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Adept of the Absolute: Difference between revisions

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* {{CharLink|Ghulen|Adept Ghulen}}
* {{CharLink|Ghulen|Adept Ghulen}}
* {{CharLink|Keris|Adept Keris}}
* {{CharLink|Keris|Adept Keris}}
* {{CharLink|Merim|Adept Merim}}
* {{CharLink|Mola|Adept Mola}}
* {{CharLink|Mola|Adept Mola}}
* {{CharLink|Nola|Adept Nola}}
* {{CharLink|Nola|Adept Nola}}
* {{CharLink|Merim|Adept Merim}}


==Notes==
==Notes==

Revision as of 03:20, 9 September 2024

Adepts are a class-like archetype of NPC's found among followers of the Absolute.

Overview

Apart from racial differences, each adept has identical statistics, abilities, and features. Adepts of the Absolute appear primarily in Act Two in the halls of Moonrise Towers. Generic adepts additionally appear during the Act Three fight at The High Hall.

Combat

Attacks and abilities

Adepts are full spellcasters broadly similar to Clerics. They can upcast spells and have the following spell slots at their disposal:

1 Level 4 Spell Slots.png3 Level 3 Spell Slots.png3 Level 2 Spell Slots.png4 Level 1 Spell Slots.png

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Quarterstaff
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Sacred Flame.webp
Sacred Flame Sacred Flame ()
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft
Guiding Bolt.webp
Guiding Bolt Guiding Bolt ()
D6 Radiant.png 4d6 (4~24) Damage TypesRadiant

The next attack roll against this target has Advantage Icon.png Advantage.

 Range: 18 m / 60 ft
Hunger of Hadar.webp
Hunger of Hadar Hunger of Hadar ()
D6 Cold.png 2d6 (2~12) Damage TypesCold
+
D6 Acid.png 2d6 (2~12) Damage TypesAcid

Creatures within this black sphere are Blinded Blinded and take damage at the end of their turn and the start of their turn.

Creatures starting their turn in the area take 2d6Damage TypesCold damage. Creatures ending their turn in the area possibly take 2d6Damage TypesAcid damage.

The area is Difficult Terrain Difficult Terrain.

DEX Save
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Death Ward.webp
Death Ward Death Ward ()
Protect a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.
 Melee: 1.5 m / 5  ft
Guardian of Faith spell.webp
Guardian of Faith Guardian of Faith ()
Call forth a divine guardian that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of Hit Points.
 Range: 9 m / 30 ft

Loot

Known adepts of the Absolute

Notes

  • Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.