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Ghik'lir: Difference between revisions

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m (Added combat-relevant skills to infobox)
 
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| dex save prof = y
| dex save prof = y
| passives = Advanced Unarmoured Movement, Deflect Missiles (passive feature), Evasion, Extra Attack, Ki-Empowered Strikes, Martial Arts: Bonus Unarmed Strike, Martial Arts: Dextrous Attacks, Martial Arts: Deft Strikes, Opportunity Attack, Psionic Empowerment, Slow Fall, Stillness of Mind (passive feature), Unarmoured Defence (Monk), Unarmoured Movement
| passives = Advanced Unarmoured Movement, Deflect Missiles (passive feature), Evasion, Extra Attack, Ki-Empowered Strikes, Martial Arts: Bonus Unarmed Strike, Martial Arts: Dextrous Attacks, Martial Arts: Deft Strikes, Opportunity Attack, Psionic Empowerment, Slow Fall, Stillness of Mind (passive feature), Unarmoured Defence (Monk), Unarmoured Movement
| athletics = 2
| acrobatics = 4
| perception = 3
}}
}}
'''High Gish'ra Ghik'lir''' is a [[Gish'ra (melee)|Gish'ra]] encountered at the beginning of [[Act Three]] attacking the party during a long rest. She is part of {{CharLink|Orpheus|Orpheus'}} honour guard, and is fighting to free him.
'''High Gish'ra Ghik'lir''' is a [[Gish'ra (melee)|Gish'ra]] encountered at the beginning of [[Act Three]] attacking the party during a long rest. She is part of {{CharLink|Orpheus|Orpheus'}} honour guard, and is fighting to free him.

Latest revision as of 07:11, 11 November 2024

High Gish'ra Ghik'lir is a Gish'ra encountered at the beginning of Act Three attacking the party during a long rest. She is part of Orpheus Orpheus' honour guard, and is fighting to free him.

Involvement[edit | edit source]

During a long rest at the end of Act Two, the party is suddenly woken to an attack by various githyanki monks. Ghik'lir is party of the first wave of githyanki alongside Hr'ack'la Hr'ack'la and Nyk Nyk.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Unarmed Strike Monk.webp
Unarmed Strike Unarmed Strike ()

Swiftly strike an enemy as a bonus action.

 Melee: 1.5 m / 5  ft
Step of the Wind Dash.webp
Step of the Wind: Dash Step of the Wind: Dash ()
Double your movement speed. Jump no longer requires a Bonus action.
 Range: Self
Flurry of Blows Topple.webp
Flurry of Blows: Topple Flurry of Blows: Topple ()
+

Punch twice in quick succession and potentially knock the target Prone Prone.

DEX Save
 Melee: 1.5 m / 5  ft

Allies[edit | edit source]