Ad placeholder

Zaith'isk: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(Complete expansion of the sequence with all (or almost all) dialogue options)
Line 5: Line 5:
== Involvement ==
== Involvement ==


When you first talk to {{CharLink|Stornugoss|Ghustil Stornugoss}}, the resident doctor, selecting ''"I'd prefer Lae'zel to speak on my behalf"'' gives you {{Approval|Lae'zel|+1}}.  
When encountered, the party can talk to {{CharLink|Stornugoss|Ghustil Stornugoss}}, the resident doctor, to ask that the zaith'isk be used to remove the tadpole from the party member's head. Once the party lies down in the machine, they must pass three saving throws in order to successfully complete the procedure:


If {{CharLink|Lae'zel}} is an active party member, the player character will gain {{Approval|Lae'zel|+5}} and she will insist on using the machine first. If selecting ''"Stand back. I'm going first,"'' followed by ''"You would still be hunting for this place without my guidance. I will be cured first,"'' the player character will gain {{Approval|Lae'zel|+3}}. Alternatively, allowing her to be purified will gain the player character {{Approval|Lae'zel|+10}}. If instead selecting ''"Make way, Lae'zel. I am purging myself of this damned parasite"'' and subsequently committing to that decision, she will turn hostile against the party along with the Ghustil.
=== Stage one ===
* {{Dialogue option|''Follow the doctor's instruction. Seek the tadpole.''|roll=Intelligence|dc=12}}
* {{Dialogue option|''Follow the ''ghustil'''s instruction. Seek the tadpole.''|tags=Githyanki|roll=Intelligence|dc=12}}
* {{Dialogue option|''Focus the device on your tadpole.''|roll=Intelligence|dc=12}} (if using it without Stornugoss)
 
=== Stage two ===
* {{Dialogue option|''Stay calm. Guide the device closer.''|roll=Wisdom|dc=15}}
* {{Dialogue option|''Remember your orders. Bring the device closer.''|tags=Githyanki|roll=Wisdom|dc=15}}


It is necessary to pass three saving throws in order to successfully complete the procedure.
=== Stage three ===
* {{Dialogue option|''Keep going. Complete the extraction.''|roll=Constitution|dc=18}}
* {{Dialogue option|''Pursue the visions you saw. See where they lead.''|tags=Lae'zel|roll=Constitution|dc=18}}
* {{Dialogue option|''Complete your purification. Surrender to Vlaakith's will.''|tags=Githyanki|roll=Constitution|dc=18}}
* {{Dialogue option|''Channel your ki. Flood the creature with your essence.''|tags=Monk|roll=Wisdom|dc=18}}
* {{Dialogue option|''Seek the tadpole's essence. Flood it with power.''|tags=Druid|roll=Wisdom|dc=18}}
* {{Dialogue option|''Pray for deliverance. Flood the creature with divine power.''|tags=Cleric|roll=Wisdom|dc=18}}
* {{Dialogue option|''Focus on this ancient magic. Feed it with your own.''|roll=Intelligence|dc=18}}
* {{Dialogue option|''Study the ancient magic. Trace its forms. Align yourself with them.''|tags=Wizard|roll=Intelligence|dc=18}}
* {{Dialogue option|''Beseech your patron to lend the tadpole a mote of faerie arcana.''|tags=Archfey|roll=Charisma|dc=18}}
* {{Dialogue option|''Ask your patron to lend the tadpole some diabolic might.''|tags=Fiend|roll=Charisma|dc=18}}
* {{Dialogue option|''Entreat your patron - ask it to lend the tadpole eldritch power.''|tags=Great Old One|roll=Charisma|dc=18}}
* {{Dialogue option|''Harmonise with the tadpole's magic. Amplify it.''|tags=Bard|roll=Charisma|dc=18}}
* {{Dialogue option|''Share your oathbound magics with the tadpole.''|tags=Paladin|roll=Charisma|dc=18}}
* {{Dialogue option|''Follow the strange magic to its source.''|tags=Sorcerer|roll=Charisma|dc=18}}
* {{Dialogue option|''LET THE TADPOLE FEED ON YOUR RAGE. MAKE IT '''STRONG.'''''|tags=Barbarian|roll=Constitution|dc=18|advantage=y}}


