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* '''Gale''': Gondian artificers might lack a certain worldly wisdom, but there's no doubting they're masters of their craft.
* '''Gale''': Gondian artificers might lack a certain worldly wisdom, but there's no doubting they're masters of their craft.
* '''Shadowheart''': You're a child at heart, Gale, admiring wind-up toys an clockwork trinkets.
* '''Shadowheart''': You're a child at heart, Gale, admiring wind-up toys an clockwork trinkets.
* '''Gale''': I admire any who follow their curiosity to novel and unexpected means. This is how the world changes for the better.<hr>(Entering [[Bhaal Temple|Bhaal Temple)]]
* '''Gale''': I admire any who follow their curiosity to novel and unexpected means. This is how the world changes for the better.<hr>(Entering [[Bhaal Temple]])
 
* '''Shadowheart''': Why must the Dead Three be so obvious and ugly with their décor? Blood and bones. Bones and blood. Pointy nonsense. At least Shar had some panache.
* '''Shadowheart''': Why must the Dead Three be so obvious and ugly with their décor? Blood and bones. Bones and blood. Pointy nonsense. At least Shar had some panache.
* '''Gale''': As did Mystra’s home on Elysium. Her ribbed vaults and buttresses created a magic entirely of their own. Not to mention her pleasure domes…
* '''Gale''': As did Mystra’s home on Elysium. Her ribbed vaults and buttresses created a magic entirely of their own. Not to mention her pleasure domes…

Revision as of 04:59, 25 January 2024

Template:CompanionTab A collection of Gale's remarks and overhead conversations with other characters.

Remarks

Selected

  • One with the Weave.
  • We're a long way from Waterdeep.
  • The air is ripe with magic.
  • Lovely day, this. For now.
  • Which way to the nearest library?
  • I applaud your taste.
  • Lost in thought.
  • Quite ready for you.
  • I have the magic touch.
  • Elminster's not around, so might as well.
  • You have my attention.
  • Seek and you shall find me.
  • Direct me.
  • Salutations!
  • No rest for the wicked, I see.
  • Let me work my magic.
  • Charmed, I'm sure.
  • An excellent choice!
  • At the ready.
  • Ready and willing.
  • Yes?
  • Your desire?

Selected (in combat)

  • Creator. Destroyer.
  • A battle of wits.
  • Swords, meet sorcery!
  • One can't always be a gentleman.
  • No gloom, all doom.
  • Death is but a word away.
  • What fools these mortals be.
  • Victory is assured.
  • The lanceboard is set.
  • May the dice roll in my favour.
  • Mystra-Ryl!
  • Allow me to demonstrate.
  • I don't fancy their chances.
  • The witching hour.
  • A tale for the ages.
  • Unleash me.
  • I speak. They burn.
  • Gone with the Weave.
  • Let me recite their demise.
  • A rough tempest I will raise.

Selected (sneaking)

  • This really isn't my forte.
  • My knees are starting to ache.
  • Such an undignified position to find oneself in.
  • I'm a wizard, not a cat burglar.
  • Let's get this over with.
  • I'd rather stand tall.
  • What?
  • Get me up, would you?
  • Intolerable.
  • This is no fun at all.
  • I can't see a thing from down here.
  • Why am I doing this?
  • Just hurry this along.
  • How unseemly.
  • How much longer will this take?
  • Bad for one's back, this.
  • I'm surprised you spotted me.

Selection spam

  • I hope Halaster takes good care of Tara while I'm away.
  • Sembian wine; Cormyrian boar; Waterdhavian conversation. It's the little things you miss while on the road.
  • Oh, what a tangled Weave we web!
  • All the world's my stage and you're just a player in it.

Selection spam (in combat)

  • Just go for the Magic Missile and fire away. Never fails.
  • Don't make me go all Edwin Odesseiron on you.
  • Get. Out. Of. My. Head.
  • I really wish I could cast a Hold spell on you.

Selection spam (sneaking)

  • You made me hide, don't make me come seek you.
  • Gods, it's like trying to sleep with a mosquito in the room.
  • A little privacy please.
  • Stop it - that tickles.

