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| '''[[Shadowed Battlefield]]''' | | '''[[Shadowed Battlefield]]''' |
| * Convince [[Gronag the warrior]] to look for the bone in the shadows | | ''If entering the Shadow-Cursed Lands from the [[Rosymorn Monastery Trail]]:'' |
| | * Order [[Warrior Gronag]] to fetch the bone, after he makes the same with the hyena. |
| | <!--* Traversing [[Shadow-Cursed Lands]] with the convoy, protect them and maintain your cover as a True Soul {{Approval|Minthara|+1}} |
| | ** After defeating Harpers, convince the drider through [[Deception]] to give you the lantern {{Approval|Minthara|+1}} |
| | ** Then use [[Deception]] again, and convince the drider to walk away into the shadows--> |
| *Convince the drider to give up the moon lantern. {{Approval|Minthara|+1}} | | *Convince the drider to give up the moon lantern. {{Approval|Minthara|+1}} |
| *After being persuaded to give you the moon lantern, Convince a drider patrol to leave without protection from the curse. {{Approval|Minthara|+1}} | | *After being persuaded to give you the moon lantern, Convince a drider patrol to leave without protection from the curse. {{Approval|Minthara|+1}} |
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| '''At [[The Waning Moon]]''' | | '''At [[The Waning Moon]]''' |
| * Refuse to drink with [[Thisobald Thorm]]. | | * Refuse to drink with [[Thisobald Thorm]]. |
| <!--* Safely drink with [[Thisobald Thorm]] (rolling [[Saving Throw]], either general or class-based) up to three times total {{Approval|Shadowheart|+1}}''(each time)'' | | <!--* Safely drink with [[Thisobald Thorm]] (rolling [[Saving Throw]], either general or class-based) up to three times total {{Approval|Minthara|+1}}''(each time)'' |
| ** OR successfully imitate drinking (rolling [[Sleight of Hand]]) {{Approval|Shadowheart|+1}} ''(gains approval only in first round)'' | | ** OR successfully imitate drinking (rolling [[Sleight of Hand]]) {{Approval|Minthara|+1}} ''(gains approval only in first round)'' |
| * Successfully entertain the brewer with your stories (through [[Performance]] roll), up to two times {{Approval|Shadowheart|+1}} ''(each time)'' . | | * Successfully entertain the brewer with your stories (through [[Performance]] roll), up to two times {{Approval|Minthara|+1}} ''(each time)'' . |
| ▶ '''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.'' | | ▶ '''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.'' |
| * By any means make the [[Thisobald Thorm]] drink his 'elixir' three times in a row, thus leading him to burst--> | | * By any means make the [[Thisobald Thorm]] drink his 'elixir' three times in a row, thus leading him to burst--> |
| Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Being a Drow and follower of the Absolute, Minthara has a highly hostile and cruel attitude towards other beings, considering pretty much everyone as inferior. She has a special disdain for those who do not share her beliefs, and as a drow noble, she holds drow characters in high regard.
The actions and choices listed on this page will raise or lower Minthara's Approval.
For more information about the approval system, see Approval.
Greetings
Currently, regardless of their approval rating or relationship status, Minthara greets the player with: [Needs Verification]
- "You wish to consult me?"
If spoken to by someone other than the player character:
- "I do not have time for idle chatter."
Approval
The following story and dialogue choices will cause Minthara to gain approval.
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Shadowed Battlefield
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
- Order Warrior Gronag to fetch the bone, after he makes the same with the hyena.
- Convince the drider to give up the moon lantern. +1
- After being persuaded to give you the moon lantern, Convince a drider patrol to leave without protection from the curse. +1
Last Light Inn
- Refuse to drink the spiked wine when talking to Jaheira inside.
- Talking to the Strange Ox, promise to keep its secret
- When speaking with Marcus, claim you can kidnap Isobel by your self.
- Inform Isobel that Marcus is a true soul.
Reithwin Town
- Avoid meeting Arabella in Act Two until you find her parents. Afterwards, tell her that they will never return +1
In the House of Healing
- Convince Malus Thorm to order his sisters to hone their blades on each other. +1
- Persuade Malus Thorm to operate on himself. +1
- Convince Malus Thorm to take the place of his patient and submit to sisters' curing. +1
- Playing as a Paladin, tell Malus Thorm that you are duty bound to end him.