* {{SavingThrow|INT|dc=12}}
Warning: If speaking to {{CharLink|Stornugoss|Ghustil Stornugoss}} and then killing her, then the party will be unable to interact with the '''zaith'isk'''. To use the machine the party must either interact with it before speaking with her or leave her alive until after using it, if speaking with her.
* {{SavingThrow|WIS|dc=15}}
* {{SavingThrow|CON|dc=18}} or {{SavingThrow|INT|dc=18}}
** [[Paladin|Paladins]], [[Bard|Bards]], Fiend or Great Old One [[Warlock|Warlocks]] and [[Sorcerer|Sorcerers]] may make a {{SavingThrow|CHA|dc=18}} instead
** [[Barbarian|Barbarians]] may make the {{SavingThrow|CON|dc=18}} with advantage
** [[Cleric|Clerics]] and [[Monk|Monks]] may make a {{SavingThrow|WIS|dc=18}} with advantage


Several classes have an additional choice for the third save, letting them use their main ability stat to more easily overcome the DC 18.
=== Outcome ===


After the third step of the procedure, Clerics can select ''"Pray for deliverance, Flood the creature with divine power"'' for {{Approval|Lae'zel|+1}}. Finishing the procedure gains the party {{Approval|Lae'zel|+8}}.
The failed saving throws will, respectively, give -2 to {{Pass|Weakened Intelligence|Intelligence}}, {{Pass|Weakened Wisdom|Wisdom}}, and {{Pass|Weakened Constitution|Constitution}}. Consuming a {{SmRarityItem|Mind Flayer Parasite Specimen}} with the affected character, either through the inventory or by unlocking an Illithid Power, will get rid of these debuffs. One specimen will get rid of all three debuffs; multiple are not needed.


If Lae'zel is the one in the machine, the saving throws happen automatically without player input. Lae'zel will often fail some of them due to usually having relatively low Intelligence and Wisdom scores, and there being no way to add bonuses. Regardless, the player character will gain {{Approval|Lae'zel|+1}}.
If succeeding the {{SkillCheck|Arcana|30}} in stage three, or succeeding all three saving throws, the parasite will strengthen and give the {{Pass|Awakened}} buff, which allows using all Illithid powers as a bonus action instead of a regular action.


Warning: If speaking to {{CharLink|Stornugoss|Ghustil Stornugoss}} and then killing her, then the party will be unable to interact with the '''zaith'isk'''. To use the machine the party must either interact with it before speaking with her or leave her alive until after using it, if speaking with her.
Regardless of whether succeeding or failing, the ''zaith'isk'' will be destroyed by the [[Dream Visitor]], who may exclaim, "Enough!".
 
If passing a {{SkillCheck|Deception|15}} (or a {{SkillCheck|Performance|15}} if the player character was in the machine) Ghustil Stornugoss will let the party leave. Otherwise, she will fetch assistants, locking the door ({{SkillCheck|Sleight of Hand|10}}) behind her. After some time passes, some Githyanki will barge in and try to kill the party. This will not cause the other characters in the creche to turn hostile, and it's possible to safely teleport to the nearby Sigil to avoid the fight.


== Secrets of the Zaith'isk ==
== Special interactions with Lae'zel ==


[[File:Zaith'isk in use.jpeg|thumb|The Zaith'isk in use.|alt=Lae'zel in the zaith'isk, eyes glowing and in agony.]]
[[File:Zaith'isk in use.jpeg|thumb|The Zaith'isk in use.|alt=Lae'zel in the zaith'isk, eyes glowing and in agony.]]
If {{CharLink|Lae'zel}} is an active party member, the player character will gain {{Approval|Lae'zel|+5}} and she will insist on using the machine first. The party can opt to demand to go first by selecting ''Stand back. I'm going first'', but Lae'zel will object. The party can convince her using an ability check:


If picking the option ''"Examine the device"'' and passing a {{SkillCheck|Investigation|15}}:
* {{Dialogue option|I have ably commanded this party. I will be cleansed first.|tags=Githyanki|roll=Persuasion|dc=10}} (roll removed if high enough approval)
* {{Dialogue option|You would still be hunting for this place without my guidance. I will be cured first.|roll=Persuasion|dc=10}} (roll removed if high enough approval)
* {{Dialogue option|'''''ROAR!'''''|tags=Barbarian|roll=Investigation|dc=10|advantage=y}}


