Ad placeholder
Sazza: Difference between revisions
m (→Involvement: spurious space character) |
|||
Line 53: | Line 53: | ||
If the player chooses to help Sazza and then speaks with her, she will offer to introduce you to True Soul Priestess [[Gut]], who has powerful healing abilities. Players who choose to help her will gain her as a temporary companion with 9HP and must escort her out of the Grove safely. Doing the [[Save the Goblin Sazza]] quest in her favor, she promises to put in a good word for you with her tribe, helping bypass the checkpoints at the [[Goblin Camp]] and [[Shattered Sanctum]]. When meeting [[Minthara]], she will try to present your group as captives to cover her failures in the raid, but be called out on the fact you are a [[True Soul]]. With the threat of punishment looming, you can decide her fate which can lead to her death or reimprisonment. | If the player chooses to help Sazza and then speaks with her, she will offer to introduce you to True Soul Priestess [[Gut]], who has powerful healing abilities. Players who choose to help her will gain her as a temporary companion with 9HP and must escort her out of the Grove safely. Doing the [[Save the Goblin Sazza]] quest in her favor, she promises to put in a good word for you with her tribe, helping bypass the checkpoints at the [[Goblin Camp]] and [[Shattered Sanctum]]. When meeting [[Minthara]], she will try to present your group as captives to cover her failures in the raid, but be called out on the fact you are a [[True Soul]]. With the threat of punishment looming, you can decide her fate which can lead to her death or reimprisonment. | ||
* If Minthara speaks to Sazza after she is spared a second time, | * If Minthara speaks to Sazza after she is spared a second time, she can be persuaded with a DC10 check to give up information, she will inform the player of a secret cache behind the waterfall near the bridge. {{coords|-133|398}} . | ||
* If the player does not free Sazza, then the [[Save the Goblin Sazza]] quest will resolve with her death, and her corpse may be looted through the cage. | * If the player does not free Sazza, then the [[Save the Goblin Sazza]] quest will resolve with her death, and her corpse may be looted through the cage. | ||
* If the player does free Sazza but kills all three goblin leaders later to save the Grove, she will die instantly upon the third goblin leader's death. | * If the player does free Sazza but kills all three goblin leaders later to save the Grove, she will die instantly upon the third goblin leader's death. |
Revision as of 20:46, 1 March 2024
Sazza | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 2 | |||||||||||||
Role | Temporary companion | ||||||||||||
Voiced by | Holly-Marie Michael | ||||||||||||
Information | |||||||||||||
Title | Follower of the Absolute | ||||||||||||
Race | Goblin | ||||||||||||
Hometown | Goblin Camp | ||||||||||||
Stats | |||||||||||||
Size | Small | ||||||||||||
Type | Humanoid | ||||||||||||
Armour Class | 13 | ||||||||||||
Hit points |
| ||||||||||||
Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 35 kg (70 lb) | ||||||||||||
Initiative | +1 | ||||||||||||
Ability scores | |||||||||||||
| |||||||||||||
Proficiency bonus | +2 | ||||||||||||
Saving throws |
| ||||||||||||
Features | |||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
Tactician | Once per combat, deal +1d6 physical to a creature larger than you. | ||||||||||||
| Automatically attack an enemy moving out of your reach. |
Sazza is a goblin follower of the Absolute. She is first found held prisoner in the Makeshift Prison in Emerald Grove. If the player helps her, she becomes a temporary companion.
Involvement
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Act One
Players who first approach the Makeshift Prison through the Emerald Grove gateway will find Sazza held at crossbow point by Arka, who seeks vengeance for her dead brother Kanon. Arka's friend, Memnos, is attempting to dissuade her from the senseless act of violence. The player can choose to either help Sazza by interfering with Arka's plans to shoot her, or let Sazza die by Arka's hands.
If the player chooses to help Sazza and then speaks with her, she will offer to introduce you to True Soul Priestess Gut, who has powerful healing abilities. Players who choose to help her will gain her as a temporary companion with 9HP and must escort her out of the Grove safely. Doing the Save the Goblin Sazza quest in her favor, she promises to put in a good word for you with her tribe, helping bypass the checkpoints at the Goblin Camp and Shattered Sanctum. When meeting Minthara, she will try to present your group as captives to cover her failures in the raid, but be called out on the fact you are a True Soul. With the threat of punishment looming, you can decide her fate which can lead to her death or reimprisonment.
- If Minthara speaks to Sazza after she is spared a second time, she can be persuaded with a DC10 check to give up information, she will inform the player of a secret cache behind the waterfall near the bridge. X: -133 Y: 398 .
- If the player does not free Sazza, then the Save the Goblin Sazza quest will resolve with her death, and her corpse may be looted through the cage.
- If the player does free Sazza but kills all three goblin leaders later to save the Grove, she will die instantly upon the third goblin leader's death.
Act Two
If kept alive during Act 1, Sazza can once again be encountered in the audience chamber at Moonrise Towers, being judged along with other goblins for their failure to secure the Artifact. Their fate is given to the player to determine, and she can once again be set free (which will award an achievement) or can be executed with varying degrees of cruelty.
If freed, Sazza and the other goblins immediately flee from Moonrise and cannot be spoken to again. This leaves her ultimate fate unknown, though it is noted by the player themselves in a dialogue option that she and the other goblin likely fell prey to the Shadow Curse on account of them not having a Moonlantern.
Companion approval
Act 1
Dealing with captive Sazza in the Emerald Grove prison:
- Allow Arka to shoot Sazza: +1 +1
- Successfully stop Arka from shooting Sazza (successful intimidation or persuasion DC roll): +1 -1 +1 -1 +1
Talking to Sazza while she is in the cage: "Deal. I'll get you out of there." +1 -1 -1
Talking to Sazza after freeing her from her cage:
In the Goblin camp:
Act 2
Choosing to free or execute Sazza and the other goblins:
- "I'll give you a fair chance. Fight me - you either die, or you kill me and you're free to go." -1 +1
Speak with Dead
Sazza can be spoken to with Speak with Dead.
Player: Who are you?
- Sazza: ... Sazza... toughest in... the tribe...
Player: How did they capture you?
- Sazza: ... scoutin' ... snoopin'...
- Sazza: ... tieflin's... don't fight... fair...
Player: who leads your tribe?
- ... Boss Ragzlin... and the drow...
Player: Can anyone in your tribe heal?
- Sazza: ... priestess Gut... powerful...
- Player: Where can i find this priestess Gut?
- Sazza: ... West... temple ruins...
Player: Who or what is the Absolute?
- Sazza: ... everything... all of us...
Player: Your tribe must have some valuable loot. Where do they hide it?
- Sazza: ... Ragzlin... waterfall... bridge...
Achievement
She Cannot Be Caged!
Rescue Sazza from the Emerald Grove, Goblin Camp and Moonrise Towers in one playthrough.
Gallery
External links
Sazza on the Forgotten Realms Wiki