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Act Three/Approval: Difference between revisions
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== Wyrm's Rock Fortress == | == Wyrm's Rock Fortress == | ||
Speak with Blaze Elin at the gate: | |||
*Get in by any means but bribery. {{Approval|Astarion|+1}} {{Approval|Gale|+1}} {{Approval|Halsin|+1}} {{Approval|Jaheira|+1}} {{Approval|Karlach|+1}} {{Approval|Lae'zel|+1}} {{Approval|Minsc|+1}} {{Approval|Minthara|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} | |||
*''Leave.'' {{Approval|Lae'zel|+1}} {{Approval|Minthara|+1}} {{Approval|Gale|-1}} {{Approval|Halsin|-1}} {{Approval|Jaheira|-1}} {{Approval|Minsc|-1}} {{Approval|Wyll|-1}} | |||
Armory, speaking with [[Arkleia Oloril]]: | |||
* ''Attack''. {{Approval|Lae'zel|+1}} {{Approval|Minthara|+1}} {{Approval|Gale|-1}} {{Approval|Halsin|-1}} {{Approval|Jaheira|-1}} {{Approval|Karlach|-1}} {{Approval|Minsc|-1}} {{Approval|Wyll|-1}} | |||
* Ask to trade, then pass any {{Ability check|}}. {{Approval|Astarion|+1}} {{Approval|Gale|+1}} {{Approval|Halsin|+1}} {{Approval|Jaheira|+1}} {{Approval|Karlach|+1}} {{Approval|Lae'zel|+1}} {{Approval|Minsc|+1}} {{Approval|Minthara|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} | |||
Main Hall, speaking with the northern bodyguards: | |||
* "I couldn't feel safer! Have you seen how big they are?" {{Approval|Jaheira|-1}} {{Approval|Karlach|-1}} {{Approval|Minsc|-1}} {{Approval|Shadowheart|-1}} {{Approval|Wyll|-1}} | |||
* "You shouldn't trust them. They'll turn on all of you eventually." {{Approval|Astarion|+1}} {{Approval|Gale|+1}} {{Approval|Halsin|+1}} {{Approval|Jaheira|+1}} {{Approval|Karlach|+1}} {{Approval|Lae'zel|+1}} {{Approval|Minsc|+1}} {{Approval|Minthara|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} | |||
* "I've seen the Absolute's army. No where's safe - Steel Watch or not." {{Approval|Gale|+1}} {{Approval|Jaheira|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} | |||
* {{Class|Bard}} "At least they're chatty. I hear Waterdeep's walking statues are a real bore." {{Approval|Gale|-1}} | |||
* {{Class|Fighter}} "They're just tools, like any other weapon." {{Approval|Karlach|+1}} {{Approval|Laezel|+1}} {{Approval|Minthara|+1}} | |||
Audience Hall: | |||
*When [[Enver Gortash|Gortash]] requests that you stay for the ceremony: | *When [[Enver Gortash|Gortash]] requests that you stay for the ceremony: | ||
** Say, "All right." {{Approval|Wyll|+1}} | ** Say, "All right." {{Approval|Wyll|+1}} |
Revision as of 01:23, 24 November 2024
Spoiler warning: The following content contains unhidden spoilers for Act 3. |
This article is a stub and in need of expansion. See the editing manual for how to contribute or the style manual for guidelines. |
This page contains known companion approval that can be gained or lost within Act Three. The approval is organized by event or character, grouped by subregions which in turn are grouped by regions.
Rivington
- "That's your problem, kid. Get lost." +1 +1 +1 -1 -1 -1 -1 -1 -1 -1
- Offer to go find a guard. +2 +2 +1 +1 +1 +1 +1 +1 +1 +1
- Give her food or gold. +2 +2 +1 +1 +1 +1 +1 +1 +1
- "It sounds like your mum is probably dead." +1 +1 +1 -1 -1 -1 -1 -1 -1 -1
- Tell her to try and find help in the nearest temple. +1 +1
- Offer to track down her mother. +? +1 +1 +1
Talking to Zenovia Dawg after dealing with Arfur Gregorio:
- DC 17 Melee Attack check Knock some sense into this upstart. +1 +1 +1 +1
Talking to Grotpoll:
- After saying you are Baldurian, respond, "Out with these interlopers, I say." -1 -1 -1 -1
- "Baldurian? Your accent's Rivingtonian - that hardly counts." +1 +1 +1 +1 +1 +1
▶ Note: These options are available only if your character is a Baldurian themselves, or has successfully deceived Grotpoll into believing so, if they're not.
