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Fist of Four Thunders: Difference between revisions
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| save dc = caster | | save dc = caster | ||
| on save = Targets still take half damage. | | on save = Targets still take half damage. | ||
| additional = | | additional = | ||
| higher levels = At level 9, the damage dice increases by one to {{DamageInfo|3d8|Thunder}} | | higher levels = At level 9, the damage dice increases by one to {{DamageInfo|3d8|Thunder}} | ||
| class learns at level 3 = Way of the Four Elements | | class learns at level 3 = Way of the Four Elements | ||
| bugs = For some reason, this spell does not trigger [[Unarmed Strike]]. This is possibly an oversight. | |||
}} | }} | ||
{{MonkNavbox}} | {{MonkNavbox}} |
Revision as of 16:23, 21 June 2024
Fist of Four Thunders is an action that allows a to push creatures and objects away. It is the Monk equivalent of .
Description
Release a wave of thunderous force that pushes away all creatures and objects.
Properties
- Cost:
- Action + 2Ki Points
- Damage:
- 2d8 (2~16) Thunder
- Details:
- AoE: 5 m / 17 ft (Cube)
- CON Save (Spell save DC) (On Save: Targets still take half damage.)
At Higher Levels
At level 9, the damage dice increases by one to 3d8 (3~24) Thunder
How to learn
Classes:
- Class level 3: Way of the Four Elements
Bugs
For some reason, this spell does not trigger Unarmed Strike. This is possibly an oversight.