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Weapon actions: Difference between revisions

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(Added full action note to weapon actions that don't work with extra attack)
(Cost column looks much better centered)
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| {{SAI|Absolute Power|w=40}}
| {{SAI|Absolute Power|w=40}}
| {{LgRarityItem|Faithbreaker}}
| {{LgRarityItem|Faithbreaker}}
| {{Action|action}}
|  style="text-align: center;" | {{r|action}}
| Push target back {{dist|m=5|ft=17}}
| Push target back {{dist|m=5|ft=17}}
* {{SavingThrow|STR}}
* {{SavingThrow|STR}}
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| {{SAI|Blood Money|w=40}}
| {{SAI|Blood Money|w=40}}
| {{LgRarityItem|Twist of Fortune}}
| {{LgRarityItem|Twist of Fortune}}
| {{Action|action}}
|  style="text-align: center;" | {{r|action}}
| Deal extra damage based on amount of gold carried by the target
| Deal extra damage based on amount of gold carried by the target
* Target's gold is consumed by this attack
* Target's gold is consumed by this attack
Line 353: Line 353:
| {{SAI|Colossal Onslaught|w=40}}
| {{SAI|Colossal Onslaught|w=40}}
| {{LgRarityItem|Jorgoral's Greatsword}}
| {{LgRarityItem|Jorgoral's Greatsword}}
| {{r|action}}
|  style="text-align: center;" | {{r|action}}
| Strike multiple targets in a line
| Strike multiple targets in a line
* {{AOE | line | m = 6 | ft = 20 }}
* {{AOE | line | m = 6 | ft = 20 }}
Line 362: Line 362:
| {{SAI|Corrosive Strike|w=40}}
| {{SAI|Corrosive Strike|w=40}}
| {{LgRarityItem|Corrosive Flail}}
| {{LgRarityItem|Corrosive Flail}}
| {{r|action}}
|  style="text-align: center;" | {{r|action}}
| Create a pool of {{Area|Acid (surface)}}  around the target
| Create a pool of {{Area|Acid (surface)}}  around the target
* Reduces {{ArmourClass}} by 2
* Reduces {{ArmourClass}} by 2
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| {{SAI|Crowning Strike|w=40}}
| {{SAI|Crowning Strike|w=40}}
| {{LgRarityItem|Blade of Oppressed Souls}}
| {{LgRarityItem|Blade of Oppressed Souls}}
| {{r|action}}
|  style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Crown of Madness}}
| Inflict {{Cond|Crown of Madness}}
* {{SavingThrow|INT}}
* {{SavingThrow|INT}}
Line 384: Line 384:
| {{SAI|Dawnburst Strike|w=40}}
| {{SAI|Dawnburst Strike|w=40}}
| {{LgRarityItem|The Sacred Star}}
| {{LgRarityItem|The Sacred Star}}
| {{r|action}}
|  style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Blinded}} in an AoE
| Inflict {{Cond|Blinded}} in an AoE
* {{SavingThrow|CON}}
* {{SavingThrow|CON}}
Line 396: Line 396:
| {{SAI|Dueller's Enthusiasm|w=40}}
| {{SAI|Dueller's Enthusiasm|w=40}}
| {{LgRarityItem|Duellist's Prerogative}}
| {{LgRarityItem|Duellist's Prerogative}}
| {{r|bonus}}
|  style="text-align: center;" | {{r|bonus}}
| If not dual-wielding, make a bonus attack with this weapon
| If not dual-wielding, make a bonus attack with this weapon
* {{Recharge|Per turn}}
* {{Recharge|Per turn}}
Line 403: Line 403:
| {{SAI|Edge of Darkness|w=40}}
| {{SAI|Edge of Darkness|w=40}}
| {{LgRarityItem|Shar's Spear of Evening}}
| {{LgRarityItem|Shar's Spear of Evening}}
| {{Action|action}}
|  style="text-align: center;" | {{r|action}}
