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Armour: Difference between revisions

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         ) = Item,
         ) = Item,
  armour_class = Armour Class,
  stealth_disadvantage = Stealth Disadvantage,
   CONCAT(weight_kg, '{{nbts}}kg / ', weight_lb, '{{nbts}}lb') = Weight,
   CONCAT(weight_kg, '{{nbts}}kg / ', weight_lb, '{{nbts}}lb') = Weight,
   price = Price,
   price = Price,
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         '</div>'
         '</div>'
         ) = Item,
         ) = Item,
  armour_class = Armour Class,
  stealth_disadvantage = Stealth Disadvantage,
   CONCAT(weight_kg, '{{nbts}}kg / ', weight_lb, '{{nbts}}lb') = Weight,
   CONCAT(weight_kg, '{{nbts}}kg / ', weight_lb, '{{nbts}}lb') = Weight,
   price = Price,
   price = Price,
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         '</div>'
         '</div>'
         ) = Item,
         ) = Item,
  armour_class = Armour Class,
  stealth_disadvantage = Stealth Disadvantage,
   CONCAT(weight_kg, '{{nbts}}kg / ', weight_lb, '{{nbts}}lb') = Weight,
   CONCAT(weight_kg, '{{nbts}}kg / ', weight_lb, '{{nbts}}lb') = Weight,
   price = Price,
   price = Price,

Revision as of 15:46, 15 July 2023

Armour is a type of Equipment that provides bonuses to Armour Class (AC), decreasing your chances of being hit by enemies.

See also: Clothing

Armour Proficiency

Those who have trained to fight while wearing armour can use it effectively in combat.

Wearing armour without Proficiency in that armour type will impose Disadvantage Icon.png Disadvantage on all of your Ability Checks, Saving Throws, and Attack Rolls, and prevent you from casting Spells.

Each class has proficiency with specific types of armour. Some classes such as Sorcerer and Wizard have no armour proficiency, and can only fight effectively while wearing Clothing.

Types of Armour

There are three types of armour: Light Armour, Medium Armour, and Heavy Armour.

Light Armour

Light Armour provides some protection without sacrificing mobility: when wearing Light Armour, your Armour Class Armour Class is equal to the Armour's base AC plus your Dexterity Modifier.

Light Armour Proficiency

The following classes start with Light armour Proficiency at level 1:

Taking the Lightly Armoured Feat also grants Light Armour Proficiency.

List of Light Armour

Item Armour Class Stealth Disadvantage Weight Price Special
11 No 4.5 kg / 9 lb 40
11 No 3.6 kg / 7.2 lb 70
11 No 4.5 kg / 9 lb 40
11 No 4.5 kg / 9 lb 40
11 No 4.5 kg / 9 lb 40
11 No 4.5 kg / 9 lb 40
11 No 4.5 kg / 9 lb 40
11 No 4.5 kg / 9 lb 40
12 No 5.85 kg / 12.89 lb 130
11 No 4.5 kg / 9 lb 40
11 No 4.5 kg / 9 lb 40
11 No 4.5 kg / 9 lb 40
11 No 4.5 kg / 9 lb 40
11 No 4.5 kg / 9 lb 40
11 No 3.6 kg / 7.2 lb 30
11 No 3.6 kg / 7.2 lb 30
11 No 3.6 kg / 7.2 lb 30
11 No 4.5 kg / 10 lb 40
11 No 4.5 kg / 9 lb 40
12 No 5.9 kg / 12.9 lb 100
11 No 4.5 kg / 9 lb 160
12 No 4.5 kg / 9 lb 130
12 No 3.6 kg / 8 lb 105
12 No 4.5 kg / 10 lb 160
13 No 5.85 kg / 12.9 lb 260
12 No 5.85 kg / 12.7 lb 1000
12 No 5.85 kg / 12.7 lb 1000
13 No 4.5 kg / 9 lb 380
13 No 3.6 kg / 8 lb 310
13 No 3.6 kg / 8 lb 310
12 No 5.85 kg / 13 lb 1000
12 No 4.5 kg / 9 lb 130
12 No 5.8 kg / 12.8 lb 1150
14 No 5.85 kg / 12.9 lb 770
13 No 5.85 kg / 12.9 lb 260
13 No 4.5 kg / 9 lb 1700
Plant Growth Plant Growth ()
Cast as a level 3 spell ( Recharge: Short rest.)
11 No 4.5 kg / 9 lb 1400
13 No 4.5 kg / 9 lb 1050
14 No 5.85 kg / 12.8 lb 2000
14 No 5.85 kg / 12.8 lb 2000
Shield (spell) Shield ()
Cast as a level 1 spell ( Recharge: Short rest.)

Medium Armour

Medium Armour provides more protection than Light Armour, but hinders mobility: when wearing Medium Armour, your Armour Class Armour Class is equal to the Armour's base AC plus your Dexterity Modifier (bonus AC from Dexterity limited to +2 for Medium Armour).

Medium Armour Proficiency

The following classes start with Medium armour Proficiency at level 1:

Taking the Moderately Armoured Feat also grants Medium Armour Proficiency, as well as Shields Proficiency.