In the Reithwin Tollhouse
At The Waning Moon
Gauntlet of Shar
- Near the Pedestal of Reckoning, tell Shadowheart you'll help her surmount Shar's trials +1
- Persuade Balthazar to give you the bell to summon Flesh
- Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her. +1
- Persuade Nessa that her 'love' for Yurgir is the result of being magically dosed.
In the Shadowfell:
Mind Flayer Colony
+1
Moonrise Towers
▶ Note: This option requires DC 21 Intimidation check and any of subsequent DC 30 checks first
- When talking to Minthara after killing Ketheric Thorm:
- Say that it suits her. +1
- Tell her that together you make a good team. +10
- Tell her you can hardly wait to reshape the world +5
- Propose to take Orin's place to lead the cult of Absolute +5
- Tell her "I'm with you" when she proposes claiming the Netherstones. +5
- When Minthara asks about the one thing that needs explaining:
- Say that you attacked the Grove to impress her. +3
- Tell her you want to learn more about the tadpole. +10
- Tell her you wanted revenge. +10
- After Minthara gets up from the throne:
- Ask whether she respected Ketheric. +1
- When discussing her joining the cult of the Absolute, tell her Ketheric gave you the welcome you felt you deserved. +1
- Promise she will have her revenge on Orin. +5
- When talking to Jaheira after killing Ketheric Thorm, say that she seems to enjoy herself, then tell you're having the time of your life, too +1
Camp/Conversation
- When discussing her serving the Absolute tell her that losing free will and be forced to kill is horrible. +5
- When talking about the time she invaded Moonrise, say that pride can be a great weakness.
- Tell her "A dangerous upbringing. It made you strong." +1
- When she reaches out to your mind as you approach:
- Let her in exchange to see her thoughts as well. +3
- Tell her you're flattered or that she is rather special, too +3
- If you imagine her as a Lover +10
- OR If you imagine her as any of the others, except for monster, you can follow up with 'I want you too.' +10
- As the Dark Urge, when you confess your yearn to kill:
- When she asks why you confide in her, answer that you trust her. +5
- When she tells you she fear your bloodlust controls you, answer that you enjoy killing, but can control myself. +1
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Rivington
- When Yenna approaches the party for the first time:
- As a Ranger, tell her you can try to track down her mum. +1
- Tell her to Get lost. +1
- Offer to find her a guard. +1
- If you told her something else, then give her either coin or food. +1
- Tell the Strange Ox that "It takes more than a bit of gore to turn my gullet." +1
- Orin's disguises:
- Acknowledge to Fist Rowan that both sides need to learn their lesson by killing them all. +1
- Prod the Dying Stone Lord Thug's wound. +1
- Then make him suffer. +1
- State "Without Hesitation" when asked if you could turn your weapon on a friend by Gyldro Angleiron. +1
- Promise to protect her from Orin. +5
- Telling Nestor that you will take a donation.
- Leaving Scratch with Angry Mar'hyah. +1
- Threaten the guard at the checkpoint. +1
- As Origin Astarion, refuse to help Ulma in the Gur Camp. +1
- Use persuasion to extort the postmaster for extra money after finding his missing letters (and reading the one from him to the Zhentarim).
- Ready yourself to fight when challenged by the Steel Watcher at the South Span Checkpoint +1
Circus of the Last Days
- "Boo" at Dribbles the Clown's performance at the Circus. +1
- Tell Dribbles his joke is corny. +1
- Refuse to get onto the stage. +1
- Get onto Dribbles' stage and say what makes you special:
- Your kindness to everyone. +1
- Your courage. +1
- Your strength. +1
- Prompt her to the stage with the drider joke. +1
- Suggest Astarion to get onto the stage. +1
- Suggest Lae'zel to get onto the stage. +2
- Suggest Minsc get on stage +1, then tell him "Go on, Minsc!" +1
- When passing Zethino's trial, choose answers:
- First question: 'Picking off siblings' +2, OR 'Ulaver wine' +1
- Second question: 'Me' +2, OR 'Gods' +2, OR 'Nobody' +1
- Third question: 'Let herself be captured' +2
Open Hand Temple
- Agree with Brother Bill that if Father Logan had been pickier, he might still be alive. +1
- Refuse to take on the curse of the spirit in the amulet. +1
- Resist the madness when accepting the monk's curse after delivering his amulet.
