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Charisma: Difference between revisions
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{{quote|Force of personality.}} | {{quote|Force of personality.}} | ||
[[File:Charisma Score Icon.png|frameless|left|150px]] '''Charisma''' is an [[ability score]] and the primary ability of [[Bard]]s, [[Warlock]]s, and [[Sorcerer]]s. | |||
Charisma affects its related skills ([[Deception]], [[Intimidation]], [[Performance]], [[Persuasion]]) and improves spellcasting for Bards, [[Paladin]]s, Warlocks and Sorcerers (better chance to hit enemies with spell attack rolls; increases the [[Difficulty Class]] of spells with [[saving throw]]s). | [[File:Charisma Score Icon.png|frameless|left|150px]] | ||
'''Charisma''' is an [[ability score]] and the primary ability of [[Bard]]s, [[Warlock]]s, and [[Sorcerer]]s. Charisma affects its related skills ([[Deception]], [[Intimidation]], [[Performance]], [[Persuasion]]) and improves spellcasting for Bards, [[Paladin]]s, Warlocks and Sorcerers (better chance to hit enemies with spell attack rolls; increases the [[Difficulty Class]] of spells with [[saving throw]]s). | |||
As of Early Access Patch 9, increasing one's Charisma ''Modifier'' also improves the prices offered by Traders (by increasing the Persuasion skill bonus). | As of Early Access Patch 9, increasing one's Charisma ''Modifier'' also improves the prices offered by Traders (by increasing the Persuasion skill bonus). | ||
{{clear}} | {{clear}} | ||
{{TOC|limit=3}} | {{TOC|limit=3}} | ||
== Charisma modifier chart == | == Charisma modifier chart == | ||
''Baldur's Gate 3'' uses the [[Point Buy]] ruleset. | ''Baldur's Gate 3'' uses the [[Point Buy]] ruleset. | ||
{{AbilityScoreModifierTable}} | {{AbilityScoreModifierTable}} | ||
== Ways to increase == | |||
The following items/entities can be consumed/used for a permanent bonus to Charisma: | |||
* [[Auntie Ethel's Hair]]: +1 to any chosen ability | |||
* [[Potion of Everlasting Vigour]]: +2 to Strength | |||
* [[Mirror of Loss]]: +2 to any chosen ability, and potentially additional +1 to Charisma, up to a maximum of 24 | |||
The following [[feats]] can increase Charisma up to a ''base'' value of 20: | |||
* [[Resilient]]: +1 to any chosen ability | |||
* [[Actor]]: +1 to Charisma | |||
* [[Performer]]: +1 to Charisma | |||
== Related items == | == Related items == | ||
=== | |||
=== Affecting Charisma === | |||
The following items increase Charisma while equipped: | The following items increase Charisma while equipped: | ||
{{list style none | | |||
* | * {{RarityItem|Duke Ravengard's Longsword|40}} increases Charisma by +2 ''(up to 24; the in-game tooltip doesn't mention it, but the sword doesn't let you pass 24)'' | ||
*{{RarityItem| | * {{RarityItem|Birthright|40}} increases Charisma by +2 ''(up to 22)'' | ||
* | }} | ||
The following items reduce Charisma while equipped: | |||
{{list style none | | |||
* {{RarityItem|Smuggler's Ring|40}} reduces Charisma by -1 | |||
* {{RarityItem|Devilfoil Mask|40}} reduces Charisma by -1 per nearby creature also wearing a mask | |||
}} | |||
=== Affecting saving throws === | |||
The following items grant a +1 bonus to Charisma saving throws: | |||
{{list style none | | |||
* {{RarityItem|Tyrannical Jackboots|40}} via [[Scintillating]] | |||
* {{RarityItem|Cerebral Citadel Armour|40}} via [[Illithid Protection]] ''(only if infested by a tadpole)'' | |||
* {{RarityItem|Seemingly Gleaming Ring|40}} | |||
* {{RarityItem|Circlet of Psionic Revenge|40}} ''(only if [[githyanki]])'' | |||
}} | |||
The following items grant [[advantage]] on Charisma saving throws: | |||
{{list style none | | |||
*{{RarityItem| | * {{RarityItem|Fey Semblance Amulet|40}} via [[Semblance of Fey]] | ||
*{{RarityItem| | * {{RarityItem|Silver Sword of the Astral Plane|40}} via [[Githborn Psionic Resistance]] ''(only if githyanki)'' | ||
}} | |||
=== | === Affecting ability checks === | ||
The following items grant a +1 bonus to Charisma ability checks: | |||
{{list style none | | |||
* {{RarityItem|Tyrannical Jackboots|40}} via [[Scintillating]] | |||
*{{RarityItem| | }} | ||
=== | === Benefiting from Charisma === | ||
{{list style none | | |||
*{{RarityItem|Potent Robe|40}} | * {{RarityItem|Helmet of Smiting|40}} ([[Bolstering Smite]]): Upon applying a condition with a Smite spell, gain temporary hit points equal to your Charisma modifier. | ||
* {{RarityItem|Potent Robe|40}} ([[Well-Liked and Well-Fortified]]): At the beginning of your turn, grant you temporary hit points equal to your Charisma modifier. | |||
* {{RarityItem|Potent Robe|40}} ([[Gregarious Caster]]): Cantrips deal additional damage equal to your Charisma modifier. | |||
* {{RarityItem|Harmonic Dueller|40}} ([[Mellow Harmony]]): Pass a Performance check to gain bonus damage equal to your Charisma modifier on melee weapon attacks. | |||
* {{RarityItem|Duke Ravengard's Longsword|40}} ([[Stirring Execution]]): On kill: Allies within 9m (30ft) gain temporary hit points equal to your Charisma modifier. | |||
}} | |||
{{NavGameplay/Character}} | {{NavGameplay/Character}} |
Revision as of 18:27, 21 March 2024
Force of personality.
