User:Chutiste: Difference between revisions

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== Chutiste's top tips ==
== Chutiste's top tips ==
* Relax. You don’t need to find everything on this playthrough.  
* Relax. You don’t need to find everything on this playthrough.
** Custom difficulty lets you hide failed perception roll notifications, which helps me with this.
** You want to have several playsthrough
** Custom difficulty lets you hide failed perception roll notifications, which helps me with FOMO.
* Larian is bigger on choices than on consequences, often dialogue choices have the same in game effect
* Larian is bigger on choices than on consequences, often dialogue choices have the same in game effect
** Let the dice decide. Save the buffs and rerolls for the genuinely important points, once you know what those are
** Let the dice decide. Save the buffs and rerolls for the genuinely important points, once you know what those are
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** But a [[Rogue]]'s Sneak Attack still requires a [[Finesse]] weapon
** But a [[Rogue]]'s Sneak Attack still requires a [[Finesse]] weapon
* 12 monoclass is viable and fun too. Says me who has never done that.
* 12 monoclass is viable and fun too. Says me who has never done that.


== Useful one level dips ==
== Useful one level dips ==

Revision as of 09:48, 24 August 2024

So glad that this resource exists! Updating and improving as I go on my first playsthrough.

My top games by hours played: BG3, RDR2, SC2

Chutiste's top tips

  • Relax. You don’t need to find everything on this playthrough.
    • You want to have several playsthrough
    • Custom difficulty lets you hide failed perception roll notifications, which helps me with FOMO.
  • Larian is bigger on choices than on consequences, often dialogue choices have the same in game effect
    • Let the dice decide. Save the buffs and rerolls for the genuinely important points, once you know what those are
  • Choosing to play an Origin character lets you experience their story. Particularly good for the Companions that you never take with you.
    • Also, swapping out characters apparently gets you different banter for each pair
  • Hirelings can be turned into bartering experts. Respec for High Charisma, High Strength, and Persuasion Expertise. Leave them at Level 1.
    • I always use Maddie for this, for Human carrying capacity
  • A one level dip in Monk lets you dump Strength and focus on Dexterity
    • Monk Weapons include pretty much everything you're proficient in except the strictly Two-Handed weapons
    • But a Rogue's Sneak Attack still requires a Finesse weapon
  • 12 monoclass is viable and fun too. Says me who has never done that.

Useful one level dips

  • Barbarian gets you rage and unarmoured option
  • Bard gets inspiration and musical proficiency
  • War Cleric gives 3 bonus attacks per long rest, and heavy armour and spells too
    • May need to respec at 6 to put Cleric last after getting Extra Attack [1]
  • Fighter gives a Fighting Style, and martial equipment proficiencies
  • Monk makes most weapons scale by Dexterity, and gives a bonus 1d4 unarmed attack (roughly analogous to offhand for dual wielders)
  • Ranger gets Natural Explorer and Favoured Enemy, with the potential for Heavy Armour
  • Rogue gets 1d6 Sneak Attack and an expertise
  • Warlock gets you Eldritch Blast which scales by character level
  • Wizard lets you scribe scrolls into your spellbook
    • Can only prepare Intelligence Modifier + 1 of those spells, all of which use Int as their Spellcasting Ability
    • Relies on levels in another Spellcasting class to have spell slots and the ability to scribe higher level spells

Remember that your Spellcasting Ability for scrolls and items comes from your most recent Level 1 class

Resources

Locations

Companion Builds

I admire builds that are lore-friendly, doubly so if they don't completely rewrite the ability scores.

My current obsession: User:Chutiste/Offhand Blaster Build Guide


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