User:Korgat: Difference between revisions

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{{#cargo_compound_query:
{{#cargo_compound_query:


tables=equipment; where = where_to_find like "%Nautiloid Wreck%"
    AND rarity != "common" AND legacy IS NULL;
  fields=CONCAT("[[Act One]]")=Act,CONCAT("[[Nautiloid Wreck]]")=Location,
    CONCAT("[[File:", image, "|25px|link=", _pageName, "]][[",_pageName,"]]")=Item,
    special=Effects, where_to_find=Where To Find, type=Type, armour_class=AC
|tables=weapons; where = where_to_find like "%Nautiloid Wreck%"
    AND rarity != "common" AND legacy IS NULL;
  fields=CONCAT("[[Act One]]")=Act,CONCAT("[[Nautiloid Wreck]]")=Location,
    CONCAT("[[File:", image, "|25px|link=", _pageName, "]][[", _pageName,"]]")=Item,
    special=Effects, where_to_find=Where To Find, type=Type, damage=Dmg


tables=equipment; where = where_to_find like "%Ruined Battlefield%"  
|tables=equipment; where = where_to_find like "%Ravaged Beach%"
    AND rarity != "common" AND legacy IS NULL;
  fields=CONCAT("[[Act One]]")=Act,CONCAT("[[Ravaged Beach]]")=Location,
    CONCAT("[[File:", image, "|25px|link=", _pageName, "]][[",_pageName,"]]")=Item,
    special=Effects, where_to_find=Where To Find, type=Type, armour_class=AC
|tables=weapons; where = where_to_find like "%Ravaged Beach%"
    AND rarity != "common" AND legacy IS NULL;
  fields=CONCAT("[[Act One]]")=Act,CONCAT("[[Ravaged Beach]]")=Location,
    CONCAT("[[File:", image, "|25px|link=", _pageName, "]][[", _pageName,"]]")=Item,
    special=Effects, where_to_find=Where To Find, type=Type, damage=Dmg
 
|tables=equipment; where = where_to_find like "%Overgrown Ruins%"
    AND rarity != "common" AND legacy IS NULL;
  fields=CONCAT("[[Act One]]")=Act,CONCAT("[[Overgrown Ruins]]")=Location,
    CONCAT("[[File:", image, "|25px|link=", _pageName, "]][[",_pageName,"]]")=Item,
    special=Effects, where_to_find=Where To Find, type=Type, armour_class=AC
|tables=weapons; where = where_to_find like "%Overgrown Ruins%"
    AND rarity != "common" AND legacy IS NULL;
  fields=CONCAT("[[Act One]]")=Act,CONCAT("[[Overgrown Ruins]]")=Location,
    CONCAT("[[File:", image, "|25px|link=", _pageName, "]][[", _pageName,"]]")=Item,
    special=Effects, where_to_find=Where To Find, type=Type, damage=Dmg   
   
|tables=equipment; where = (where_to_find like "%Emerald Grove%" OR where_to_find like "%Druid Grove%")
    AND rarity != "common" AND legacy IS NULL;
  fields=CONCAT("[[Act One]]")=Act,CONCAT("[[Druid Grove]]")=Location,
    CONCAT("[[File:", image, "|25px|link=", _pageName, "]][[",_pageName,"]]")=Item,
    special=Effects, where_to_find=Where To Find, type=Type, armour_class=AC
|tables=weapons; where = (where_to_find like "%Emerald Grove%" OR where_to_find like "%Druid Grove%")
    AND rarity != "common" AND legacy IS NULL;
  fields=CONCAT("[[Act One]]")=Act,CONCAT("[[Druid Grove]]")=Location,
    CONCAT("[[File:", image, "|25px|link=", _pageName, "]][[", _pageName,"]]")=Item,
    special=Effects, where_to_find=Where To Find, type=Type, damage=Dmg
   
