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Acolyte of the Absolute: Difference between revisions

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* {{MdRarityItem|Leather Armour}}
* {{MdRarityItem|Leather Armour}}
* {{MdRarityItem|Light Crossbow}}
* {{MdRarityItem|Light Crossbow}}
== Known acolytes of the Absolute ==
* {{CharLink|Belub|Acolyte Belub}}
* {{CharLink|Daine|Acolyte Daine}}
* {{CharLink|Kimmeral|Acolyte Kimmeral}}
* {{CharLink|Marls|Acolyte Marls}}


==Notes==
==Notes==

Revision as of 23:15, 9 July 2024

Acolyte of the Absolute is an archetype of enemy that serves The Absolute, based off of a Cleric.

They can be encountered in Moonrise Towers.

Combat

Attacks and abilities

Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Light Crossbow
Normal weapon damage
Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Piercing Shot.webp
Piercing Shot Piercing Shot ()   –  Light Crossbow
Normal weapon damage

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Sacred Flame.webp
Sacred Flame Sacred Flame ()
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant
Engulf a target in a flame-like radiance.
DEX Save
 Range: 18 m / 60 ft
Cure Wounds.webp
Cure Wounds Cure Wounds ()
Heal a creature you can touch.
 Melee: 1.5 m / 5  ft
Bless.webp
Bless Bless ()
Bless up to 3 creatures. They gain a D4 Slashing.png +1d4 bonus to Attack rolls and Saving throws.
 Range: 9 m / 30 ft

Loot

Known acolytes of the Absolute

Notes

  • Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.