Near Requisitioned Barn:
- Tell Mattis to watch himself when he remarks how big Baldur's Gate is. +1 +1
- Donate gold to Nestor. +2 +1 +1 +1 +1 -1 -1 -1
- Tell Nestor that you will take a donation. +1 +1
Talking to Dying Stone Lord Thug (when he's not Orin in disguise):
Talking to Ferg Drogher:
- Let Shadowheart handle it. +1
Talking to the Strange Ox:
- Dark Urge Refuse your urge to kill them. +1
- "It takes worse than a bit of gore to turn my gullet." +1 +1
▶ Note: Available if you haven't resolved interactions with the Ox in Act Two
At the Refugee Camp:
- Tell Biscotti he's a good dog the first time you meet him. +1 +1
- Tell Tinker Nayzeem that the way people treat refugees is terrible. +1 +1 +1 +1 +1
At the Gur Camp:
- Agree when Astarion tells Ulma that her children are already dead. +1
- Agree to save the children. -1
- Astarion Refuse to help Ulma. +1
At the Abandoned Windmill, in the basement:
At the Sword Coast Couriers:
- Tell Commander Lightfeather that his soldiers died horrible, painful deaths. +1
- Tell Commander Lightfeather that his soldiers were eaten by a flying cat. +1 +1 +1
- Tell Commander Lightfeather that you found the enemy and that his pigeons fought bravely against it. +? +1 +1
- Tell Commander Lightfeather that his soldiers fought to the last feather against a truly formidable foe. +1 +1
- Get more money out of Danzo Arkwright in return for the Zhentarim letters, using any check-based option. +1 +1 +? +1 +?
In the kennels:
- Say "Woof" to Mar'hyah twice. +1 +1 +1 +1 +1
- Tell Mar'hyah that Scratch is not a 'property'. +1
- DC 18 Persuasion check, Intimidation check, or DC 18 Strength check Convince Mar'hyah to let you keep Scratch. +1 +1 +1 +1 +1 +1 +1 -1 -1
- DC 20 Deception check or DC 20 Intimidation check Get Mar'hyah to leave the kennels. +1 +1 +1 +1 +1 +1 +1 -1 -1
- Leave Scratch with Mar'hyah. +1 -1 -1 -1 -1 -1
In the Angleiron's Cellar speaking with Wulbren:
- "Barcus has a point - this sounds like mass murder." or "Maybe the Gondians are victims, not oppressors."
- "Gortash is the enemy - not the Gondians. I'll find another way." +1 +1 +1 -1 -1 -1 -1 -1
- "I'm convinced - give me the bomb, and I'll take out the foundry." +1 +1 +1 +1 +1 -1 -1 -1
- "I'll make contact with the Gondians - maybe they'll see reason." +1 +1 +1 +1 +1 +1
- "This is too messy for me - I'm out." +1 +1 +1 -1 -1 -1 -1 -1
- "I'll blow up the foundry - give me the bomb." +1 +1 +1 +1 +1 -1 -1 -1
Guild vs Stone Lord forces on the coast:
- If Guild was supported:
- Tell Farlin, "No problem, who did I just kill?" +1
Dealing with Orin's guises:
- If Orin is impersonating Gyldro Angleiron:
- Say you would never kill someone you care about. +1 +1 +1 +1 +1 +1 -1 -1
- Say you would kill someone close to you without hesitation. +1 +1 +1 -1 -1 -1 -1 -1 -1
- Dark Urge Tell him that you do all you can to keep your loved ones safe from your blade. +1 +1 +?
