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Club: Difference between revisions

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{{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
{{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Club Icon.png
| image = Club Icon.png
| controller icon = Club Unfaded.png
| icon = Club Unfaded Icon.png
| icon = Club Unfaded Icon.png
| description = '''Club''' is a mundane, nonmagical variant of the [[Clubs]] family of weapons. It is a [[weapons|simple melee weapon]] wielded in one hand. It's a [[light]] weapon that anyone can dual-wield without special training. It is more or less a temporary weapon considering other simple weapons like [[Mace]] are superior to it in damage.
| description = '''Club''' is a mundane, nonmagical variant of the [[Clubs]] family of weapons. It is a [[weapons|simple melee weapon]] wielded in one hand. It's a [[light]] weapon that anyone can dual-wield without special training. It is more or less a temporary weapon considering other simple weapons like [[Mace]] are superior to it in damage.

Revision as of 22:00, 19 March 2024

Club image

Club is a mundane, nonmagical variant of the Clubs family of weapons. It is a simple melee weapon wielded in one hand. It's a light weapon that anyone can dual-wield without special training. It is more or less a temporary weapon considering other simple weapons like Mace are superior to it in damage.

Description Icon.png

A long, deep crack runs through the side of the wood, filled with crusted blood.

Properties

Damage
Details
Clubs Clubs
Rarity: Common
Enchantment: None
 One-Handed
Light (weapon property) Light
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 0.9 kg / 1.8 lb
Price: 10 gp

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Notes

  • The clubs lying around near the raft in the Moonrise Towers Prison will automatically be equipped when placed in a character's inventory. This can be exploited to force NPCs to unequip their existing weapons and allow them to be pickpocketed.