{{q|The device is an ingenious synthesis of illithid anatomy and metal alloys. It hums with psionic energy, hinting at paths into unknown minds and unseen planes.}}
Selecting the following option and sticking to it results in Lae'zel turning hostile against the party along with the Ghustil:
* {{Dialogue option|Make way, Lae'zel. I am purging myself of this damned parasite.}}
 
If Lae'zel is the one in the machine, the party will gain {{Approval|Lae'zel|+10}} and the saving throws happen automatically without player input. Lae'zel will often fail some of them due to usually having relatively low Intelligence and Wisdom scores, and there being no way to add bonuses. Regardless, the player character will gain {{Approval|Lae'zel|+1}}.


If Lae'zel is convinced to leave the machine at any stage, be it by trickery or persuasion, the player character will gain {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}.
If Lae'zel is convinced to leave the machine at any stage, be it by trickery or persuasion, the player character will gain {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}.
Line 38: Line 63:
=== Stage one ===
=== Stage one ===


You can persuade Lae'zel to jump out of the machine as soon as the procedure starts with a {{SkillCheck|Persuasion|30}}. Alternatively, you can let the procedure continue and attempt a {{SkillCheck|Deception|30}} to trick her out of the machine. A passive [[Perception]] check will tell you:
If the party member passes a passive {{Ability check|Perception|14}} check, they will realize the machine will not survive the procedure unscathed. The party member will feel Lae'zel's mind ripping and rupturing and can persuade Lae'zel to jump out of the machine as soon as the procedure starts with a persuasion check:


{{q|The ''zaith'isk'''s psionic forces batter Lae'zel's thoughts. There is no chance she will survive this unscathed.}}
* {{Dialogue option|Get out of there, Lae'zel. You won't survive this anguish.|roll=Persuasion|dc=30}}
* {{Dialogue option|''Call on your parasite. Show Lae'zel what she stands to lose.''|roll=Wisdom|dc=30}} (if passive {{Ability check|Perception|14}} passed)
* {{Dialogue option|Extract yourself. Mother Gith would not wish you to suffer.|tags=Githyanki|roll=History|dc=30}}


Telling Lae'zel to endure (''"Endure, Lae'zel. The cure is worth the torment."'') gives {{Approval|Lae'zel|+1}}.
Alternatively, the party member can let the procedure continue, however this will give her the passive {{Pass|Weakened Intelligence}}:


If the player character is in the machine and passes a passive {{SkillCheck|Perception}}:
* {{Dialogue option|Endure Lae'zel. The cure is worth the torment.}} {{Approval|Lae'zel|+1}}
 
* {{Dialogue option|Brace your mind, Lae'zel.Vlaakith tavki na'zin. Vlaakith tavki na'zin...|tags=Githyanki}} {{Approval|Lae'zel|+1}}
{{q|You realize the device is ''hunting'' your parasite. But it's doing so blindly. Without direction, your faculties could be permanently damaged.}}
* {{Dialogue option|''Wait and watch.''}}


=== Stage two ===
=== Stage two ===


If Lae'zel being in the machine and picking the option ''"Seek answers within the zaith'isk"'' and passing a {{SkillCheck|Wisdom|21}}:
The party member will see a vision of past deceased githyanki and can try to convince Lae'zel to stop:


{{q|
* {{Dialogue option|''Seek answers within the zaith'isk. What is this vision?''|roll=Wisdom|dc=21}}
Lae'zel's life is laid bare among those that came before. Her thoughts are turned to silver thread and relayed to the Astral Sea.
** {{Dialogue option|I've seen the truth Lae'zel. This device doesn't cure - it kills.|roll=Persuasion|dc=21}}
* {{Dialogue option|Listen to me. I see your flesh pulsing. The ''zaith'isk'' will make you ''ghaik''!|tags=Githyanki|roll=Deception|dc=30}}
* {{Dialogue option|You must listen! The device is changing you. You are becoming illithid.|roll=Deception|dc=30}}


The voices of the dead cry out as one. The ''zaith'isk'' collects memories from the infected - and executes them. It is not for curing. It's for killing.
Otherwise, they can do nothing or urge her to continue which will give her the passive {{Pass|Weakened Wisdom}}:
}}
* {{Dialogue option|Keep focused, Lae'zel. The cure is close.}} {{Approval|Lae'zel|+1}}
 
