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Echo of Illasera: Difference between revisions

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| int save prof = yes
| int save prof = yes
| wis save prof = yes
| wis save prof = yes
| athletics = 3
| acrobatics = 2
| perception = 2
| resistances = Bludgeoning Resistance nm, Piercing Resistance nm, Slashing Resistance nm, Acid Resistance full, Cold Resistance full, Fire Resistance full, Lightning Resistance full, Thunder Resistance full, Necrotic Immune, Poison Immune
| resistances = Bludgeoning Resistance nm, Piercing Resistance nm, Slashing Resistance nm, Acid Resistance full, Cold Resistance full, Fire Resistance full, Lightning Resistance full, Thunder Resistance full, Necrotic Immune, Poison Immune



Revision as of 06:55, 11 November 2024

Echo of Illasera is a ghost of an elven Bhaalspawn. She was one of the members of the Five during the Bhaalspawn crisis and was the first of them to have been defeated by Gorion's Ward.

Portrait Echo of Illasera.png
I am Illasera the Quick. Child of Bhaal. Slayer of his idle children. Cut down before my time.

Overview

Backstory

In life, Illasera was once a Bhaalspawn and a member of the Five which was an alliance between five powerful Bhaalspawns formed by Amelyssan, Bhaal's high priestess, that sought to slaughter their siblings in exchange for power. Illasera was tasked to kill the famous Bhaalspawn known as Gorion's Ward and ambushed them and their party at the Grove of the Ancients. The two fought, but Gorion's Ward ultimately defeated Illasera, making her the first of the Five to have been slain.

When Bhaal was resurrected a century after Illasera's death, he brought her back as an Echo to serve in the Murder Tribunal along with Abazigal, Sendai and Amelyssan.

Involvement

Illasera is first encountered in the Murder Tribunal, where she accompanies Sarevok. If the party refuses to become an Unholy Assassin or performs any hostile actions she will become hostile. If the party instead completes Impress the Murder Tribunal and becomes an Unholy Assassin of Bhaal, she can be questioned to learn more about her history.

Combat

Attacks and abilities

Echo of Illasera can cast spells using up to Level 6 Spell Slots.

Haste.webp
Haste Haste ()
Target yourself or an ally to become Hastened Hastened. The creature has a +2 bonus to Armour Class Armour Class, Advantage Icon.png Advantage on Dexterity Saving throws, its Movement Speed is doubled, and can take one additional Action per turn.
 Range: 9 m / 30 ft
Counterspell.webp
Counterspell Counterspell ()

Try to stop a spell being cast.

If it is higher level than the spell slot you used to Counterspell, you must make a check using your spellcasting ability[See Notes] to prevent it. The check's difficulty is equal to 10 plus the level of the spell you are trying to counter.

Fly.webp
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft

After Sarevok dies and Retributive Justice Retributive Justice is gained:

Guiding Bolt.webp
Guiding Bolt Guiding Bolt ()
D6 Radiant.png 4d6 (4~24) Damage TypesRadiant

The next attack roll against this target has Advantage Icon.png Advantage.

 Range: 18 m / 60 ft
Spirit Guardians.webp
Spirit Guardians Spirit Guardians ()

Call forth spirits to protect you.

Nearby enemies take 3d8Damage TypesRadiant or 3d8Damage TypesNecrotic damage per turn, and their Movement Speed is halved.

WIS Save
 Range: Self
AoE: 3 m / 10 ft (Radius)

Related Quests

Gallery

External links

Illasera on the Forgotten Realms Wiki