Charisma is an ability score and the primary ability of Bards, Warlocks, and Sorcerers. Charisma affects its related skills (Deception, Intimidation, Performance, Persuasion) and improves spellcasting for Bards, Paladins, Warlocks and Sorcerers (better chance to hit enemies with spell attack rolls; increases the Difficulty Class of spells with saving throws).
As of Early Access Patch 9, increasing one's Charisma Modifier also improves the prices offered by Traders (by increasing the Persuasion skill bonus).
Charisma modifier chart
Baldur's Gate 3 uses the Point Buy ruleset.
Ability score | Modifier value | Ability score | Modifier value | |
---|---|---|---|---|
1 | -5 | 16-17 | +3 | |
2-3 | -4 | 18-19 | +4 | |
4-5 | -3 | 20-21 | +5 | |
6-7 | -2 | 22-23 | +6 | |
8-9 | -1 | 24-25 | +7 | |
10-11 | +0 | 26-27 | +8 | |
12-13 | +1 | 28-29 | +9 | |
14-15 | +2 | 30 | +10 |
Ways to increase
The following items/entities can be consumed/used for a permanent bonus to Charisma:
- Auntie Ethel's Hair: +1 to any chosen ability
- Potion of Everlasting Vigour: +2 to Strength
- Mirror of Loss: +2 to any chosen ability, and potentially additional +1 to Charisma, up to a maximum of 24
The following feats can increase Charisma up to a base value of 20:
Related items
Affecting Charisma
The following items increase Charisma while equipped:
- Duke Ravengard's Longsword increases Charisma by +2 (up to 24; the in-game tooltip doesn't mention it, but the sword doesn't let you pass 24)
- Birthright increases Charisma by +2 (up to 22)
The following items reduce Charisma while equipped:
- Smuggler's Ring reduces Charisma by -1
- Devilfoil Mask reduces Charisma by -1 per nearby creature also wearing a mask
Affecting saving throws
The following items grant a +1 bonus to Charisma saving throws:
- Tyrannical Jackboots via Scintillating
- Cerebral Citadel Armour via Illithid Protection (only if infested by a tadpole)
- Seemingly Gleaming Ring
- Circlet of Psionic Revenge (only if githyanki)
The following items grant advantage on Charisma saving throws:
- Fey Semblance Amulet via Semblance of Fey
- Silver Sword of the Astral Plane via Githborn Psionic Resistance (only if githyanki)
Affecting ability checks
The following items grant a +1 bonus to Charisma ability checks:
Benefiting from Charisma
- Helmet of Smiting (Bolstering Smite): Upon applying a condition with a Smite spell, gain temporary hit points equal to your Charisma modifier.
- Potent Robe (Well-Liked and Well-Fortified): At the beginning of your turn, grant you temporary hit points equal to your Charisma modifier.
- Potent Robe (Gregarious Caster): Cantrips deal additional damage equal to your Charisma modifier.
- Harmonic Dueller (Mellow Harmony): Pass a Performance check to gain bonus damage equal to your Charisma modifier on melee weapon attacks.
- Duke Ravengard's Longsword (Stirring Execution): On kill: Allies within 9m (30ft) gain temporary hit points equal to your Charisma modifier.