| Create a cloud of {{Area|Darkness (cloud)}} and hit every target inside
| Create a cloud of {{Area|Darkness (cloud)}} and hit every target inside
* {{AOE|radius|m=3|ft=10}}
* {{AOE|radius|m=3|ft=10}}
Line 411: Line 411:
| {{SAI|Gargantuan Cleave|w=40}}
| {{SAI|Gargantuan Cleave|w=40}}
| {{LgRarityItem|Very Heavy Greataxe}}
| {{LgRarityItem|Very Heavy Greataxe}}
| {{r|action}}
|  style="text-align: center;" | {{r|action}}
| Strike up to 3 targets
| Strike up to 3 targets
* {{AOE|cone|m=2|ft=7}}
* {{AOE|cone|m=2|ft=7}}
Line 423: Line 423:
| {{SAI|Grand Slam|w=40}}
| {{SAI|Grand Slam|w=40}}
| {{LgRarityItem|Corpsegrinder}}
| {{LgRarityItem|Corpsegrinder}}
| {{Action|action}}<br>{{note|These weapon actions do not count as attacks for the purposes of {{SAI|Extra Attack}} and require your full {{r|action}} to use.|name=fullaction}}
|  style="text-align: center;" | {{r|action}}<br>{{note|These weapon actions do not count as attacks for the purposes of {{SAI|Extra Attack}} and require your full {{r|action}} to use.|name=fullaction}}
| Damage and push away enemies in an AoE
| Damage and push away enemies in an AoE
* Push equal to normal {{SAI|Shove}} distance
* Push equal to normal {{SAI|Shove}} distance
Line 435: Line 435:
| {{SAI|Hellflame Cleave|w=40}}
| {{SAI|Hellflame Cleave|w=40}}
| {{LgRarityItem|Hellfire Greataxe}}
| {{LgRarityItem|Hellfire Greataxe}}
| {{r|action}}<br>{{note|name=fullaction}}
|  style="text-align: center;" | {{r|action}}<br>{{note|name=fullaction}}
| Strike multiple targets and inflict {{Cond|Roiling Hellfire}}
| Strike multiple targets and inflict {{Cond|Roiling Hellfire}}
* {{SavingThrow|DEX}}
* {{SavingThrow|DEX}}
Line 445: Line 445:
+ {{DamageText|2d6|Fire}}
+ {{DamageText|2d6|Fire}}
|-
|-
| {{SAI|Hush You!|w=40}}
| {{SAI|Hush You! |w=40}}
| {{LgRarityItem|Witchbreaker}}
| {{LgRarityItem|Witchbreaker}}
| {{r|action}}
|  style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Silenced}}
| Inflict {{Cond|Silenced}}
* {{SavingThrow|CON}}
* {{SavingThrow|CON}}
Line 458: Line 458:
| {{SAI|Moonlight Butterflies|w=40}}
| {{SAI|Moonlight Butterflies|w=40}}
| {{LgRarityItem|Moonlight Glaive}}
| {{LgRarityItem|Moonlight Glaive}}
| {{r|action}}
|  style="text-align: center;" | {{r|action}}
| Create {{Area|Moonlight Butterflies (area)}} area
| Create {{Area|Moonlight Butterflies (area)}} area
* Provides {{Advantage}} against creatures inside
* Provides {{Advantage}} against creatures inside
Line 470: Line 470:
| {{SAI|Part the Flesh|w=40}}
| {{SAI|Part the Flesh|w=40}}
| {{LgRarityItem|Fleshrender}}
| {{LgRarityItem|Fleshrender}}
| {{r|action}}
|  style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Rended Flesh}}
| Inflict {{Cond|Rended Flesh}}
* {{SavingThrow|CON}}
* {{SavingThrow|CON}}
Line 481: Line 481:
| {{SAI|Perfectly Balanced Strike|w=40}}
| {{SAI|Perfectly Balanced Strike|w=40}}
| {{LgRarityItem|Belm}}
| {{LgRarityItem|Belm}}
| {{r|bonus}}
|  style="text-align: center;" | {{r|bonus}}
| Make an attack with your main-hand weapon
| Make an attack with your main-hand weapon
* If Belm is equipped in your offhand, the attack will not be made with Belm.
* If Belm is equipped in your offhand, the attack will not be made with Belm.
