User:Chutiste: Difference between revisions
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* Choosing to play an [[Origin]] character lets you experience their story. Particularly good for the [[Companions]] that you never take with you. | * Choosing to play an [[Origin]] character lets you experience their story. Particularly good for the [[Companions]] that you never take with you. | ||
** Also, swapping out characters apparently gets you different banter for each pair | ** Also, swapping out characters apparently gets you different banter for each pair | ||
* Hirelings can be turned into bartering experts. High Charisma, High Strength, Persuasion Expertise. I always use [[Maddala Deadeye|Maddie]] for this | * Hirelings can be turned into bartering experts. Respec for High Charisma, High Strength, and Persuasion Expertise. | ||
** I always use [[Maddala Deadeye|Maddie]] for this, for Human carrying capacity | |||
* A one level dip in Monk lets you dump [[Strength]] and focus on [[Dexterity]] | * A one level dip in Monk lets you dump [[Strength]] and focus on [[Dexterity]] | ||
** Monk Weapons include pretty much everything you're proficient in except the strictly [[Two-Handed]] weapons | ** Monk Weapons include pretty much everything you're proficient in except the strictly [[Two-Handed]] weapons |
Revision as of 14:34, 14 July 2024
So glad that this resource exists! Updating and improving as I go on my first playsthrough.
My top games by hours played: BG3, RDR2, SC2
My top tips:
- Relax. Larian is bigger on choices than on consequences, often dialogue choices have the same in game effect
- Let the dice decide. Save the buffs and rerolls for the genuinely important points, once you know what those are.
- Relax. You don’t need to find everything on this playthrough. Custom difficulty lets you hide failed perception roll notifications, which helps me with this.
- Choosing to play an Origin character lets you experience their story. Particularly good for the Companions that you never take with you.
- Also, swapping out characters apparently gets you different banter for each pair
- Hirelings can be turned into bartering experts. Respec for High Charisma, High Strength, and Persuasion Expertise.
- I always use Maddie for this, for Human carrying capacity
- A one level dip in Monk lets you dump Strength and focus on Dexterity
- Monk Weapons include pretty much everything you're proficient in except the strictly Two-Handed weapons
- But a Rogue's Sneak Attack still requires a Finesse weapon
- 12 monoclass is viable and fun too. Says me who has never done that.
Useful one level dips
- Barbarian gets you rage and unarmoured option
- Bard gets inspiration and musical proficiency
- War Cleric gives 3 bonus attacks per long rest, and heavy armour and spells too
- Fighter gives a fighting style, and equipment proficiencies
- Monk makes most weapons scale by Dexterity, and gives a bonus 1d4 unarmed attack (roughly analogous to offhand for dual wielders)
- Ranger gets Natural Explorer and Favoured Enemy, with the potential for Heavy Armour
- Rogue gets 1d6 Sneak Attack and an expertise
- Warlock gets you Eldritch Blast which scales by character level
- The Great Old One potentially frightens on a Critical Hit
- The Fiend gives a source of temporary HP
Remember that your Spellcasting Ability for scrolls (and items?) comes from your most recent Level 1 class