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'''Polma''' is an [[ogre]] found in the [[Goblin Camp]]. She guards [[Priestess Gut]]'s chambers within the [[Defiled Temple]][[Shattered Sanctum|.]] | '''Polma''' is an [[ogre]] found in the [[Goblin Camp]]. She guards [[Priestess Gut]]'s chambers within the [[Defiled Temple]][[Shattered Sanctum|.]] | ||
Convincing | == Interactions == | ||
Convincing Polma to allow you safe passage through the room requires a {{Ability check|2=22}} of either [[Persuasion]], [[Intimidation]], or [[Deception]]. Since a roll of such magnitude is very difficult in the early game, battle with Polma is difficult to avoid if you wish to proceed deeper into the Defiled Temple. | |||
Like other ogres, she gets a +1 [[Strength]] bonus on [[Tactician]] difficulty, bringing her overall Strength to 21. | Like other ogres, she gets a +1 [[Strength]] bonus on [[Tactician]] difficulty, bringing her overall Strength to 21. |
Revision as of 15:31, 29 April 2024
Polma | |||||||||||||
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Level 4 | |||||||||||||
Information | |||||||||||||
Title | Bodyguard of the High Priestess | ||||||||||||
Race | Ogre | ||||||||||||
Stats | |||||||||||||
Size | Large | ||||||||||||
Type | Giant | ||||||||||||
Armour Class | 14 | ||||||||||||
Hit points |
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Weight | 500 kg (1000 lb) | ||||||||||||
Initiative | +1 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +2 | ||||||||||||
Saving throws |
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Features | |||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| Damage is increased by 1d6. | ||||||||||||
| Apply Bludgeoning damage, even on a miss. |
Polma is an ogre found in the Goblin Camp. She guards Priestess Gut's chambers within the Defiled Temple.
Interactions
Convincing Polma to allow you safe passage through the room requires a DC 22 Ability check of either Persuasion, Intimidation, or Deception. Since a roll of such magnitude is very difficult in the early game, battle with Polma is difficult to avoid if you wish to proceed deeper into the Defiled Temple.
Like other ogres, she gets a +1 Strength bonus on Tactician difficulty, bringing her overall Strength to 21.
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.