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Rush of the Gale Spirits: Difference between revisions
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| description = Summon a strong wind that clears all clouds and pushes creatures back {{Distance|m=5|ft=17}}, forcing them {{Cond|Off Balance}}. | | description = Summon a strong wind that clears all clouds and pushes creatures back {{Distance|m=5|ft=17}}, forcing them {{Cond|Off Balance}}. | ||
| image = Gust of Wind.webp | | image = Gust of Wind.webp | ||
| controller icon = Gust of Wind Icon.webp | |||
| icon = Gust of Wind Unfaded Icon.webp | |||
| summary = '''{{PAGENAME}}''' is an action that allows a {{Class|Way of the Four Elements}} to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall. This action is the Monk's equivalent of {{SAI|Gust of Wind}} | | summary = '''{{PAGENAME}}''' is an action that allows a {{Class|Way of the Four Elements}} to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall. This action is the Monk's equivalent of {{SAI|Gust of Wind}} | ||
| cost = action, ki:2 | | cost = action, ki:2 |
Revision as of 08:39, 26 April 2024
Rush of the Gale Spirits is an action that allows a to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall. This action is the Monk's equivalent of
Description
Summon a strong wind that clears all clouds and pushes creatures back 5 m / 17 ft, forcing them .
Properties
- Cost:
- Action + 2Ki Points
- Details:
- AoE: 12 m / 40 ft (Line)
- STR Save (Spell save DC) (On Save: Targets aren't pushed back or put off balance.)
Condition: Off Balance
Duration: 1 turn
Spell save DC Strength saving throw
- The affected entity has Disadvantage on Strength and Dexterity Ability checks, and Attack rolls against the entity have Advantage.
- Removed by taking damage or when .
How to learn
Classes:
- Class level 3: Way of the Four Elements