- If Orin is impersonating Dying Stone Lord Thug, say that you'll enjoy watching him die slowly. +1 -1
- If Orin is impersonating Fist Rowan:
- "They're innocent people. You can't just kill them!" +1 +1 +1 +1 +1 +1 +1 -1
- "Both sides need teaching a lesson: let's kill them all." +1 +1 -1 -1 -1 -1 -1 -1 -1 -1
- "You're a monster. I'm reporting you to your commanding officer." +1 +1 +1 +1 +1 +1 +1 -1
- Dark Urge Tell her that mindless slaughter is not the answer. +1 +1 +1 +1 +1 +1 -1
- Dark Urge Propose to kill and kill again. +1 -1 -1 -1 -1 -1 -1
- Promise Minthara you'll protect her from Orin.[Needs Verification] +5
Open Hand Temple
- Offer to look into the murder or agree there's more going on. +1 +1 +1 +1 +1 +1
- "You should worry more about your temple's safety than this 'Brilgor' person." +1 +1
Speaking with Brothers Clements and Bill:
- "If Father Lorgan had been pickier, he might still been alive." +1 +1 +1 +1
- "Sounds like your god would be proud of Father Lorgan." +1 +1 +1 +1 +1 -1 -1
Basement
Speaking with the Monk Manifestation:
- Agree to bear the curse and withstand Monk Manifestation's madness. +1 +1 +1 +1 -1 -1
- Pass two of the following checks: DC 15 Constitution check, DC 15 Wisdom check, and/or DC 2 Illithid Persuasion check(can only be chosen once). +3 +3 +3 +3 +3 +3 +3 +3 +3 +3
- Refuse to bear the madness curse. (Starts a fight with crypt corpses) +1 +1 +1 +1
Roof
- With Gale in the party speak with Tara on the roof. Have Gale tell Tara to stop killing the pigeons. +1 +1 +1 -1
Circus of the Last Days
- DC 15 Persuasion check "I'm not a threat to you or anyone else in the circus - I swear it." +1 +1 +1 +1 +1 +1 +1 +1 +1 +1
- DC 10 Deception check "I've actually just been hired. Meet your new bard!" +2 +1 +1 +1 +1 +1 +1 +1 +1 +1
- DC 10 Deception check "I've actually just been hired. I do a magic show." +2 +1 +1 +1 +1 +1 +1 +1 +1 +1
- DC 18 Intimidation check "Let me in, or I snap you in two." +1 +1 +1 +1 +1 +1 +1 -1 -1
- "Surely we can come to an agreement?" (200) +1 +1 +1 +1 +1 +1 -1 -1 -1
Speaking with Zara:
Speak with Akabi:
- "YOU ARE VERY LOUD." +1 +1 +1 +1 +1 +1 +1 +1 +1 +1
- If you win the jackpot:
- After returning from 'vacation:'
Speaking with Boney:
- "'Stoney' and 'Boney'? Which are you?"
Speaking with Popper after Dribbles:
- "That's a little callous." +1 +1 +1 +1 +1 +1 +1 -1 -1 -1
- After taking the Clown's Severed Hand, any successful DC 15 Charisma check (excluding Deception check). +1 +1 +1 +1 +1 +1 +1 +1 +1 +1
Speaking with Lucretious:
Speaking with- "That cage looks comfy." -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
- DC 15 Investigation check Break the lock, ensuring the cage can't be opened. +1 +1 +1 +1 +1 +1 +1 +1 +1 -1
- After she confesses from a successful DC 10 Persuasion check or DC 15 Intimidation check:
- "Here - I have something else you can eat." +1 +1 +1 +1 +1 +1 +1 +1 +1 +1
- "You aren't getting a bite out of me." -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
Watching Dribbles' show:
- "What a corny joke." +1 +1 +1 +1 +1 +1 +1 +1 +1 +1
- "BOO! GET OFF THE STAGE!" +1 +1 +1 -1 -1 -1 -1 -1 -1 -1
- "Sure did - his opponent was really clutching at straws!" +1 +1 +1 +1 +1 +1 +1 +1 -1 -1
- When he tells you to come up on the stage:
- "You love the spotlight, don't you, Astarion? Here's your big chance." +2 +1 +1 +1 +1 +1 +1 +1 +1 -1
- "Gale, you're good at tricks, right? Up you go." +1 +1 +1 +1 +1 +1 +1 +1 +1
- "Lend him a hand, Halsin." +1 +1 +1 +1 +1 +1 +1 +1 +1
- "Well, Jaheira? Care to make your debut?" +2 +1 +1 +1 +1 +1 +1 +1 +1 +1
- "Go on, Karlach, up you go." +2 +1 +1 +1 +1 +1 +1 +1 +1
- "This is your time to shine, Lae'zel - up you go." +2 +1 +1 +1 +1 +1 +1 +1 +1 -1
- "My good friend Minthara is the funniest person I know." +1 +1 +1 +1 +1 +1 +1 +1 +1 -1
- "I think my friend Shadowheart will make a far better assistant." +2 +1 +1 +1 +1 +1 +1 +1 +1 -1
- "I think this is a job for the Blade of Frontiers, don't you, Wyll?" +2 +1 +1 +1 +1 +1 +1 +1 +1
- Approach the stage.
