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For'reth: Difference between revisions

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(Fixed formatting and added portrait)
(Moved model to gallery below)
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{{Infobox creature
{{Infobox creature
| name = Gish For'reth
| name = Gish For'reth
| image = <gallery>
| image = Portrait For'reth.png
For'reth mountain pass model.png|In-game
Portrait For'reth.png|Portrait
</gallery>
| size = Medium
| size = Medium
| type = [[Humanoid]]
| type = [[Humanoid]]
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*Grants 75 experience when killed.
*Grants 75 experience when killed.
== Gallery ==
<gallery heights="250px">
For'reth mountain pass model.png|Model
</gallery>


==See also==
==See also==

Revision as of 18:13, 29 June 2024

Gish For'reth is a Githyanki who can be found at the Mountain Pass during Act One.

Involvement

A gish specializing in psionics, he is the primary spellcaster of the squad that searches the Wilderness in search of a powerful weapon.

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Githyanki Longsword
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Misty Step.webp
Misty Step Misty Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Shocking Grasp.webp
Shocking Grasp Shocking Grasp ()
D8 Lightning.png 1d8 (1~8) Damage TypesLightning

The target cannot use Reactions. This spell has Advantage Icon.png Advantage on creatures with metal Armour.

 Melee: 1.5 m / 5  ft
Ray of Frost.webp
Ray of Frost Ray of Frost ()
D8 Cold.png 1d8 (1~8) Damage TypesCold

Reduces the target's Movement Speed by 3 m / 10 ft.

 Range: 18 m / 60 ft
Burning Hands.webp
Burning Hands Burning Hands ()
D6 Fire.png 3d6 (3~18) Damage TypesFire

Each flammable target is hit with 3d6Damage TypesFire damage.

DEX Save
 Range: Self
AoE: 5 m / 17 ft (Cone)
Blindness.webp
Blindness Blindness ()
Limit a foe's sight range. It is easier to hit, and the creature will miss more often. Attack rolls against it have Advantage Icon.png Advantage and the foe attacks with Disadvantage Icon.png Disadvantage.
CON Save
 Range: 18 m / 60 ft
Hold Person.webp
Hold Person Hold Person ()
Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within  Range: 3 m / 10 ft are always Critical Hits. At the end of each turn, the affected creature can make a Wisdom Saving throw to end this condition.
WIS Save
 Range: 18 m / 60 ft

Notes

  • Grants 75 experience when killed.

Gallery

See also