Moving

  • It shall be done.
  • Certainly.
  • Forthwith.
  • Most excellent.
  • With ease.
  • Adventure awaits.
  • Onward.
  • May it please Mystra.
  • The path less travelled.
  • To new horizons.
  • On my way.
  • With haste.
  • Let's explore.
  • Quite.
  • My pleasure.
  • That way?
  • Of course.
  • Right away.
  • Yes.
  • Let's go.
  • Immediately.
  • Very well.
  • Step by step.
  • I venture forth.

Moving (in combat)

  • It shall be done.
  • Certainly.
  • With ease.
  • Onward.
  • May it please Mystra.
  • On my way.
  • With haste.
  • Of course.
  • Step by step.
  • Indeed.
  • Outflank. Outsmart.
  • Swiftly now.
  • Don't get too close.
  • In striking distance.
  • Let's light them up.
  • Step to it.
  • Good move.
  • Rook to queen six.
  • Knight to king five.
  • Pawn to cleric four.

Moving (sneaking)

  • It shall be done.
  • Certainly.
  • Forthwith.
  • Most excellent.
  • With ease.
  • Adventure awaits.
  • Onward.
  • May it please Mystra.
  • The path less travelled.
  • To new horizons.
  • On my way.
  • With haste.
  • Let's explore.
  • Quite.
  • My pleasure.
  • That way?
  • Of course.
  • Right away.
  • Yes.
  • Let's go.
  • Immediately.
  • Very well.
  • Step by step.
  • I venture forth.

Hiding

  • Such a long way down.
  • The coward's route.
  • It's a gnome's life for me.
  • My robes will get dirty.
  • Unseen and unsightly.
  • If I must.
  • Yes, yes.
  • Not this again.
  • You've got the wrong man for this.
  • Oh, bother.
  • Brought low.
  • No honour among sneaks.

Hiding (in combat)

  • Did they see me?
  • On cat's paws.
  • A silent spell.
  • The whispered Weave.
  • There goes my equilibrium.
  • An invisibility spell works too, you know.
  • I will be but an illusion.
  • I'll keep my doubts to myself...
  • O, to cast on bended knee.
  • Must I?
  • I perform better on my feet.
  • This has to be frowned upon.

At low health

  • Weave save me. I can't take much more...
  • Death can't have me. Not yet...
  • I cannot die. Please, help me.
  • Some healing for a wizard in need?

Attacked by party member

  • Really?
  • Stop it!
  • Get off!

Can't fit in a small hole

  • I'm far too big to get through there.
  • Perhaps if there were considerably less of me...
  • That's not a Gale-sized hole.

Can't fit in a tiny hole

  • Which part of me is supposed to fit in there, exactly?
  • Far, far far too small for me.
  • I'm a large man, and that's a very small hole.

Can't use an item

  • Now's not the right time for that.
  • Hmmm. Maybe later.
  • No. I'll have to try again later.
  • I can't use this at the moment.

Can't use an item while in combat

  • Gods, you're distracting aren't you?
  • Perhaps later, when I'm not in mortal peril...
  • Hardly the right moment for that!
  • Not the time!

Finding a locked item

  • Locked. Perhaps by some nearby mechanism...
  • Not budging. There must be something here to unlock it.
  • Can't be opened directly. Time to investigate.
  • No ordinary lock. Something else seals it.

Picking a lock

  • Knock, knock.
  • I don't think this is strictly legal...
  • Surely there's a spell for this sort of thing...
  • The right tools for the wrong trade.

Looking at a globe

  • Ah, to hold the world in the palm of one's hand!

Looking at an astrolabe

  • Quite something, to hold the cosmos in your hands...
  • A map of the celestial bodies. Beautiful, but not a patch on the real thing.
  • A fine apparatus. Though not as beautiful as my own.
  • Coliar, Karpri, Anadia... So many worlds still to travel. One day.

Looking into a mirror

  • Looking magical, as always.
  • 'Doth thy mirror crack?' Apparently not.
  • No harm reflecting on one's appearance.

Looking into a telescope

  • No time for star-gazing. More's the pity.

Succeeded Perception roll (trap)

  • A trap... This place is more dangerous than I thought.
  • A nasty surprise... Caution is warranted here.
  • My, I had better be careful not to trigger that thing.