Line 489: Line 489:
| {{SAI|Poison Mist|w=40}}
| {{SAI|Poison Mist|w=40}}
| {{LgRarityItem|Argument Solver}}
| {{LgRarityItem|Argument Solver}}
| {{r|action}}
|  style="text-align: center;" | {{r|action}}
| Create a {{Area|Poison Cloud}} which inflicts {{Cond|Poisoned}}
| Create a {{Area|Poison Cloud}} which inflicts {{Cond|Poisoned}}
* {{SavingThrow|CON}}
* {{SavingThrow|CON}}
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| {{SAI|Profane Scourge|w=40}}
| {{SAI|Profane Scourge|w=40}}
| {{LgRarityItem|The Undead Bane}}
| {{LgRarityItem|The Undead Bane}}
| {{r|action}}
|  style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Bane}} on [[undead]] and [[fiends]]
| Inflict {{Cond|Bane}} on [[undead]] and [[fiends]]
* {{SavingThrow|STR}}
* {{SavingThrow|STR}}
Line 515: Line 515:
| {{SAI|Razor Gale|w=40}}
| {{SAI|Razor Gale|w=40}}
| {{LgRarityItem|Larethian's Wrath}}
| {{LgRarityItem|Larethian's Wrath}}
| {{r|action}}
|  style="text-align: center;" | {{r|action}}
| Strike all enemies in a large cone
| Strike all enemies in a large cone
* {{AOE|cone|m=4|ft=13}}
* {{AOE|cone|m=4|ft=13}}
Line 524: Line 524:
| {{SAI|Revitalising Strike|w=40}}
| {{SAI|Revitalising Strike|w=40}}
| {{LgRarityItem|Hoppy}}
| {{LgRarityItem|Hoppy}}
| {{r|action}}
|  style="text-align: center;" | {{r|action}}
| Heal yourself {{DamageText|1d6|Healing}}
| Heal yourself {{DamageText|1d6|Healing}}
|
|
Line 532: Line 532:
| {{SAI|Searing Blood|w=40}}
| {{SAI|Searing Blood|w=40}}
| {{LgRarityItem|Rupturing Blade}}
| {{LgRarityItem|Rupturing Blade}}
| {{r|action}}
|  style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Burning}} and {{Cond|Bleeding}}
| Inflict {{Cond|Burning}} and {{Cond|Bleeding}}
* {{SavingThrow|CON}}
* {{SavingThrow|CON}}
Line 545: Line 545:
|-
|-
| {{SAI|Soulbreaker|w=40}}
| {{SAI|Soulbreaker|w=40}}
|{{LgRarityItem|Soulbreaker Greatsword}}<br>{{LgRarityItem|Silver Sword of the Astral Plane}}
| {{LgRarityItem|Soulbreaker Greatsword}}<br>{{LgRarityItem|Silver Sword of the Astral Plane}}
| {{r|action}}
|  style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Stunned}}
| Inflict {{Cond|Stunned}}
* {{SavingThrow|CON}}
* {{SavingThrow|CON}}
Line 557: Line 557:
| {{SAI|Shadowsoaked Blow|w=40}}
| {{SAI|Shadowsoaked Blow|w=40}}
| {{LgRarityItem|Sword of Clutching Umbra}}<br>{{LgRarityItem|Justiciar's Scimitar}}
| {{LgRarityItem|Sword of Clutching Umbra}}<br>{{LgRarityItem|Justiciar's Scimitar}}
| {{r|action}}
|  style="text-align: center;" | {{r|action}}
| Can attack without losing {{Cond|Hiding}}
| Can attack without losing {{Cond|Hiding}}
|
|
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| {{SAI|Topple the Big Folk|w=40}}
| {{SAI|Topple the Big Folk|w=40}}
| {{LgRarityItem|Balduran's Giantslayer}}
| {{LgRarityItem|Balduran's Giantslayer}}
| {{r|action}}
|  style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Prone}} to large or greater targets
| Inflict {{Cond|Prone}} to large or greater targets
* {{SavingThrow|STR}}
* {{SavingThrow|STR}}
Line 578: Line 578:
| {{SAI|Unshackling Strike|w=40}}
| {{SAI|Unshackling Strike|w=40}}
| {{LgRarityItem|Orphic Hammer}}
| {{LgRarityItem|Orphic Hammer}}
| {{r|action}}
