword arm to protect this city. Stay. (DC 20)
- [MONK] [PERSUASION] Fear is natural right now. But still your heart, focus your mind. Stay - fight - win. (DC 20)
- [RANGER] [PERSUASION] Never turn your back on a predator you don't understand. Running now won't save you. (DC 20 )
- [ROGUE] [INTIMIDATION] To the victor go the spoils - the Duke said anything you find while fighting, you get to keep. (DC 20)
- [SORCERER] [INTIMIDATION] Once I burn these aberrations to dust, I will turn my ire on any who ran on this day. (DC 20)
- [WARLOCK] [PERSUASION] Let your patron run their magic through these guards - convince them to stay. (DC 20 )
- [WARLOCK] [ARCANA] Running would be futile, this is exactly what will happen if illithids take Baldur's Gate... (DC 20 )
If passing any of these checks, Gyordi rallies the rest of the Watchmen and encourages them to fight with the party during the courtyard battle.
Combat
Attacks and abilities
Notable loot
Gallery
Notes
- Gyordi and the rest of the named Watchmen have identical stats to the Watcher Guardians that can be summoned through the action .
- Gyordi and the rest of the named Watchmen's armour is similar in appearance to the Breastplate +1 dyed in blue, brown, and black colours, rather than the plate armour specifically designed and seen on the rest of The Watch.
- Gyordi's breastplate is exclusively coloured black and blue, rather than having brown accents.
- Gyordi also wears the Scalpspike Helm.
References
- ↑ Lewis Morell's dialogue.