Take part in Zethino's ritual with your love interest: +1 or +2 for each correct answer.
Wyrm's Crossing
Outside
At the South Span Checkpoint, talking to Gauntlet Edwynna:
- "You have no idea who you are talking to. Let me through or I'll kill you." or Ready yourself for a fight. +1 +1 -1 -1 -1 -1 -1 -1 -1 -1
- Consent to arrest. +1 +1 +1 +1 +1 +1 +1 -1 -1
Just inside South Span Checkpoint, talking to Manip Falcäo:
- "I'll take the job. I'll find their hideout and bring the leader's head." +1 +1 +1 -1 -1 -1 -1 -1 -1 -1
- "I won't do it." +1 +1 +1 +1 +1 +1 +1 +1
Fraygo's Flophouse
- Tell Adventurer Drim that the word 'adventurer' doesn't mean anything anymore. +1 +1 +1 +1 +1 +1
- DC 10 Investigation check Find Ffion's body. +1
Sharess' Caress
- Agree to try Hoots Hooligan's special hooch. +1 -1 -1
- Tell Sauceman Chorizo that you can show him pleasures his husband never could. +1 +1 -1 -1
- Sleep with one of the drow twins. +1 -1 -1 -1 -2 -5 (disapprovals may increase if you're romancing them)
- Speaking with Naoise, say her attraction is disgusting. +1 -1
Carm's Garm
Speaking with Naaber:
- When he asks about being a fighter, "Here's a tip from a real fighter - less talking, more fighting." +1
- When he pretends to be a dog, "Correct. But nobody likes Naaber." +1 +1 +1 +1 +1 +1 +1 +1 +1 +1
Danthelon's Dancing Axe (Harper Hideout):
Talking to the harpers in the basement with Jaheira in the party - if you succeed on at least one of the two automatic Insight checks.
- Intelligence check Probe Jaheira's thoughts for direction. +5 DC 14
- Remain silent and wait for Jaheira's signal or Strike while Jaheira has them distracted. +2
Talking to Geraldus after fighting the false harpers:
- "No one can make that choice for him. Not even you, High Harper."(Geraldus remains a harper) +10
- "Wait, Jaheira. You're acting like this is his fault - it's yours."(Geraldus remains a harper) +10
Speaking with Jaheira afterward:
Wyrm's Rock Fortress
Speak with Blaze Elin at the gate:
Armory, speaking with Arkleia Oloril:
- Attack. +1 +1 -1 -1 -1 -1 -1 -1
- Ask to trade, then pass any Ability check. +1 +1 +1 +1 +1 +1 +1 +1 +1 +1
Main Hall, speaking with the northern bodyguards:
- "I couldn't feel safer! Have you seen how big they are?" -1 -1 -1 -1 -1
- "You shouldn't trust them. They'll turn on all of you eventually." +1 +1 +1 +1 +1 +1 +1 +1 +1 +1
- "I've seen the Absolute's army. No where's safe - Steel Watch or not." +1 +1 +1 +1
- "At least they're chatty. I hear Waterdeep's walking statues are a real bore." -1
- "They're just tools, like any other weapon." +1 +1 +1
Audience Hall:
- When Gortash requests that you stay for the ceremony:
Prison Antechamber:
- Speak with Arkleia Oloril, the Flaming Fist Quartermaster.
- Pass the Deception, Intimidation, or Persuasion check to gain access to her stock. +1 +1 +1 +1 +1 +1 +1 +1 +1 +1
- OR, attack her. +1 +1 -1 -1 -1 -1 -1
Prison:
Fist Barracks:
Lower City
- When Araj asks you to follow her inside, say "Lead on". -1
- TBD
Elfsong Tavern
Talking to Gauntlet Devella Fountainhead:
- Tell her that the Flaming Fist should be protecting everyone - not just Upper City Folk +1 +1
- Say "I'll see what I can do." -1 +1 +1
Lower City Sewers and Undercity Ruins
Camp
- Vlaakith's offer
- Stand your ground. Do not fall for Vlaakith's lies. +1 +1 +1 +1 +? +?
- Speak with Lae'zel in camp afterwards and pass the Insight check to help her understand her feelings. +?
- Stand your ground. Do not fall for Vlaakith's lies. +1 +1 +1 +1 +? +?
- TBD