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| passives = Great Weapon Master: All In, Great Weapon Master: Bonus Attack, Extra Attack, Great Weapon Fighting, Opportunity Attack | | passives = Great Weapon Master: All In, Great Weapon Master: Bonus Attack, Extra Attack, Great Weapon Fighting, Opportunity Attack | ||
| athletics = 4 | |||
| acrobatics = 2 | |||
| perception = 0 | |||
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'''Watchman Goodge''' is a member of [[City Watch|The Watch]] in the [[Upper City]] in [[Act Three]]. He attempts to flee [[High Hall|High Hall's]] courtyard after it has been overrun by forces belonging to the [[Absolute]]. | '''Watchman Goodge''' is a member of [[City Watch|The Watch]] in the [[Upper City]] in [[Act Three]]. He attempts to flee [[High Hall|High Hall's]] courtyard after it has been overrun by forces belonging to the [[Absolute]]. |
Latest revision as of 07:14, 11 November 2024
Involvement[edit | edit source]
During the initial battle for High Hall, a large force of infiltrated Absolutist cultists coming from the Upper City Sewers destroyed and routed the City Watch away from the keep, forcing what's left of the Watch to flee.[1] Faced with severe casualties, the last remaining remnants of the Watch are composed of Goodge, Ebber, Fry, Gyordi, Matthew, and Preyn. A Mind Flayer vaporizes Matthew and Preyn as the Watchmen try to flee from the High Hall, before being confronted with the party. Goodge will yell Matthew's name in shock as the latter dies.
Goodge and the remaining Watchmen led by Gyordi will be frightened of the party, if a Mind Flayer (be it the avatar, Karlach, The Emperor, or Orpheus) is present. Passing a passive DC 20 Insight check is essential to get the option to have the remaining Watchmen fight at the party's side. A Mind Flayer player avatar can convince them to partake in the ensuing battle as allies with a DC 18 Persuasion, Intimidation or Strength check. A non-Mind Flayer would need to pass a DC 20 Persuasion, Intimidation, Deception, or Strength check to convince them.
If the party's Mind Flayer is too far away and dialogue starts with the Watchmen oblivious to it, every class except Wizard will also get a special DC 20 dialogue based on either Arcana, Insight, Persuasion, Intimidation, Deception check to convince them, or two generic DC 20 Wisdom and Persuasion checks.
Successfully passing any of these checks will have Gyordi rally the rest of the Watchmen, and encourage them to fight with the party during the courtyard battle.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
Notable loot[edit | edit source]
Notes[edit | edit source]
- Goodge and the rest of the named Watchmen have identical stats to the Watcher Guardians that can be summoned through the action .
- Goodge and the rest of the named Watchmen's armour is similar in appearance to the Breastplate +1 dyed in blue, brown, and black colours, rather than the plate armour specifically designed and seen on the rest of The Watch.
- Goodge also wears the Blackplume Helm.
References[edit | edit source]
- ↑ Lewis Morell's dialogue.