* {{Dialogue option|Cry our queen's command. ''Lash'a'kla!''|tags=Githyanki}} {{Approval|Lae'zel|+1}}
This decreases the difficulty of the Persuasion option to have Lae'zel leave the machine from 30 to 21. Succeeding will free Lae'zel and give {{Approval|Lae'zel|+1}}.
* {{Dialogue option|''Wait and watch.''}}
 
Alternatively, telling her to endure (''Keep focused, Lae'zel. The cure is close.'') gives {{Approval|Lae'zel|+1}}.


=== Stage three ===
=== Stage three ===


If Lae'zel is in the machine, it's possible to persuade her to leave again. This difficulty will either be 21 or 30, depending on the previous choices. Attempting to deceive her remains a {{SkillCheck|Deception|30}}.
If Lae'zel is ''still'' in the machine, it's possible to persuade her to leave again.. This difficulty will either be 21 or 30, depending on the previous choices. Attempting to deceive her remains a {{SkillCheck|Deception|30}}.
 
Alternatively, a {{SkillCheck|Wisdom|30}} or a {{SkillCheck|Arcana|30}} will allow to force Lae'zel out of the device. The latter will also grant the [[Awakened]] buff.
 
If the player character is in the machine and succeeds on any option, it will give {{Approval|Lae'zel|+3}}.
 
== Outcome ==


The failed saving throws will, respectively, give -2 to {{Pass|Weakened Intelligence|Intelligence}}, {{Pass|Weakened Wisdom|Wisdom}}, and {{Pass|Weakened Constitution|Constitution}}. Consuming a {{SmRarityItem|Mind Flayer Parasite Specimen}} with the affected character, either through the inventory or by unlocking an Illithid Power, will get rid of these debuffs. One specimen will get rid of all three debuffs; multiple are not needed.
* {{Dialogue option|''Pursue the visions you saw. See where they lead.''|roll=Constitution|dc=21}} (if visions weren't pursued in stage two)
* {{Dialogue option|I have seen the truth, Lae'zel. You will be killed, not cured!|roll=Persuasion|dc=21}} (if Perception check passed in stage two or the Constitution check)
* {{Dialogue option|Your tadpole is changing, growing. You have to resist the machine!|roll=Deception|dc=30}} (if Deception not tried yet)
* {{Dialogue option|''Focus your mind. Try to overload the device.''|roll=Wisdom|dc=30}}


If succeeding the {{SkillCheck|Arcana|30}} in stage three, or succeeding all three saving throws, the parasite will strengthen and give the [[Awakened]] buff, which allows using all Illithid powers as a bonus action instead of a regular action.
Failing the check, or allowing her to continue will give Lae'zel the passive {{Pass|Weakened Constitution}}:
* {{Dialogue option|Abide the pain, Lae'zel. It is Vlaakith's will!|tags=Githyanki}} {{Approval|Lae'zel|+1}}
* {{Dialogue option|Embrace the pain, Lae'zel. Be pure.}} {{Approval|Lae'zel|+1}}
* {{Dialogue option|''Wait and watch.''}}


Regardless of whether succeeding or failing, the ''zaith'isk'' will be destroyed by the [[Dream Visitor]], who may exclaim, "Enough!".
Alternatively, the party member can try to take control of the zaith'isk and absorb its power to gain the {{Pass|Awakened}} passive themselves:
 
* {{Dialogue option|Draw on the zaith'isk's power, take it as your own.|roll=Arcana|dc=30}}
If passing a {{SkillCheck|Deception|15}} (or a {{SkillCheck|Performance|15}} if the player character was in the machine) Ghustil Stornugoss will let the party leave. Otherwise, she will fetch assistants, locking the door ({{SkillCheck|Sleight of Hand|10}}) behind her. After some time passes, some Githyanki will barge in and try to kill the party. This will not cause the other characters in the creche to turn hostile, and it's possible to safely teleport to the nearby Sigil to avoid the fight.


== External links ==
== External links ==

Revision as of 10:21, 20 November 2024

The Zaith'isk in Crèche Y'llek

A zaith'isk is a partly organic, partly mechanical Githyanki device that purportedly purifies a Mind Flayer Tadpole from an infected victim. One can be found in the Infirmary of Crèche Y'llek.