|  style="text-align: center;" | {{r|action}}
| Remove {{Cond|Restrained}}, {{Cond|Paralysed}}, and {{Cond|Stunned}}
| Remove {{Cond|Restrained}}, {{Cond|Paralysed}}, and {{Cond|Stunned}}
* {{Recharge|Unlimited use}}
* {{Recharge|Unlimited use}}
Line 586: Line 586:
=== Unique ranged weapon actions ===
=== Unique ranged weapon actions ===
{| class="wikitable" style="width: 100%;"
{| class="wikitable" style="width: 100%;"
!Weapon action
! Weapon action
!Associated weapons
! Associated weapons
!Cost
! Cost
!Effect
! Effect
!Damage
! Damage
|-
|-
|{{SAI|Arcane Ammunition|w=40}}
| {{SAI|Arcane Ammunition|w=40}}
|{{LgRarityItem|Crossbow of Arcane Force}}
| {{LgRarityItem|Crossbow of Arcane Force}}
|{{r|bonus}}
|  style="text-align: center;" | {{r|bonus}}
|Increase damage of this weapon by {{DamageText|1d4|Force}}
| Increase damage of this weapon by {{DamageText|1d4|Force}}
*{{duration|1}}
* {{duration|1}}
| -
| -
|-
|-
|{{SAI|Blinding Shot|w=40}}
| {{SAI|Blinding Shot|w=40}}
|{{LgRarityItem|Least Expected}}
| {{LgRarityItem|Least Expected}}
|{{Action|action}}
|  style="text-align: center;" | {{r|action}}
|Inflict {{Cond|Blinded}}
| Inflict {{Cond|Blinded}}
*{{SavingThrow|CON}}
* {{SavingThrow|CON}}
*Weapon action DC + 2
* Weapon action DC + 2
*{{duration|2}}
* {{duration|2}}
|
|
Weapon damage<br>
Weapon damage<br>
+ Proficiency bonus
+ Proficiency bonus
|-
|-
|{{SAI|Bolt of Celestial Light|w=40}}
| {{SAI|Bolt of Celestial Light|w=40}}
|{{LgRarityItem|Gontr Mael}}
| {{LgRarityItem|Gontr Mael}}
|{{Action|action}}
|  style="text-align: center;" | {{r|action}}
|Increase damage of this weapon by {{DamageText|1d4|Radiant}}
| Increase damage of this weapon by {{DamageText|1d4|Radiant}}
*{{duration|10}}
* {{duration|10}}
Inflict {{Cond|Frightened}}
Inflict {{Cond|Frightened}}
*{{SavingThrow|WIS}}
* {{SavingThrow|WIS}}
*Weapon action DC
* Weapon action DC
*{{duration|2}}
* {{duration|2}}
|
|
Weapon damage<br>
Weapon damage<br>
Line 624: Line 624:
+ {{DamageText|1d8|Radiant}}
+ {{DamageText|1d8|Radiant}}
|-
|-
|{{SAI|Illuminating Shot|w=40}}
| {{SAI|Illuminating Shot|w=40}}
|{{LgRarityItem|Fabricated Arbalest}}
| {{LgRarityItem|Fabricated Arbalest}}
|{{r|bonus}}
|  style="text-align: center;" | {{r|bonus}}
|Inflict {{Cond|Radiating Orb}}
|Inflict {{Cond|Radiating Orb}}
*{{duration|2}}
* {{duration|2}}
*{{Recharge|Unlimited use}}
* {{Recharge|Unlimited use}}
|{{DamageText|1d4|Piercing}}
| {{DamageText|1d4|Piercing}}
*Does not benefit from most damage bonuses including {{SAI|Sharpshooter}}
* Does not benefit from most damage bonuses including {{SAI|Sharpshooter}}
|-
|-
|{{SAI|Pushing Attack (Titanstring Bow)|Pushing Attack|w=40}}
| {{SAI|Pushing Attack (Titanstring Bow)|Pushing Attack|w=40}}
|{{LgRarityItem|Titanstring Bow}}
| {{LgRarityItem|Titanstring Bow}}
|{{Action|action}}
|  style="text-align: center;" | {{r|action}}
|Push target back {{dist|m=4.5|ft=15}}
|Push target back {{dist|m=4.5|ft=15}}
*{{SavingThrow|STR}}
* {{SavingThrow|STR}}
*Weapon action DC
* Weapon action DC
|Weapon damage
| Weapon damage
|-
|-
|{{SAI|Reposition Malefactor|w=40}}
| {{SAI|Reposition Malefactor|w=40}}
|{{LgRarityItem|Hellfire Engine Crossbow}}
| {{LgRarityItem|Hellfire Engine Crossbow}}
