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[[Main Page]] > [[Character Creation]] > [[Character Creation#Playable Classes|Playable Classes]] > [[Druid]] | [[Main Page]] > [[Character Creation]] > [[Character Creation#Playable Classes|Playable Classes]] > [[Druid]] | ||
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[[File:Druid Default Armor.jpg|thumb|right|Druid's default armor]] | |||
[[File:Druid Class Icon.png|frameless|150px|left|link=]] <blockquote style="font-size:160%; font-family:Garamond;">"Druids channel the elemental forces of the nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts all over the Realms."</blockquote> | [[File:Druid Class Icon.png|frameless|150px|left|link=]] <blockquote style="font-size:160%; font-family:Garamond;">"Druids channel the elemental forces of the nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts all over the Realms."</blockquote> | ||
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== Class Information == | == Class Information == | ||
=== Hit Points === | === Hit Points === | ||
* Level 1 Maximum Hit Points: <code>8 + [[Constitution]] Modifiers</code> | * Level 1 Maximum Hit Points: <code>8 + [[Constitution]] Modifiers</code> |
Revision as of 18:47, 15 January 2022
Main Page > Character Creation > Playable Classes > Druid
"Druids channel the elemental forces of the nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts all over the Realms."
Druid is one of the Playable Classes of Baldur Gate's 3. Druids are closely attuned with nature and the animals that live in it. They ultilize the power of nature to cast Spells and have the ability to transform into various creatures. Druids use Wisdom as their primary ability score.
Class Information
Hit Points
- Level 1 Maximum Hit Points:
8 + Constitution Modifiers
- Hit points at higher levels:
5 + Constitution Modifiers
- Hit points at higher levels:
Class Features
- Spellcasting:
- Spellcasting Ability:
Wisdom
- Spellcasting Ability:
- Saving Throws Proficiency:
Wisdom, Intelligence
- Armors Proficiency:
Light Armors, Medium Armors
- Shield Proficiency
- Weapons Proficiency:
Club, Dagger, Dart, Javelin, Mace, Quarterstaff, Scimitar, Sickle, Sling, Spear
Skills
Level 1 Proficiency Bonus: +2
- Inherited Skills: Granted by Classes and Backgrounds
- Skills with Proficiency (Choose 2):
- Skills without Proficiency:
Level Progression
"Through experience, you acquire new power. You gain the following trait:"
Level 1
- Level 1 Spell Slots Unlocked: You gain two Level 1 Spell Slots
- Cantrips (Choose 2):
- Choose a number of Prepared Spells =
1 (Druid's level) + Wisdom Modifier
(minimum of 1 spell):
Level 2
- Level 1 Spell Slots Unlocked: You gain an additional Level 1 Spell Slot
- Choose a number of Prepared Spells =
2 (Druid's level) + Wisdom Modifier
(minimum of 1 spell): - Wild Shape
- Subclass (Choose a subclass):
Circle of the Land | Circle of the Moon |
Level 3
Druid Spell List
Cantrips | 1st Level Spells | 2nd Level Spells |
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