Involvement

When encountered, the party can talk to Stornugoss Ghustil Stornugoss, the resident doctor, to ask that the zaith'isk be used to remove the tadpole from the party member's head. Once the party lies down in the machine, they must pass three saving throws in order to successfully complete the procedure:

Stage one

  • [INTELLIGENCE] Follow the doctor's instruction. Seek the tadpole. (DC 12)
  • [GITHYANKI] [INTELLIGENCE] Follow the ghustil's instruction. Seek the tadpole. (DC 12)
  • [INTELLIGENCE] Focus the device on your tadpole. (DC 12) (if using it without Stornugoss)

Stage two

  • [WISDOM] Stay calm. Guide the device closer. (DC 15)
  • [GITHYANKI] [WISDOM] Remember your orders. Bring the device closer. (DC 15)

Stage three

  • [CONSTITUTION] Keep going. Complete the extraction. (DC 18)
  • [LAE'ZEL] [CONSTITUTION] Pursue the visions you saw. See where they lead. (DC 18)
  • [GITHYANKI] [CONSTITUTION] Complete your purification. Surrender to Vlaakith's will. (DC 18)
  • [MONK] [WISDOM] Channel your ki. Flood the creature with your essence. (DC 18)
  • [DRUID] [WISDOM] Seek the tadpole's essence. Flood it with power. (DC 18)
  • [CLERIC] [WISDOM] Pray for deliverance. Flood the creature with divine power. (DC 18)
  • [INTELLIGENCE] Focus on this ancient magic. Feed it with your own. (DC 18)
  • [WIZARD] [INTELLIGENCE] Study the ancient magic. Trace its forms. Align yourself with them. (DC 18)
  • [ARCHFEY] [CHARISMA] Beseech your patron to lend the tadpole a mote of faerie arcana. (DC 18)
  • [FIEND] [CHARISMA] Ask your patron to lend the tadpole some diabolic might. (DC 18)
  • [GREAT OLD ONE] [CHARISMA] Entreat your patron - ask it to lend the tadpole eldritch power. (DC 18)
  • [BARD] [CHARISMA] Harmonise with the tadpole's magic. Amplify it. (DC 18)
  • [PALADIN] [CHARISMA] Share your oathbound magics with the tadpole. (DC 18)
  • [SORCERER] [CHARISMA] Follow the strange magic to its source. (DC 18)
  • [BARBARIAN] [CONSTITUTION] LET THE TADPOLE FEED ON YOUR RAGE. MAKE IT STRONG. (DC 18 Advantage Icon.png)

Warning: If speaking to Stornugoss Ghustil Stornugoss and then killing her, then the party will be unable to interact with the zaith'isk. To use the machine the party must either interact with it before speaking with her or leave her alive until after using it, if speaking with her.

Outcome

The failed saving throws will, respectively, give -2 to Intelligence Intelligence, Wisdom Wisdom, and Constitution Constitution. Consuming a Mind Flayer Parasite Specimen with the affected character, either through the inventory or by unlocking an Illithid Power, will get rid of these debuffs. One specimen will get rid of all three debuffs; multiple are not needed.

If succeeding the DC 30 Arcana check in stage three, or succeeding all three saving throws, the parasite will strengthen and give the Awakened Awakened buff, which allows using all Illithid powers as a bonus action instead of a regular action.

Regardless of whether succeeding or failing, the zaith'isk will be destroyed by the Dream Visitor, who may exclaim, "Enough!".

If passing a DC 15 Deception check (or a DC 15 Performance check if the player character was in the machine) Ghustil Stornugoss will let the party leave. Otherwise, she will fetch assistants, locking the door ( DC 10 Sleight of Hand check) behind her. After some time passes, some Githyanki will barge in and try to kill the party. This will not cause the other characters in the creche to turn hostile, and it's possible to safely teleport to the nearby Sigil to avoid the fight.

Special interactions with Lae'zel

Lae'zel in the zaith'isk, eyes glowing and in agony.
The Zaith'isk in use.