|{{r|action}}<br>{{note|name=fullaction}}
|  style="text-align: center;" | {{r|action}}<br>{{note|name=fullaction}}
|Pull target {{dist|m=9|ft=30}} towards you
|Pull target {{dist|m=9|ft=30}} towards you
*{{SavingThrow|DEX|dc=15}}
* {{SavingThrow|DEX|dc=15}}
*{{Recharge|Unlimited use}}
* {{Recharge|Unlimited use}}
|Half weapon damage
| Half weapon damage
*Does not benefit from most damage bonuses including {{SAI|Sharpshooter}}
* Does not benefit from most damage bonuses including {{SAI|Sharpshooter}}
|-
|-
|{{SAI|Sacred Munitions|w=40}}
| {{SAI|Sacred Munitions|w=40}}
|{{LgRarityItem|Gandrel's Aspiration}}
| {{LgRarityItem|Gandrel's Aspiration}}
|{{r|bonus}}
|  style="text-align: center;" | {{r|bonus}}
|Enchant this weapon to inflict {{Cond|Turned}} against [[undead]]
|Enchant this weapon to inflict {{Cond|Turned}} against [[undead]]
*Buff lasts 1 turn
* Buff lasts 1 turn
*{{Cond|Turned}} lasts 3 turns
* {{Cond|Turned}} lasts 3 turns
*With {{SAI|Destroy Undead}}, attacks do {{DamageText|4d6|Radiant}} bonus damage against undead
* With {{SAI|Destroy Undead}}, attacks do {{DamageText|4d6|Radiant}} bonus damage against undead
| -
| -
|}
|}
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These weapon actions are attached to weapons that are normally only available to certain creatures. As such, the only way for a player to access these weapon actions without exploits is to summon a creature wielding the associated weapon.
These weapon actions are attached to weapons that are normally only available to certain creatures. As such, the only way for a player to access these weapon actions without exploits is to summon a creature wielding the associated weapon.
{| class="wikitable" style="width: 100%;"
{| class="wikitable" style="width: 100%;"
!Weapon action
! Weapon action
!Associated weapons
! Associated weapons
!Cost
! Cost
!Effect
! Effect
!Damage
! Damage
|-
|-
| {{SAI|Electrified Flail|w=40}}
| {{SAI|Electrified Flail|w=40}}
| {{LgRarityItem|Flail of the Vortex}}
| {{LgRarityItem|Flail of the Vortex}}
| {{r|action}}
|  style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Stunned}}
| Inflict {{Cond|Stunned}}
* {{SavingThrow|CON|dc=13}}
* {{SavingThrow|CON|dc=13}}
Line 682: Line 682:
| {{SAI|Hiemal Strike|w=40}}
| {{SAI|Hiemal Strike|w=40}}
| {{LgRarityItem|Trident of the Depths}}
| {{LgRarityItem|Trident of the Depths}}
| {{r|action}}
|  style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Chilled}}
| Inflict {{Cond|Chilled}}
* {{SavingThrow|CON|dc=13}}
* {{SavingThrow|CON|dc=13}}
Line 693: Line 693:
| {{SAI|Overheat|w=40}}
| {{SAI|Overheat|w=40}}
| {{LgRarityItem|Azer Warhammer}}
| {{LgRarityItem|Azer Warhammer}}
| {{r|bonus}}
|  style="text-align: center;" | {{r|bonus}}
| Inflict {{Cond|Burning Fiercely}} in an AoE
| Inflict {{Cond|Burning Fiercely}} in an AoE
* {{SavingThrow|CON|dc=15}}
* {{SavingThrow|CON|dc=15}}
Line 702: Line 702:
| {{SAI|Scorching Strike|w=40}}
| {{SAI|Scorching Strike|w=40}}
| {{LgRarityItem|Scimitar of Cinder}}
| {{LgRarityItem|Scimitar of Cinder}}
| {{r|action}}
|  style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Burning}}
| Inflict {{Cond|Burning}}
* {{SavingThrow|CON|dc=13}}
* {{SavingThrow|CON|dc=13}}