List of Medium Armour

Item Armour Class Stealth Disadvantage Weight Price Special
14 No 9 kg / 20 lb 100
14 No 9 kg / 18 lb 100
13 No 9 kg / 18 lb 50
13 No 9 kg / 18 lb 50
13 No 9 kg / 18 lb 50
12 Yes 12 kg / 24 lb 25
15 Yes 12 kg / 26 lb 180
15 Yes 12 kg / 24 lb 180
15 Yes 12 kg / 24 lb 180
15 Yes 12 kg / 24 lb 180
15 Yes 12 kg / 24 lb 180
15 Yes 12 kg / 24 lb 180
15 Yes 12 kg / 24 lb 180
15 Yes 12 kg / 24 lb 180
12 No 5.4 kg / 12 lb 60
14 Yes 12 kg / 24 lb 65
14 Yes 12 kg / 24 lb 65
14 Yes 12 kg / 24 lb 65
14 Yes 12 kg / 24 lb 65
14 Yes 12 kg / 24 lb 65
15 No 9 kg / 18 lb 200
13 No 9 kg / 18 lb 480
14 No 9 kg / 18 lb 130
13 No 9 kg / 18 lb 280
16 Yes 12 kg / 24 lb 360
16 Yes 12 kg / 24 lb 360
13 No 5.4 kg / 10.8 lb 130
13 No 5.4 kg / 12 lb 105
15 No 9 kg / 18 lb 200
15 No 9 kg / 18 lb 250
13 No 9 kg / 18 lb 300
15 Yes 12 kg / 24 lb 160
15 Yes 12 kg / 24 lb 160
13 No 9 kg / 18 lb 130
13 No 5.4 kg / 10.8 lb 130
12 No 5.4 kg / 12 lb 420
16 No 9 kg / 18 lb 600
15 No 9 kg / 20 lb 210
16 No 12 kg / 24 lb 1450
Shar's Aegis Shar's Aegis ()
Cast as a level 1 spell ( Recharge: Long rest.)
14 No 9 kg / 18 lb 510
14 No 9 kg / 18 lb 100
17 Yes 12 kg / 24 lb 1100
14 No 5.4 kg / 12 lb 310
17 Yes 12 kg / 24 lb 1100
15 Yes 12 kg / 25 lb 1450
16 Yes 12 kg / 24 lb 480
14 No 9 kg / 18 lb 510
16 No 12 kg / 24 lb 640
15 No 12 kg / 24 lb 640
16 Yes 12 kg / 26 lb 1300
17 No 12 kg / 24 lb 2900
17 No 12 kg / 24 lb 2900
Shar's Aegis Shar's Aegis ()
Cast as a level 1 spell ( Recharge: Long rest.)
16 Yes 12 kg / 26 lb 2900 ; Fire Shield: Warm Fire Shield: Warm ()
Cast as a level 4 spell ( Recharge: Long rest.)
14 No 5.4 kg / 10.8 lb 830

Heavy Armour

Heavy Armour provides the highest base protection of the three armour types, but is the most restrictive for mobility: when wearing Heavy Armour, your Armour Class Armour Class is equal to the Armour's AC and does not receive any bonus from your Dexterity Modifier.

Heavy Armour Proficiency

The following classes start with Heavy armour Proficiency at level 1:

Taking the Heavily Armoured Feat also grants Heavy Armour Proficiency.

List of Heavy Armour

Item Armour Class Stealth Disadvantage Weight Price Special
16 Yes 18 kg / 36 lb 130
18 Yes 20 kg / 44 lb 400
14 Yes 17 kg / 34 lb 100
17 Yes 19 kg / 42 lb 240
17 Yes 18 kg / 36 lb 260
19 Yes 20 kg / 44 lb 800
19 Yes 20 kg / 44 lb 800
18 No 20 kg / 40 lb 1000
15 Yes 17 kg / 37 lb 200
18 Yes 19 kg / 42 lb 480
18 Yes 20 kg / 40 lb 3200 ; Eternal Devotion Eternal Devotion ()
Recite your Oath to regain 1 Channel Oath Charge. ( Recharge: Long rest.)
18 Yes 20 kg / 40 lb 3200
18 Yes 18 kg / 36 lb 770
19 Yes 19 kg / 42 lb 1900
18 Yes 20 kg / 40 lb 3200
20 Yes 20 kg / 44 lb 2400
16 Yes 17 kg / 37 lb 600
17 Yes 18 kg / 36 lb 1000
19 Yes 19 kg / 42 lb 1450
18 Yes 19 kg / 41.8 lb 3800
20 Yes 20 kg / 40 lb 6400
19 Yes 20 kg / 44 lb 6400
19 Yes 20 kg / 44 lb 6400 ; Fire Shield Fire Shield ()
Cast as a level 4 spell ( Recharge: Long rest.)
19 Yes 20 kg / 40 lb 6400 ; Howl of the Dead Howl of the Dead ()
Let out a bone-chilling howl that Numbs Numbs all nearby creatures. ( Recharge: Short rest.)
20 No 20 kg / 44 lb
21 No 20 kg / 40 lb 8000 ; Fly (bonus action) Fly ()
Cast as a level 3 spell ( Recharge: Long rest.)