|tables=equipment; where = where_to_find like "%The Risen Road%"
    AND rarity != "common" AND legacy IS NULL;
  fields=CONCAT("[[Act One]]")=Act,CONCAT("[[The Risen Road]]")=Location,
    CONCAT("[[File:", image, "|25px|link=", _pageName, "]][[",_pageName,"]]")=Item,
    special=Effects, where_to_find=Where To Find, type=Type, armour_class=AC
|tables=weapons; where = where_to_find like "%The Risen Road%"
    AND rarity != "common" AND legacy IS NULL;
  fields=CONCAT("[[Act One]]")=Act,CONCAT("[[The Risen Road]]")=Location,
    CONCAT("[[File:", image, "|25px|link=", _pageName, "]][[", _pageName,"]]")=Item,
    special=Effects, where_to_find=Where To Find, type=Type, damage=Dmg
|tables=equipment; where = where_to_find like "%Forest%"
    AND rarity != "common" AND legacy IS NULL;
  fields=CONCAT("[[Act One]]")=Act,CONCAT("[[Forest]]")=Location,
    CONCAT("[[File:", image, "|25px|link=", _pageName, "]][[",_pageName,"]]")=Item,
    special=Effects, where_to_find=Where To Find, type=Type, armour_class=AC
|tables=weapons; where = where_to_find like "%Forest%"
    AND rarity != "common" AND legacy IS NULL;
  fields=CONCAT("[[Act One]]")=Act,CONCAT("[[Forest]]")=Location,
    CONCAT("[[File:", image, "|25px|link=", _pageName, "]][[", _pageName,"]]")=Item,
    special=Effects, where_to_find=Where To Find, type=Type, damage=Dmg
|tables=equipment; where = where_to_find like "%Blighted Village%"
    AND rarity != "common" AND legacy IS NULL;
  fields=CONCAT("[[Act One]]")=Act,CONCAT("[[Blighted Village]]")=Location,
    CONCAT("[[File:", image, "|25px|link=", _pageName, "]][[",_pageName,"]]")=Item,
    special=Effects, where_to_find=Where To Find, type=Type, armour_class=AC
|tables=weapons; where = where_to_find like "%Blighted Village%"
    AND rarity != "common" AND legacy IS NULL;
  fields=CONCAT("[[Act One]]")=Act,CONCAT("[[Blighted Village]]")=Location,
    CONCAT("[[File:", image, "|25px|link=", _pageName, "]][[", _pageName,"]]")=Item,
    special=Effects, where_to_find=Where To Find, type=Type, damage=Dmg
   
|tables=equipment; where = (where_to_find like "%Sunlit Wetlands%" OR where_to_find like "%Putrid Bog%")
    AND rarity != "common" AND legacy IS NULL;
  fields=CONCAT("[[Act One]]")=Act,CONCAT("[[Sunlit Wetlands]]")=Location,
    CONCAT("[[File:", image, "|25px|link=", _pageName, "]][[",_pageName,"]]")=Item,
    special=Effects, where_to_find=Where To Find, type=Type, armour_class=AC
|tables=weapons; where = (where_to_find like "%Sunlit Wetlands%" OR where_to_find like "%Putrid Bog%")
    AND rarity != "common" AND legacy IS NULL;
  fields=CONCAT("[[Act One]]")=Act,CONCAT("[[Sunlit Wetlands]]")=Location,
    CONCAT("[[File:", image, "|25px|link=", _pageName, "]][[", _pageName,"]]")=Item,
    special=Effects, where_to_find=Where To Find, type=Type, damage=Dmg
   
|tables=equipment; where = where_to_find like "%Goblin Camp%"
    AND rarity != "common" AND legacy IS NULL;
  fields=CONCAT("[[Act One]]")=Act,CONCAT("[[Goblin Camp]]")=Location,
    CONCAT("[[File:", image, "|25px|link=", _pageName, "]][[",_pageName,"]]")=Item,
    special=Effects, where_to_find=Where To Find, type=Type, armour_class=AC
|tables=weapons; where = where_to_find like "%Goblin Camp%"
    AND rarity != "common" AND legacy IS NULL;
  fields=CONCAT("[[Act One]]")=Act,CONCAT("[[Goblin Camp]]")=Location,
    CONCAT("[[File:", image, "|25px|link=", _pageName, "]][[", _pageName,"]]")=Item,
    special=Effects, where_to_find=Where To Find, type=Type, damage=Dmg
   
|tables=equipment; where = where_to_find like "%Waukeen's Rest%"
    AND rarity != "common" AND legacy IS NULL;
  fields=CONCAT("[[Act One]]")=Act,CONCAT("[[Waukeen's Rest]]")=Location,
    CONCAT("[[File:", image, "|25px|link=", _pageName, "]][[",_pageName,"]]")=Item,
    special=Effects, where_to_find=Where To Find, type=Type, armour_class=AC
|tables=weapons; where = where_to_find like "%Waukeen's Rest%"
    AND rarity != "common" AND legacy IS NULL;
  fields=CONCAT("[[Act One]]")=Act,CONCAT("[[Waukeen's Rest]]")=Location,
    CONCAT("[[File:", image, "|25px|link=", _pageName, "]][[", _pageName,"]]")=Item,
    special=Effects, where_to_find=Where To Find, type=Type, damage=Dmg
   