Revision as of 23:45, 10 June 2024

Weapon actions are actions granted to a character based on the weapon they are wielding. Usually, these actions are special attacks that are superior in some way to normal attacks. Each type of weapon has its own set of weapon actions which helps distinguish weapon categories. For example, Longswords grant the Lacerate Lacerate, Rush Attack Rush Attack, and Pommel Strike Pommel Strike actions. Additionally, many special weapons have unique weapon actions on top of the ones granted by the weapon type.

Each weapon action is limited to one use per short rest unless otherwise specified. In order to gain access to the weapon actions from a weapon, a creature must be proficient in that weapon type and have it equipped in the main hand or both hands. Off-hand weapons do not grant weapon actions.

Many weapon actions are attacks that can inflict debilitating conditions on the target. For these attacks, the target gets to make a saving throw to avoid suffering the condition. The Difficulty Class (or DC) for saving throws is calculated similarly to spell save DC except for two differences: First, the spellcasting ability modifier is replaced with the ability score modifier of either Strength or Dexterity, whichever is higher. Second, each weapon action can grant its own inherent bonus DC that isn't listed anywhere, but most frequently it's +2. To express all this mathematically:

Weapon Action DC = 8 + proficiency bonus + Strength or Dexterity modifier + inherent weapon action bonus DC

Certain weapon action instead use Hybrid DC which allows a user to either use their spell save DC or weapon action DC with a +2 bonus, whichever is higher. Other unique weapon actions always use the spell save DC. In all cases, the type of DC and any inherent bonus is listed in the tables below.

Prior to Patch 5, weapon actions instead had a base DC of 10 but did not add the proficiency bonus to the DC, leading to an overall lower DC after proficiency bonus increases at level 5. This was changed to the above formula after patch 5.

Basic weapon actions

The following weapon actions are granted by different weapon types. All weapons in given category will have the specified weapon actions.

Basic melee weapon actions

Weapon Action Associated Weapons Cost Effect Damage
Backbreaker Backbreaker Action Inflict Prone Prone 1d4 + Strength or Dexterity modifier
  • Inherits weapon damage type
Brace (Melee) Brace (Melee)  6 m / 20 ft movement Reroll melee damage rolls and take the higher value
  • Duration: 1 turn
-
Cleave Cleave Action Strike up to 3 targets
  • AoE: 1.5 m / 5 ft (Cone)
Halved weapon damage
Concussive Smash Concussive Smash Action Inflict Dazed Dazed Weapon damage
Maiming Strike Maiming Strike Action Inflict Maimed Maimed 1d4 + Strength or Dexterity modifier
  • Inherits weapon damage type
Disarming Strike Disarming Strike Action Target drops weapon 1d4 + Strength or Dexterity modifier
  • Inherits weapon damage type
Flourish Flourish Bonus action Inflict Off Balance Off Balance 1d4Damage TypesBludgeoning
  • Non-lethal damage
Heartstopper Heartstopper Action Inflict Chest Trauma Chest Trauma 1d4 + Strength or Dexterity modifier
  • Inherits weapon damage type
Lacerate Lacerate Action Inflict Bleeding Bleeding Weapon damage
Piercing Strike Piercing Strike Action Inflict Gaping Wounds Gaping Wounds Weapon damage
Pommel Strike Pommel Strike Bonus action Inflict Dazed Dazed 1d4Damage TypesBludgeoning
  • Non-lethal damage
Prepare Prepare  6 m / 20 ft movement Extra damage on melee attacks this turn Strength modifier Damage TypesSlashing
Rush Attack Rush Attack Action
+  Movement
Charge up to 9 m / 30 ft
Inflict Off Balance Off Balance
1d4 + Strength or Dexterity modifier
  • Inherits weapon damage type
Tenacity Tenacity Reaction Inflict damage on a miss
  • Recharge: Unlimited use
Strength modifier Damage TypesBludgeoning
  • Minimum 1 damage
Topple Topple Action Inflict Prone Prone 1d4Damage TypesBludgeoning
  • Non-lethal damage
Weakening Strike Weakening Strike Action Inflict Weak Grip Weak Grip 1d4 + Strength or Dexterity modifier
  • Inherits weapon damage type
  • Non-lethal damage

Basic ranged weapon actions

Weapon Action Associated Weapons Cost Effect Damage
Brace (Ranged) Brace (Ranged)  6 m / 20 ft movement Reroll ranged damage rolls and take the higher value
  • Duration: 1 turn
-
Hamstring Shot Hamstring Shot Action Inflict Hamstrung Hamstrung Weapon damage
Mobile Shot Mobile Shot Bonus action Make a bonus action attack after using Dash Dash or Disengage Disengage Weapon damage
Piercing Shot Piercing Shot Action Inflict Gaping Wounds Gaping Wounds Weapon damage

Unique weapon actions

The following weapon actions are available only on specific weapons. These actions are granted in addition to the basic weapon actions associated with the weapon category.