- Note: choosing to take on the monk's curse results in Minthara losing one point of approval, but regaining three points upon successfully resisting the curse. This ends with a net gain of +2.
Angleiron's Cellar
Wyrm's Crossing
- Accept or reject the Deal with the Gnomes quest from Manip Falcäo +1
- When Naaber pretend to be a dog, tell him "But nobody likes Naaber" +1
- Get into Wyrm's Rock via the gate by either: showing the Admission Pass, getting Investigator Valeria's permission, passing a persuasion check and bribing the guard, or passing certain class-related checks. +1
Wyrm's Rock Fortress
- When confronting Fist Reynash in the Flaming Fist barracks:
- Take his gold or get him to reveal his stash. +1
- Tell him to "Get a grip." +1
- If you wake the guards:
- Persuade Manip Bakshi that another Fist was trying to steal from him. +1
- Tell Manip Bakshi "How embarassing. Isn't it your job to catch criminals?" +2
- Ask Manip Bakshi for a reward. +1
- Convince Arkleia Oloril to trade the equipment of the Flaming Fists with you. +1
- Say that you should not trust the Steel Watchers because they will turn on everyone while talking to Lord Amber's Bodyguard, Lady Durinbold's Attendant and Lord Shattershield's Attendant. +1
- As the Dark Urge, during the inauguration and after Gortash explains how he has met you before, reply, "How dare Orin take my place. I'll make her pay." +1
- As the Dark Urge, during the inauguration and after Gortash explains how he has met you before, reply, "I don't remember a thing, but the plan sounds brilliant!" +1
- Pass the Steel Watcher that confronts you at the coronation. +1
- Tell Ravengard that Gortash is a tyrant after probing his mind to discover Florrick's location. +1
- Refuse twice to give Gortash the Netherstones. +1
Devil's Fee
- After visiting the House of Hope, tell Helsik you don't have the Gauntlets, then intimidate her when she demands the fee she initially proposed. +1
Cazador's Dungeon
- Tell Sebastian you have no intention of freeing the spawn. +1
House of Grief
- Tell Arves you've come to collect interest on his debt. +1
- Kill Viconia after interrogating her, if previously she had been knocked out in the battle. +1
Chromatic Scale
Camp/Conversation
- Let her use the Astral-Touched Tadpole. +5
- Acknowledge that children should earn their keep. +3
- When talking about Menzoberranzan, tell her that her upbringing made her strong. +1
- Ask her why not to take the head of the next urchin. +1
- After revealing your origin as the Dark Urge, tell her that she is also exquisite. +5
- Telling Scratch he's back where he belongs after giving him back to Mar'hyah and then freeing him from his cage and letting him escape back to camp.
- Persuade Lae'zel to kneel to Vlaakith when she appears at your camp.
- When asking her if she has seen anything like the Steel Watchers before, tell her you wish you had such devices of your own. +1
- After purchasing a copy of Baldur's Mouth Gazette from a street vendor, ask her what she would do if she ran the paper. +3
- After defeating Orin:
- Tell her "Our fight isn't over yet. Not until we confront the elder brain." or "Few people could face a Chosen of Bhaal. You did.". +3
- When acknowledging that Orin is dead and Minthara has her vengeance, observe that she sounds disheartened. +1
- Finish the vengeance conversation thread with either "You're nothing like Orin" or "She was cruel, maniacal, sadistic. You could have been sisters." +5
Disapproval
The following story and dialogue choices will cause Minthara to lose approval.
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Last Light Inn
- Agree to help Marcus abduct Isobel.
- Tell Isobel she is going to "meet Ketheric face-to-face" when helping Marcus abduct her.
Shadow-Cursed Lands
Gauntlet of Shar
- Lick the suspicious spider carcass.
Moonrise Towers
- Disagree with Minthara's plans of taking over control of the Absolute.
- When Minthara asks why you chose to kill the tieflings in the Grove:
- Tell her you did it to watch them suffer.
- Tell her you enjoy killing.
- Tell her a violent urge is the cause.
Mind Flayer Colony
- Use the Neural Apparatus to release everyone in the Tadpoling Centre.
Camp/Conversation
- After confessing your urge to kill as the Dark Urge, tell her that you fear that you're similar to a qu'lith quarthan. -1
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.