|tables=equipment; where = where_to_find like "%Mountain Pass%"
    AND rarity != "common" AND legacy IS NULL;
  fields=CONCAT("[[Act One]]")=Act,CONCAT("[[Mountain Pass]]")=Location,
    CONCAT("[[File:", image, "|25px|link=", _pageName, "]][[",_pageName,"]]")=Item,
    special=Effects, where_to_find=Where To Find, type=Type, armour_class=AC
|tables=weapons; where = where_to_find like "%Mountain Pass%"
    AND rarity != "common" AND legacy IS NULL;
  fields=CONCAT("[[Act One]]")=Act,CONCAT("[[Mountain Pass]]")=Location,
    CONCAT("[[File:", image, "|25px|link=", _pageName, "]][[", _pageName,"]]")=Item,
    special=Effects, where_to_find=Where To Find, type=Type, damage=Dmg
   
   
   
   
   
|tables=equipment; where = where_to_find like "%Underdark%"
    AND rarity != "common" AND legacy IS NULL;
  fields=CONCAT("[[Act One]]")=Act,CONCAT("[[Underdark]]")=Location,
    CONCAT("[[File:", image, "|25px|link=", _pageName, "]][[",_pageName,"]]")=Item,
    special=Effects, where_to_find=Where To Find, type=Type, armour_class=AC
|tables=weapons; where = where_to_find like "%Underdark%"
    AND rarity != "common" AND legacy IS NULL;
  fields=CONCAT("[[Act One]]")=Act,CONCAT("[[Underdark]]")=Location,
    CONCAT("[[File:", image, "|25px|link=", _pageName, "]][[", _pageName,"]]")=Item,
    special=Effects, where_to_find=Where To Find, type=Type, damage=Dmg
   
|tables=equipment; where = where_to_find like "%Grymforge%"
    AND rarity != "common" AND legacy IS NULL;
  fields=CONCAT("[[Act One]]")=Act,CONCAT("[[Grymforge]]")=Location,
    CONCAT("[[File:", image, "|25px|link=", _pageName, "]][[",_pageName,"]]")=Item,
    special=Effects, where_to_find=Where To Find, type=Type, armour_class=AC
|tables=weapons; where = where_to_find like "%Grymforge%"
    AND rarity != "common" AND legacy IS NULL;
  fields=CONCAT("[[Act One]]")=Act,CONCAT("[[Grymforge]]")=Location,
    CONCAT("[[File:", image, "|25px|link=", _pageName, "]][[", _pageName,"]]")=Item,
    special=Effects, where_to_find=Where To Find, type=Type, damage=Dmg
 
|tables=equipment; where = where_to_find like "%Rosymorn Monastery%"
    AND rarity != "common" AND legacy IS NULL;
  fields=CONCAT("[[Act One]]")=Act,CONCAT("[[Rosymorn Monastery]]")=Location,
    CONCAT("[[File:", image, "|25px|link=", _pageName, "]][[",_pageName,"]]")=Item,
    special=Effects, where_to_find=Where To Find, type=Type, armour_class=AC
|tables=weapons; where = where_to_find like "%Rosymorn Monastery%"
    AND rarity != "common" AND legacy IS NULL;
  fields=CONCAT("[[Act One]]")=Act,CONCAT("[[Rosymorn Monastery]]")=Location,
    CONCAT("[[File:", image, "|25px|link=", _pageName, "]][[", _pageName,"]]")=Item,
    special=Effects, where_to_find=Where To Find, type=Type, damage=Dmg
   
   
   
 
 
 
 
 
|tables=equipment; where = where_to_find like "%Ruined Battlefield%"  
     AND rarity != "common" AND legacy IS NULL;  
     AND rarity != "common" AND legacy IS NULL;  
   fields=CONCAT("[[Act Two]]")=Act,CONCAT("[[Ruined Battlefield]]")=Location,  
   fields=CONCAT("[[Act Two]]")=Act,CONCAT("[[Ruined Battlefield]]")=Location,  

Revision as of 03:41, 10 February 2024


Equipment By Region

Error: No field named "where_to_find" found for any of the specified database tables.


High Utility Permanent Bonuses

See Permanent Bonuses or Permanent bonus table for a complete list of bonuses.