If Lae'zel Lae'zel is an active party member, the player character will gain Lae'zel approves +5 and she will insist on using the machine first. The party can opt to demand to go first by selecting Stand back. I'm going first, but Lae'zel will object. The party can convince her using an ability check:

  • [GITHYANKI] [PERSUASION] I have ably commanded this party. I will be cleansed first. (DC 10) (roll removed if high enough approval)
  • [PERSUASION] You would still be hunting for this place without my guidance. I will be cured first. (DC 10) (roll removed if high enough approval)
  • [BARBARIAN] [INVESTIGATION] ROAR! (DC 10 Advantage Icon.png)

Selecting the following option and sticking to it results in Lae'zel turning hostile against the party along with the Ghustil:

  • Make way, Lae'zel. I am purging myself of this damned parasite.

If Lae'zel is the one in the machine, the party will gain Lae'zel approves +10 and the saving throws happen automatically without player input. Lae'zel will often fail some of them due to usually having relatively low Intelligence and Wisdom scores, and there being no way to add bonuses. Regardless, the player character will gain Lae'zel approves +1.

If Lae'zel is convinced to leave the machine at any stage, be it by trickery or persuasion, the player character will gain Astarion approves +1 Lae'zel approves +1 Shadowheart approves +1 Wyll approves +1 Karlach approves +1.

Stage one

If the party member passes a passive DC 14 Perception check check, they will realize the machine will not survive the procedure unscathed. The party member will feel Lae'zel's mind ripping and rupturing and can persuade Lae'zel to jump out of the machine as soon as the procedure starts with a persuasion check:

  • [PERSUASION] Get out of there, Lae'zel. You won't survive this anguish. (DC 30)
  • [WISDOM] Call on your parasite. Show Lae'zel what she stands to lose. (DC 30) (if passive DC 14 Perception check passed)
  • [GITHYANKI] [HISTORY] Extract yourself. Mother Gith would not wish you to suffer. (DC 30)

Alternatively, the party member can let the procedure continue, however this will give her the passive Weakened Intelligence Weakened Intelligence:

  • Endure Lae'zel. The cure is worth the torment. Lae'zel approves +1
  • [GITHYANKI] Brace your mind, Lae'zel.Vlaakith tavki na'zin. Vlaakith tavki na'zin... Lae'zel approves +1
  • Wait and watch.

Stage two

The party member will see a vision of past deceased githyanki and can try to convince Lae'zel to stop:

  • [WISDOM] Seek answers within the zaith'isk. What is this vision? (DC 21)
    • [PERSUASION] I've seen the truth Lae'zel. This device doesn't cure - it kills. (DC 21)
  • [GITHYANKI] [DECEPTION] Listen to me. I see your flesh pulsing. The zaith'isk will make you ghaik! (DC 30)
  • [DECEPTION] You must listen! The device is changing you. You are becoming illithid. (DC 30)

Otherwise, they can do nothing or urge her to continue which will give her the passive Weakened Wisdom Weakened Wisdom:

  • Keep focused, Lae'zel. The cure is close. Lae'zel approves +1
  • [GITHYANKI] Cry our queen's command. Lash'a'kla! Lae'zel approves +1
  • Wait and watch.

Stage three

If Lae'zel is still in the machine, it's possible to persuade her to leave again.. This difficulty will either be 21 or 30, depending on the previous choices. Attempting to deceive her remains a DC 30 Deception check.

  • [CONSTITUTION] Pursue the visions you saw. See where they lead. (DC 21) (if visions weren't pursued in stage two)
  • [PERSUASION] I have seen the truth, Lae'zel. You will be killed, not cured! (DC 21) (if Perception check passed in stage two or the Constitution check)
  • [DECEPTION] Your tadpole is changing, growing. You have to resist the machine! (DC 30) (if Deception not tried yet)
  • [WISDOM] Focus your mind. Try to overload the device. (DC 30)

Failing the check, or allowing her to continue will give Lae'zel the passive Weakened Constitution Weakened Constitution:

  • [GITHYANKI] Abide the pain, Lae'zel. It is Vlaakith's will! Lae'zel approves +1
  • Embrace the pain, Lae'zel. Be pure. Lae'zel approves +1
  • Wait and watch.

Alternatively, the party member can try to take control of the zaith'isk and absorb its power to gain the Awakened Awakened passive themselves:

  • [ARCANA] Draw on the zaith'isk's power, take it as your own. (DC 30)

External links