Ad placeholder
Danger Sense: Difference between revisions
Jump to navigation
Jump to search
(→Notes: Patch 6 fixed Dungeon Delver and Danger Sense always provided more than promised.) |
(→Notes) |
||
Line 16: | Line 16: | ||
}} | }} | ||
==Notes== | ==Notes== | ||
*Similar to | *Similar to the '''[[Dungeon Delver]]''' feat, the trap- and surface-related aspects of this class feature do not actually work. Instead it provides Advantage on '''all''' Dexterity Saving Throws, regardless of source, as long as the Barbarian is not Blinded or Knocked Out. | ||
{{BarbarianNavbox}} | {{BarbarianNavbox}} |
Revision as of 18:38, 22 April 2024
Danger Sense is a passive feature that gives you Advantage on Dexterity Saving Throws against traps, Spells, and surfaces as long as you aren't Blinded or Incapacitated.
Description
You sense when things aren't as they should be.
You have Advantage on Dexterity saving throws against traps, Spells, and surfaces.
To gain this benefit, you can't be or .
How to learn
Classes:
- Class level 2: Barbarian
Notes
- Similar to the Dungeon Delver feat, the trap- and surface-related aspects of this class feature do not actually work. Instead it provides Advantage on all Dexterity Saving Throws, regardless of source, as long as the Barbarian is not Blinded or Knocked Out.