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Hellrider Paladin: Difference between revisions
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HiddenDragon (talk | contribs) (Has the aura version of Aura of Protection/Courage/Devotion) |
HiddenDragon (talk | contribs) (Added extra to saving throws from aura of protection) |
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| wis save prof = yes | | wis save prof = yes | ||
| cha save prof = yes | | cha save prof = yes | ||
| str save extra = +3 | |||
| dex save extra = +3 | |||
| con save extra = +3 | |||
| int save extra = +3 | |||
| wis save extra = +3 | |||
| cha save extra = +3 | |||
| resistances = Fire resistant full | | resistances = Fire resistant full | ||
| conditions = Aura of Protection (Aura), Aura of Courage (Aura), Aura of Devotion (Aura) | | conditions = Aura of Protection (Aura), Aura of Courage (Aura), Aura of Devotion (Aura) |
Revision as of 03:40, 22 September 2024
Hellrider Paladin is a summonable ally during Confront the Elder Brain if Zevlor survives Act One and Act Two.
Combat
Attacks and Abilities
Notes
- Summonable as an ally through Tiefling Refugees in Act One and saves Zevlor from Mind Flayer Colony in Act Two. variant if the player sides with