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Way of Shadow: Difference between revisions
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! scope="row" | {{SAI|Shadow Arts: Hide|w=40}} | ! scope="row" | {{SAI|Shadow Arts: Hide|w=40}} | ||
| style="text-align: center" | | | style="text-align: center" | | ||
|Use a {{ | |Use a {{r|bonus}} to hide from enemies by succeeding [[Ability Check|Stealth Checks]]. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location. | ||
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! scope="row" | {{SAI|Shadow Arts: Pass Without Trace|w=40|c=16}} | ! scope="row" | {{SAI|Shadow Arts: Pass Without Trace|w=40|c=16}} | ||
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; {{SAI|Shadow Strike|w=40}} | ; {{SAI|Shadow Strike|w=40}} | ||
: Use an {{ | : Use an {{r|action}} and {{R|ki|3}} to teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves. | ||
: Deals an extra {{DamageText|3d8|Psychic}} damage in addition to your weapon's damage. | : Deals an extra {{DamageText|3d8|Psychic}} damage in addition to your weapon's damage. | ||
; {{SAI|Shadow Strike: Unarmed|w=40}} | ; {{SAI|Shadow Strike: Unarmed|w=40}} | ||
: Use an {{ | : Use an {{r|action}} and {{R|ki|3}} to teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves. | ||
: Deals an extra {{DamageText|3d8|Psychic}} damage in addition to your unarmed strike damage. | : Deals an extra {{DamageText|3d8|Psychic}} damage in addition to your unarmed strike damage. | ||
Latest revision as of 06:13, 14 December 2024
Way of Shadow is one of the subclasses of Monk. It can be chosen at level 3. These monks are more specialized in using the shadows to quietly strike their foes.
Subclass features[edit | edit source]
This subclass obtains all the features from its base class, Monk, in addition to its unique features outlined below.Level 3
- (Cantrip)
- Create an illusion that compels nearby creatures to investigate. You can remain hidden while casting this spell. This spell can be cast while you are .
- Shadow Arts
Ability | Ki Points | Description |
---|---|---|
Use a Bonus action to hide from enemies by succeeding Stealth Checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location. | ||
2 | Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth Checks. Equivalent to the spell Pass Without Trace. | |
2 | Create a dark shroud that heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it. Equivalent to the spell Darkness. | |
2 | Grant a creature the ability to see into the dark out to a range of Range: 12 m / 40 ft. Equivalent to the spell Darkvision. | |
2 | Create a sound-proof sphere. All within are and Immune toThunder damage. Equivalent to the spell Silence. |
Level 5
- Wrap yourself in shadows to become if you are Obscured.
- Invisibility ends early if you attack, cast a spell, take an action, or take damage.
Level 6
- Teleport from shadow to shadow. Afterwards, you have Advantage on your next melee Attack roll.
- Both the origin and the destination must be at least Lightly Obscured to use this skill.
Level 11
- Use an Action and 3Ki Points to teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves.
- Deals an extra 3d8Psychic damage in addition to your weapon's damage.
- Use an Action and 3Ki Points to teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves.
- Deals an extra 3d8Psychic damage in addition to your unarmed strike damage.