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Polma: Difference between revisions

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Like other ogres, she gets a +1 [[Strength]] bonus on [[Tactician]] difficulty, bringing her overall Strength to 21.
Like other ogres, she gets a +1 [[Strength]] bonus on [[Tactician]] difficulty, bringing her overall Strength to 21.


{{SpoilerBox|If the player allows themselves to get put to [[sleep]] and captured by [[Gut]], then fail to break free once captured (or don't bother to resist at all), [[Korilla]] will kill both Gut and Polma.|act=1}}
{{SpoilerBox|If the player allows themselves to get put to [[sleep]] and captured by [[Gut]], then fail to break free once captured (or don't bother to resist at all), [[Korrilla]] will kill both Gut and Polma.|act=1}}


== Attacks and abilities ==
== Attacks and abilities ==

Revision as of 14:28, 9 May 2024

Polma is an ogre found in the Goblin Camp. She guards Priestess Gut's chambers within the Defiled Temple.

Interactions

Convincing Polma to allow you safe passage through the room requires a DC 22 Ability check of either Persuasion, Intimidation, or Deception. Since a roll of such magnitude is very difficult in the early game, battle with Polma is difficult to avoid if you wish to proceed deeper into the Defiled Temple.

Like other ogres, she gets a +1 Strength bonus on Tactician difficulty, bringing her overall Strength to 21.

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

If the player allows themselves to get put to sleep and captured by Gut, then fail to break free once captured (or don't bother to resist at all), Korrilla will kill both Gut and Polma.

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Gnarled Tree Branch
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Slam.webp
Slam Slam ()

Hit a target and possibly knock it Prone Prone.

DEX Save
 Range: 3 m /  ft

Loot