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=== Inspiration ===
=== Inspiration ===
Blackmailing Reynash grants [[Inspiration]] to a character with the [[Urchin]] background, while turning him in grants it to a character with the [[Soldier]] background.
Blackmailing Reynash grants [[Inspiration]] to a character with the [[Urchin]] background, while turning him in grants it to a character with the [[Soldier]] background.
== Combat ==
=== Attacks and abilities ===
=== Attacks and abilities ===
{{Feature box|Acid Splash}}
{{Feature box|Acid Splash}}

Revision as of 03:00, 11 January 2025

Fist Reynash is a minor character that can be encountered trying to pick a lock in the Flaming Fist Barracks within Wyrm's Rock Fortress.

Overview

Reynash can be found trying to pick the lock on a chest belonging to another Fist. Three other Flaming Fist, Bakshi Manip Bakshi, Debin Fist Debin, and Oriona Fist Oriona, are sleeping soundly in their beds while Reynash is busy with the lock on Bakshi's chest.

As he notices the party, he will nervously tell them to get out since the barracks are for Flaming Fist personnel only. By succeeding a Perception Check, the party can notice that he tries to conceal a lockpick while talking to them.

Interactions

Ratting him out

During dialogue, there is an option to wake up the guards in the room to alert them of the thievery. This can be done immediately, or at any later point in the dialogue.

Reynash will quickly run away, and Manip Bakshi will sleepily confront the party about why they are in their barracks. It's necessary to pass a DC 15 Persuasion Check to convince him that Reynash was trying to steal from them; otherwise the talking party member will be arrested or attacked. If passing the check, the party will be peacefully escorted out of the room and gain 650 XP.

Find out about his stash

The stash is marked on the map as "Thief's Stash" once Reynash reveals its location.

Passing a DC 15 Intimidation or Persuasion Check, can make Reynash admit to his crime, although he insists that he's no thief and intends to pay it back eventually. If choosing the Intimidation-based option, he will hand over his Thieves' Tools set at the end of dialogue.

At this point, there is the option to immediately blackmail him, which makes him reveal the location of his hidden stash where he's storing the stolen goods. Several companions may disapprove of this choice.

Otherwise, inquiring him further about the reason he's been stealing leads him to explain that he needs gold to flee away on boat, since he doesn't feel fit to be a soldier.

If telling him he "seems capable enough" or to "act like a soldier" he will simply end up walking away sulking and the party won't gain anything. (Except, possibly, his Thieves' Tools set; see above.)

If giving him Gold Pile Single Item Image.png 300 gp to help him flee, he will be grateful and reveal the spot of his stash willingly. This will also gain approval of some companions like Jaheira and Karlach. Otherwise, it's also possible to attempt a DC 15 Intimidation Check to gain the same information, though this may grant disapproval from several companions.

The value of the items in his stash is much lower than the Gold Pile Single Item Image.png 300 gp which can be given to Reynash.

Inspiration

Blackmailing Reynash grants Inspiration to a character with the Urchin background, while turning him in grants it to a character with the Soldier background.

Combat

Attacks and abilities

Acid Splash.webp
Acid Splash Acid Splash ()
D6 Acid.png 1d6 (1~6) Damage TypesAcid

Throw a bubble of acid that damages each creature it hits.

DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Blight.webp
Blight Blight ()
D8 Necrotic.png 8d8 (8~64) Damage TypesNecrotic

Deals 8d8Damage TypesNecrotic to a target. Plants take maximum damage from this spell, and have Disadvantage Icon.png Disadvantage on the Saving throw against it.

CON Save
 Range: 9 m / 30 ft
Conjure Elemental.webp
Conjure Elemental Conjure Elemental ()
Bend the barrier between the Planes until they disgorge an elemental ally to follow and fight for you.
 Range: 18 m / 60 ft
Counterspell.webp
Counterspell Counterspell ()

Try to stop a spell being cast.

If it is higher level than the spell slot you used to Counterspell, you must make a check using your spellcasting ability[See Notes] to prevent it. The check's difficulty is equal to 10 plus the level of the spell you are trying to counter.

Fire Bolt.webp
Fire Bolt Fire Bolt ()
D10 Fire.png 1d10 (1~10) Damage TypesFire

Hurl a mote of fire.

 Range: 18 m / 60 ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Quarterstaff
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Slow.webp
Slow Slow ()
Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit.
WIS Save
 Range: 18 m / 60 ft
Topple.webp
Topple Topple ()
D4 Bludgeoning.png 1d4 (1~4) Damage TypesBludgeoning

Swipe at a creature to knock it Prone.

DEX Save
 Range: Normal weapon range
Recharge: Short rest

Loot

Thief's Stash

The hidden stash on the tower outlook, appearing as a pile of stones (where the character in the image is facing)

The hidden stash whose location Reynash may reveal can also be found without his help. It's at the north-east corner of the rooftop, on a small lookout. It appears as a pile of building stones that reveal themselves to be an illusion once passing an Investigation Check.