Unique melee weapon actions

Weapon action Associated weapons Cost Effect Damage
Absolute Power Absolute Power Faithbreaker Action Push target back 5 m / 17 ft

Weapon damage
+ Strength modifier
+ 1d6Damage TypesForce

Blood Money Blood Money Twist of Fortune Action Deal extra damage based on amount of gold carried by the target
  • Target's gold is consumed by this attack

Weapon damage
+ Proficiency bonus per 300 gold

Colossal Onslaught Colossal Onslaught Jorgoral's Greatsword Action Strike multiple targets in a line
  • AoE: 6 m / 20 ft (Line)

Weapon damage
+ Proficiency bonus

Corrosive Strike Corrosive Strike Corrosive Flail Action Create a pool of Acid Acid around the target
  • Reduces Armour Class Armour Class by 2
  • AoE: 3 m / 10 ft (Radius)
  • Duration: 3 turns

Weapon damage
+ Proficiency bonusDamage TypesAcid

Crowning Strike Crowning Strike Blade of Oppressed Souls Action Inflict Crown of Madness Crown of Madness

Weapon damage
+ Proficiency bonusDamage TypesPsychic

Dawnburst Strike Dawnburst Strike The Sacred Star Action Inflict Blinded Blinded in an AoE

Weapon damage
+ Proficiency bonusDamage TypesRadiant

Dueller's Enthusiasm Dueller's Enthusiasm Duellist's Prerogative Bonus action If not dual-wielding, make a bonus attack with this weapon
  • Recharge: Per turn
Weapon damage
Edge of Darkness Edge of Darkness Shar's Spear of Evening Action Create a cloud of Darkness Darkness and hit every target inside
  • AoE: 3 m / 10 ft (Radius)
  • Duration: 3 turns
Weapon damage
Gargantuan Cleave Gargantuan Cleave Very Heavy Greataxe Action Strike up to 3 targets
  • AoE: 2 m / 7 ft (Cone)

Inflict Off Balance Off Balance on self

  • Duration: 1 turn

Half weapon damage
+ 1d6Damage TypesSlashing

Grand Slam Grand Slam Corpsegrinder Action
[note 1]
Damage and push away enemies in an AoE

Weapon damage
+ Proficiency bonusDamage TypesThunder

Hellflame Cleave Hellflame Cleave Hellfire Greataxe Action
[note 1]
Strike multiple targets and inflict Roiling Hellfire Roiling Hellfire

Weapon damage
+ 2d6Damage TypesFire

Hush You! Hush You! Witchbreaker Action Inflict Silenced Silenced

Weapon damage
+ Proficiency bonus

Moonlight Butterflies Moonlight Butterflies Moonlight Glaive Action Create Moonlight Butterflies Moonlight Butterflies area
  • Provides Advantage Icon.png Advantage against creatures inside
  • AoE: 2 m / 7 ft (Radius)
  • Duration: 3 turns

Weapon damage
+ Proficiency bonus
+ Proficiency bonusDamage TypesPsychic

Part the Flesh Part the Flesh Fleshrender Action Inflict Rended Flesh Rended Flesh

Weapon damage
+ Proficiency bonusDamage TypesNecrotic

Perfectly Balanced Strike Perfectly Balanced Strike Belm Bonus action Make an attack with your main-hand weapon
  • If Belm is equipped in your offhand, the attack will not be made with Belm.
  • Recharge: Per turn
Weapon damage
Poison Mist Poison Mist Argument Solver Action Create a Poison Cloud Poison Cloud which inflicts Poisoned Poisoned

Weapon damage
+ Proficiency bonus
+ Proficiency bonusDamage TypesPoison

Profane Scourge Profane Scourge The Undead Bane Action Inflict Bane Bane on undead and fiends

Weapon damage
+ Proficiency bonus
+ 2d6Damage TypesSlashing (only vs. undead and fiends)

Razor Gale Razor Gale Larethian's Wrath Action Strike all enemies in a large cone
  • AoE: 4 m / 13 ft (Cone)

Weapon damage
+ Proficiency bonus

Revitalising Strike Revitalising Strike Hoppy Action Heal yourself 1d6hit points

Weapon damage
+ Proficiency bonusDamage TypesNecrotic

Searing Blood Searing Blood Rupturing Blade Action Inflict Burning Burning and Bleeding Bleeding

Deal 1d6Damage TypesSlashing to self

Weapon damage
+ Proficiency bonusDamage TypesFire
+ 1d6Damage TypesFire

Soulbreaker Soulbreaker Soulbreaker Greatsword
Silver Sword of the Astral Plane
Action Inflict Stunned Stunned

