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Druid: Difference between revisions
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[[File:Druid Class Icon.png|frameless| | [[File:Druid Class Icon.png|frameless|150px|left|link=]] <blockquote style="font-size:160%; font-family:Garamond;">"Druids channel the elemental forces of the nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts all over the Realms."</blockquote> | ||
== Class Information == | == Class Information == |
Revision as of 12:08, 15 January 2022
"Druids channel the elemental forces of the nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts all over the Realms."
Class Information
Hit Points
- Level 1 Maximum Hit Points:
8 + Constitution Modifiers
- Hit points at higher levels:
5 + Constitution Modifiers
- Hit points at higher levels:
Class Features
- Spellcasting:
- Spellcasting Ability:
Wisdom
- Spellcasting Ability:
- Saving Throws Proficiency:
Wisdom, Intelligence
- Armors Proficiency:
Light Armors, Medium Armors
- Shield Proficiency
- Weapons Proficiency:
Club, Dagger, Dart, Javelin, Mace, Quarterstaff, Scimitar, Sickle, Sling, Spear
Skills
Level 1 Proficiency Bonus: +2
- Inherited Skills: Granted by Classes and Backgrounds
- Skills with Proficiency (Choose 2):
- Skills without Proficiency:
Level Progression
Level 1
- Level 1 Spell Slots Unlocked (2 Slots)
- Cantrips (Choose 2):
- Choose a number of Prepared Spells =
Druid's level + Wisdom Modifiers
(minimum of 1):
Level 2
Druid Spell List
Cantrips | 1st Level Spells | 2nd Level Spells |
---|---|---|