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Chapel Entrance: Difference between revisions
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The Chapel Entrance offers two ways to enter the [[Bedchamber]] below. | The Chapel Entrance offers two ways to enter the [[Bedchamber]] below. | ||
* An '''Ornate Door''' reached by heading down the steps of the Chapel Entrance. This door is locked and cannot be destroyed. It can be [[Sleight of Hand|Lockpicked]]. Alternatively, if you interact with the door, the guard inside, [[Andorn]], will speak with you. He can be [[Persuasion|Persuaded]] or [[Intimidation|Intimidated]] to open the door. | * An '''Ornate Door''' reached by heading down the steps of the Chapel Entrance. This door is locked and cannot be destroyed. It can be [[Sleight of Hand|Lockpicked]]. Alternatively, if you interact with the door, the guard inside, [[Andorn]], will speak with you. He can be [[Persuasion|Persuaded]] or [[Intimidation|Intimidated]] to open the door. | ||
* There is a coiled rope holding a suspended '''Foundation Block''' above a cracked tile. If the coiled rope is damaged and destroyed by an attack, the foundation block will fall, dealing {{DamageText|50|Physical}} damage to creatures below it and crashing through the floor into the [[Bedchamber]] below. This hole can be [[Jump| | * There is a coiled rope holding a suspended '''Foundation Block''' above a cracked tile. If the coiled rope is damaged and destroyed by an attack, the foundation block will fall, dealing {{DamageText|50|Physical}} damage to creatures below it and crashing through the floor into the [[Bedchamber]] below. This hole can be [[Jump (Bonus Action)|Jump]]ed through. | ||
===Getting to the Dank Crypt=== | ===Getting to the Dank Crypt=== | ||
* Around the east cliffside of the Chapel Entrance, at the end of the path, is a locked trapdoor. It can be picked but has a high difficulty. This trapdoor leads to the [[Dank Crypt]]. | * Around the east cliffside of the Chapel Entrance, at the end of the path, is a locked trapdoor. It can be picked but has a high difficulty. This trapdoor leads to the [[Dank Crypt]]. |
Revision as of 05:30, 5 August 2023
Chapel Entrance is a Location within the Wilderness in Chapter One. It is part of the Overgrown Ruins dungeon. This area contains multiple ways to reach the Bedchamber sub-area of the Overgrown Ruins.
The Chapel Entrance is located on the cliff north of the Ravaged Beach.
Related Quests
Related Locations
Notable NPCs
A group of looters are trying to gain entrance into the Overgrown Ruins. While the rest of them are below in the Bedchamber, some remain above-ground at the Chapel Entrance.
Other Information
Getting to the Bedchamber
The Chapel Entrance offers two ways to enter the Bedchamber below.
- An Ornate Door reached by heading down the steps of the Chapel Entrance. This door is locked and cannot be destroyed. It can be Lockpicked. Alternatively, if you interact with the door, the guard inside, Andorn, will speak with you. He can be Persuaded or Intimidated to open the door.
- There is a coiled rope holding a suspended Foundation Block above a cracked tile. If the coiled rope is damaged and destroyed by an attack, the foundation block will fall, dealing 50Physical damage to creatures below it and crashing through the floor into the Bedchamber below. This hole can be Jumped through.
Getting to the Dank Crypt
- Around the east cliffside of the Chapel Entrance, at the end of the path, is a locked trapdoor. It can be picked but has a high difficulty. This trapdoor leads to the Dank Crypt.
Treasure
- Around the east cliffside of the Chapel Entrance at X: 302 Y: 338 is a buried chest.