High Utility Permanent Bonuses
Act One
Region Location Bonus Description
Blighted Village Apothecary's Cellar Forbidden Knowledge Forbidden Knowledge Gain +1 bonus to Wisdom Wisdom Saving throws and Ability Checks.
Blighted Village Apothecary's Cellar Speak with Dead Speak with Dead Gain Speak with Dead Speak with Dead spell once per long rest from Necromancy of Thay.
Goblin Camp Shattered Sanctum Centre Absolute symbol.pngAbsolute's Brand Gain the use of unique special effects on Absolute Equipment.
Gain unique dialogue options with followers of the Absolute.
Goblin Camp Shattered Sanctum East See Invisibility See Invisibility Grants a permanent See Invisibility See Invisibility effect from Volo's Ersatz Eye.
Goblin Camp Shattered Sanctum East Loviatar's Love Loviatar's Love[note 1] When you have 30% Hit Points or less, you gain a +2 bonus to Attack rolls and Wisdom Wisdom Saving throws for 3 turns.
Sunlit Wetlands Riverside Teahouse Paid the Price Paid the Price Gain +1 bonus to Intimidation checks.
Gain Disadvantage Icon.png Disadvantage on Perception checks.
Gain Disadvantage Icon.png Disadvantage when attacking Hags.
Sunlit Wetlands Riverside Teahouse Generic Feature Icon.webpAuntie Ethel's Boon Gain +1 to an Ability Score of choice. Can be raised above 20.
Underdark Myconid Colony Survival Instinct Survival Instinct Gain the additional illithid power Survival InstinctSurvival Instinct
Underdark The Festering Cove BOOOAL's Blessing BOOOAL's Blessing Gain Advantage Icon.png Advantage on Attack rolls against Bleeding Bleeding targets.
Rosymorn Monastery Crèche Y'llek Infirmary Awakened Awakened You can use all of your Illithid powers as a Bonus Action.


Act Two
Region Location Bonus Description
Ruined Battlefield Kar'niss Pixie Blessing Pixie Blessing Gain immunity to the Shadow Curse Shadow Curse.
Moonrise Towers Main Floor POT Potion of Everlasting Vigour Faded.pngPotion of Everlasting Vigour Gain +2 Strength Strength.
Moonrise Towers Mind Flayer Colony Githzerai Mind Barrier Githzerai Mind Barrier[note 2] Gain Advantage Icon.png Advantage on Intelligence Intelligence Saving throws.
Moonrise Towers Improved Bardic Inspiration Improved Bardic Inspiration Gain a charge of Bardic Inspiration that is stronger than usual (D12 Slashing.png1d12).
Reithwin Town Arabella Arabella's Shadow Entangle Arabella's Shadow Entangle Entangle an Undead or shadow creature until long rest.


Act Three
Region Location Bonus Description
Wyrm's Lookout Astral Plane Partial Ceremorphosis Partial Ceremorphosis Gain all Tier 1 Illithid Powers.
Gain access to Tier 3 Illithid Powers.
Gain Fly Fly.
Rivington Circus of the Last Days Sweet Stone Features Sweet Stone Features Gain a D4 Slashing.png +1d4 bonus to Attack rolls and Saving throws.
Lower City Crimson Draughts Unstable Blood Unstable Blood Your blood is now highly flammable and will explode on contact with fire.
Lower City House of Grief Patriar's Memory Gain +1 Charisma Charisma.
Lower City House of Grief <Stolen> Memory Gain +2 to an Ability Score of your choice.
Lower City Ramazith's Tower Danse Macabre Danse Macabre Create 4 ghouls that fight alongside you.
Lower City Ramazith's Tower Tharchiate Withering Tharchiate Withering Gain -5 Constitution Constitution and a sickly green aura.
Lower City Ramazith's Tower Tharchiate Codex: Blessing Tharchiate Codex: Blessing Gain Tharchiate Vigour Tharchiate Vigour immediately and also once after every Long Rest.
Lower City Steel Watch Foundry Slayer Knowledge Gain Advantage Icon.png Advantage on Saving Throws against being Frightened Frightened by a Bhaalspawn Slayer
  1. Effect is permanently lost if the character dies and is revived.
  2. Effect is permanently lost if the character dies and is revived.



Equipment
Helmet Icon.png
Cloak B Unfaded Icon.png
Plate Armour Icon.png Amulet Necklace A Gold A 1 Unfaded Icon.png
Metallic Gloves Icon.png Ring A Simple Gold Unfaded Icon.png
Metallic Boots Icon.png
Longsword Item Icon.png Item WPN HUM Shield D 0 Unfaded Icon.png Longbow Item Icon.png

Equipment By Act

Equipment lists separated by Act.

Act One

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals Equipment for Act One.

Chapter 1.webp

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals Headwear.