Weapon damage
+ Proficiency bonusDamage TypesPsychic

Shadowsoaked Blow Shadowsoaked Blow Sword of Clutching Umbra
Justiciar's Scimitar
Action Can attack without losing Hiding Hiding

Weapon damage
+ Proficiency bonus
+ 1d6Damage TypesPsychic

Topple the Big Folk Topple the Big Folk Balduran's Giantslayer Action Inflict Prone Prone to large or greater targets

Weapon damage
+ Proficiency bonus
+ 2d6 (if target is large or greater)

Unshackling Strike Unshackling Strike Orphic Hammer Action Remove Restrained Restrained, Paralysed Paralysed, and Stunned Stunned
  • Recharge: Unlimited use
-

Unique ranged weapon actions

Weapon action Associated weapons Cost Effect Damage
Arcane Ammunition Arcane Ammunition Crossbow of Arcane Force Bonus action Increase damage of this weapon by 1d4Damage TypesForce
  • Duration: 1 turn
-
Blinding Shot Blinding Shot Least Expected Action Inflict Blinded Blinded

Weapon damage
+ Proficiency bonus

Bolt of Celestial Light Bolt of Celestial Light Gontr Mael Action Increase damage of this weapon by 1d4Damage TypesRadiant
  • Duration: 10 turns

Inflict Frightened Frightened

Weapon damage
+ Proficiency bonus
+ 1d8Damage TypesRadiant

Illuminating Shot Illuminating Shot Fabricated Arbalest Bonus action Inflict Radiating Orb Radiating Orb
  • Duration: 2 turns
  • Recharge: Unlimited use
1d4Damage TypesPiercing
  • Does not benefit from most damage bonuses including Sharpshooter Sharpshooter
Pushing Attack Pushing Attack Titanstring Bow Action Push target back 4.5 m / 15 ft Weapon damage
Reposition Malefactor Reposition Malefactor Hellfire Engine Crossbow Action
[note 1]
Pull target 9 m / 30 ft towards you Half weapon damage
  • Does not benefit from most damage bonuses including Sharpshooter Sharpshooter
Sacred Munitions Sacred Munitions Gandrel's Aspiration Bonus action Enchant this weapon to inflict Turned Turned against undead
  • Buff lasts 1 turn
  • Turned Turned lasts 3 turns
  • With Destroy Undead Destroy Undead, attacks do 4d6Damage TypesRadiant bonus damage against undead
-

NPC-specific weapon actions

These weapon actions are attached to weapons that are normally only available to certain creatures. As such, the only way for a player to access these weapon actions without exploits is to summon a creature wielding the associated weapon.

Weapon action Associated weapons Cost Effect Damage
Electrified Flail Electrified Flail Flail of the Vortex Action Inflict Stunned Stunned

Weapon damage
+ 1d10Damage TypesLightning

Hiemal Strike Hiemal Strike Trident of the Depths Action Inflict Chilled Chilled

Weapon damage
+ 1d10Damage TypesCold

Overheat Overheat Azer Warhammer Bonus action Inflict Burning Fiercely Burning Fiercely in an AoE 1d10Damage TypesFire
Scorching Strike Scorching Strike Scimitar of Cinder Action Inflict Burning Burning

Weapon damage
+ 1d10Damage TypesFire

Conditions inflicted by weapon actions

Condition Inflicted by / Saving Throw Saving Throw Penalty Additional Effects Removed by
Bleeding Bleeding Inflicts 2 Damage TypesSlashing per turn for 2 turns Healing
Chest Trauma Chest Trauma One fewer Action for 2 turns Healing
Maimed Maimed Movement Speed reduced to 0 Healing
Dazed Dazed Can't take reactions, loses Dexterity bonus to Armour Class Armour Class Ally Help
Gaping Wounds Gaping Wounds - Receive additional 2 Damage TypesPiercing damage from attacks for 2 turns Healing
Hamstrung Hamstrung - Movement Speed halved Healing
Off Balance Off Balance Advantage Icon.png Advantage to attackers Ally Help or taking damage
Prone Prone Advantage Icon.png Advantage to nearby attackers Using half of Movement Speed
Weak Grip Weak Grip Disadvantage Icon.png Disadvantage on attacks Ally Help

Notes

  1. 1.0 1.1 1.2 These weapon actions do not count as attacks for the purposes of Extra Attack Extra Attack and require your full Action to use.