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Mage Armour: Difference between revisions

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(Edited the summary to clarify that the spell does not apply to the spellcaster only)
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| condition = Mage Armour
| condition = Mage Armour
| condition duration = Until Long Rest
| condition duration = Until Long Rest
| notes =
| notes = * Also granted to {{Class|Warlock}}s who choose the [[Eldritch Invocation]] {{SAI|Armour of Shadows}} at level 2+. This version of the spell can only target self, and doesn't expend [[Spells#Spell Slots|Spell Slots]].
* Also granted to {{Class|Warlock}}s who choose the [[Eldritch Invocation]] {{SAI|Armour of Shadows}} at level 2+. This version of the spell can only target self, and doesn't expend [[Spells#Spell Slots|Spell Slots]].
* You can cast this spell on all party members then dismiss the caster from the party and this buff will persist.
* You can cast this spell on all party members then dismiss the caster from the party and this buff will persist.
** If cast by a {{Class|Wizard}}, this spell must remain [[Spells#Prepared Spells|Prepared]] by the party member who cast it; removing Mage Armour from the caster's Prepared Spells list will immediately remove the buff from all party members whom the caster applied it to. If applied by ''using'' (not scribing) a [[Scroll_of_Mage_Armour|scroll]], the caster does not need to keep this spell Prepared to maintain the buff.
** If cast by a {{Class|Wizard}}, this spell must remain [[Spells#Prepared Spells|Prepared]] by the party member who cast it; removing Mage Armour from the caster's Prepared Spells list will immediately remove the buff from all party members whom the caster applied it to. If applied by ''using'' (not scribing) a [[Scroll_of_Mage_Armour|scroll]], the caster does not need to keep this spell Prepared to maintain the buff.
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**This effect only works on forms with a base {{Armour Class}} of less than 13.
**This effect only works on forms with a base {{Armour Class}} of less than 13.
*Mage Armour does not count as wearing armour for things like {{SAI|Unarmoured Movement}}, {{Pass|Become the Bulwark|item=Bracers of Defence}} and {{SAI|Defence}}.
*Mage Armour does not count as wearing armour for things like {{SAI|Unarmoured Movement}}, {{Pass|Become the Bulwark|item=Bracers of Defence}} and {{SAI|Defence}}.
 
* The incantation for Mage Armour is ''mactē virtutē'', Latin for "with great virtue".
* The incantation for Mage Armour is '''Mactē Virtutē''', the Latin command "honour with virtue!"
| granted by items = Moon Devotion Robe
| granted by items = Moon Devotion Robe
}}
}}

Revision as of 16:02, 26 June 2024

Mage Armour.webp

Mage Armour is a level 1 abjuration spell. This spell allows spellcasters to surround an unarmoured creature (including themselves if they're unarmoured) with magical protection.

Description

Surround an unarmoured creature in a protective magical force. Its Armour Class Armour Class increases to 13 + its Dexterity modifier.

Prerequisite: The target can't be wearing Armour.

Properties

Cost
Action + Level 1 Spell Slot
Details
 Melee: 1.5 m / 5  ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Mage Armour

Mage Armour Mage Armour

Duration: Until Long rest

How to learn

Classes:

Feats:

Granted by the following items:

Notes

  • Also granted to Warlock Warlocks who choose the Eldritch Invocation Armour of Shadows Armour of Shadows at level 2+. This version of the spell can only target self, and doesn't expend Spell Slots.
  • You can cast this spell on all party members then dismiss the caster from the party and this buff will persist.
    • If cast by a Wizard Wizard, this spell must remain Prepared by the party member who cast it; removing Mage Armour from the caster's Prepared Spells list will immediately remove the buff from all party members whom the caster applied it to. If applied by using (not scribing) a scroll, the caster does not need to keep this spell Prepared to maintain the buff.
  • If a party member who has Mage Armour equips a piece of Armour, the buff will be removed. Mage Armour will not be reapplied when unequipping that Armour; it will need to be cast on them once more.


External Links