Item Effects Location
Warped Headband of Intellect Icon.png
Warped Headband of Intellect
  • Set the wearer's Intelligence Intelligence score to 17. The enchantment has no effect if their Intelligence score is higher without it.
Dropped by Lump the Enlightened. If he is convinced to fight for the party, he can be called and looted later within Act One.

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals Cloaks.

No results

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals Armour.

No results

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals Handwear.

No results

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals Weapons.

Error: No field named "where_to_find" found for any of the specified database tables.


Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals Equipment for Act Two.

Chapter 2.webp


Headwear

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals Headwear.

Item Effects Location
Wizard Hat Icon.png
Hat of Fire Acuity
Can be looted from the Strange Ox in Dammon's blacksmith in Act Two.

Cloaks

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals Cloaks.

No results

Armour

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals Armour.

No results

Handwear

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals Handwear.

Item Effects Location
Gloves Leather G Faded.png
Swordmaster Gloves
Bought or stolen from Dammon in Act Two.
Gloves Leather E Faded.png
Poisoner's Gloves
Act Two: Found inside a chest at the back end of the House of Healing X: -199 Y: 78.

Weapons

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals Weapons.

Error: No field named "where_to_find" found for any of the specified database tables.

Shields

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals Shields.

Item Effects Location
Metal Shield Flaming Fist Icon.png
Shield of Scorching Reprisal
Shield Blow Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw. at will.
Blazing Retaliation Blazing Retaliation ()
Huddle behind your shield to increase your Armour Class Armour Class by 1 and reap scorching retaliation upon attacks who miss you. ( Recharge: Short rest.)
Looted from a Flaming Fist's corpse X: -3 Y: 215 directly east of the "Open Graves" beyond the northern bridge near the Last Light Inn. Successful Perception check needed to detect some rubble. Strength check is then needed to smash the rubble to find the body.
Iron-Banded Shield PlusOne Icon.png
Iron-Banded Shield +1
  • No special properties, beyond the Armour Class Armour Class enchantment.
Act Two:
  • Leaning against a rack next to the bugbear merchant Lann Tarv in Moonrise Towers. Must be stolen; Lann himself does not carry it in his stock.

Act Three:

Shield of Devotion Icon.png
Shield of Devotion
; Shield Blow Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw. at will.
Shield of Devotion: Aid Shield of Devotion: Aid ()
Cast as a level 3 spell ( Recharge: Long rest.)
Bought or stolen from Quartermaster Talli near the Last Light Inn waypoint.

Amulets

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals Amulets.

Item Effects Location
Amulet Necklace F Silver A 1 Faded.png
Amulet of the Harpers
Shield (spell) Shield ()
Cast as a level 1 spell ( Recharge: Long rest.)
Bought or stolen from Quartermaster Talli near the Last Light Inn waypoint.

Rings

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals Rings.

Item Effects Location
Ring A Simple Gold 1 Faded.png
Coruscation Ring
Found in a trapped Heavy Chest in the cellar of the Last Light Inn. This chest is in a secret area. It is reached by going through a set of Double Oak Doors that are blocked by a destructible spiderweb and a pile of crates. The room beyond has a Cracked Wall, which, when broken, will grant access to the secret area containing the chest.


Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals Equipment for Act Three.

Chapter 3.webp


Headwear

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals Headwear.

Item Effects Location
Scabby Pugilist Circlet Icon.png
Scabby Pugilist Circlet
Bought or stolen from Mattis near the Requisitioned Barn if he survived to Act Three.

Cloaks

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals Cloaks.

No results

Armour

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals Armour.

Item Effects Location
Unwanted Masterwork Scalemail Icon.png
Unwanted Masterwork Scalemail
Bought or stolen from Dammon in Act Three.
Elven Chain Icon.png
Elven Chain
Sold by Exxvikyap in Rivington during Act Three
Armour of Persistence Icon.png
Armour of Persistence
Bought or stolen from Dammon in Act Three.
Emblazoned Plate of the Marshal Icon.png
Emblazoned Plate of the Marshal
; Fire Shield Fire Shield ()
Cast as a level 4 spell ( Recharge: Long rest.)
Can be looted from the body of Duke Ulder Ravengard if killed in Wyrm's Rock Fortress or at the Campsite (Act Three).

Handwear

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals Handwear.

Item Effects Location
Gloves Leather F Faded.png
Stalker Gloves
Sold by Exxvikyap in Rivington during Act Three
Gloves Metal C Faded.png
Legacy of the Masters
Bought or stolen from Dammon in Act Three.