Ad placeholder
Mask of Terror (Overgrown Tunnel): Difference between revisions
Jump to navigation
Jump to search
m (→Involvement: Changed "Mask of Vengeance" to "Mask of Terror" (since that's who this page is about; likely a copy-paste error)) |
(→Involvement: fixed minor typo) |
||
Line 35: | Line 35: | ||
Like the other [[:Category:Hag_Victims|Masks]], the Mask of Terror is initially hostile by virtue of wearing a {{SmRarityItem|Whispering Mask}}, placing him under the {{cond|Charmed|charming}} effect of {{SAI|Part of the Flock}}. | Like the other [[:Category:Hag_Victims|Masks]], the Mask of Terror is initially hostile by virtue of wearing a {{SmRarityItem|Whispering Mask}}, placing him under the {{cond|Charmed|charming}} effect of {{SAI|Part of the Flock}}. | ||
If the party manages to encounter him after Ethel is dead, he will no longer be hostile, but | If the party manages to encounter him after Ethel is dead, he will no longer be hostile, but his sanity will no longer be intact. He will still be hostile if Ethel has been defeated but the party accepted the offer of {{SmRarityItem|Auntie Ethel's Hair|Hag's Hair}} and let Ethel escape. | ||
== Combat== | == Combat== |
Latest revision as of 16:32, 18 November 2024
The Mask of Terror is a human member of Auntie Ethel's flock. He is encountered in the Overgrown Tunnel inside the Riverside Teahouse / Gnarled Teahouse in Act One.
Involvement[edit | edit source]
Like the other Masks, the Mask of Terror is initially hostile by virtue of wearing a Whispering Mask, placing him under the effect of .
If the party manages to encounter him after Ethel is dead, he will no longer be hostile, but his sanity will no longer be intact. He will still be hostile if Ethel has been defeated but the party accepted the offer of Hag's Hair and let Ethel escape.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
Mask of Terror must succeed a DC 17 Wisdom saving throw at the start of each of his turns or become affected by . If he succeeds the throw, he will pass the turn without harming the party.