Succeeded Investigation roll

  • I spy with my little eye...
  • Something hidden - but not from me.
  • Methinks I spotted something.
  • What's that over there?
  • Intriguing.

Succeeded Investigation roll (trap)

  • A trap... So much for the art of hospitality.
  • Traps! One always has to be on the alert.
  • Traps, eh? I've a feeling I'm not very welcome here.

Identified a mimic

  • My, my, a mimic. I'm the last one you've tried to ambush, you craven thing.

Surprised by mimic

  • Another mimic! You'd think I'd get better at spotting the damned things.
  • Gah! That's a frightful amount of teeth where there shouldn't be any.

After a short rest

  • That hit the spot.
  • A little respite does wonders.
  • Patched up and pushing on.
  • Lovely little pick me up.

Guidance

  • Use it wisely.
  • I have power enough to share.
  • Let me make myself indispensable.
  • Hmm, a little pick-me-up.
  • An essential incantation.

On character death

Player:

  • Now's no time to die. You must get up!

Player (Dark Urge):

  • No, not you!

Lae'zel:

  • Lae'zel! You can't die like this...

Shadowheart:

  • Shadowheart! Anyone but her!

Karlach:

  • Don't give up, Karlach. Please...

Jaheira:

  • No, not Jaheira!

Wyll:

  • Wyll! Please - stay with me.

Minthara:

  • Don't worry, Minthara. Gale won't let you down.

Minsc:

  • Minsc? Boo?

Astarion:

  • Astarion!

Halsin:

  • Halsin, no!

Throwing Scratch's ball after his death

  • You were a an excellent friend, Scratch - and that's coming from a cat-lover.
  • I hope there's balls and bones galore, wherever you are...
  • Poor Scratch. I'm lucky to have met you.
  • I hope Scratch doesn't miss his ball, wherever he is...

Location Remarks

Act One

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

(Sitting on the Stool of Hill Giant Strength)

  • My, not only is this chair comfortable, it imbues its sitter with power!
  • Hmmm. So if I stand, the power's gone. Sedentary magic I suppose that's called.

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

(Entering Act Two from Grymforge)

  • Moonrise Towers lies ahead. We must venture on, however bleak the path.
  • Shrouded in no ordinary shadows. What evil lurks within such darkness?

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Party Banter

Gale Approval.png Gale and Astarion Astarion Approval.png

  • Astarion: I am enjoying our walks together, aren't you, Gale?
  • Gale: Uhm... Sure. In silence.

  • Astarion: So, do you have loves waiting for you once this is all over?
  • Gale: You know what - that is not the easiest of questions for me to answer.
  • Shadowheart: You mean just waiting, like a lovesick puppy? Short-term amusements is much less of a hassle.

  • Gale: I knew I should've attended the Blackstaff's lectures on githyanki tir'su.
  • Gale: If I understood their script, who knows what secrets their texts would surrender...
  • Astarion: Why not ask one of the friendly bloodthirsty warriors? I'm sure they'd be happy to translate.

  • Astarion: I gave my return to Baldur's Gate a lot of thought. I never pictured this, though.
  • Gale: What did you have in mind? A quiet party, toasting your return with a few good friends?
  • Astarion: Less 'quiet party with friends', more 'days of hedonistic debauchery'. But otherwise, yes.
  • Gale: Sounds like a recipe for disaster. But you know what? I'm learning to enjoy the taste of chaos. Count me in.

  • Gale: Mystra has a shrine within the city. Located in the Stormshore Tabernacle, if my memory serves me.
  • Astarion: Do whatever you need to, but I shan't be paying my respects to any of the gods on show.
  • Gale: You never felt the call of the divine, Astarion?
  • Astarion: Oh, I tried them all. None of them answered.

Gale Approval.png Gale and Karlach Karlach Approval.png

  • Gale: I don't suppose you've any clue where we are in relation to Waterdeep?
  • Karlach: From this distance between Elturel and Baldur's Gate, I'd say... a long way away.
  • Gale: Ah. That will make getting word to my mother rather tricky.
  • Gale: No matter - what she doesn't know can't hurt her. Not at this distance, anyway.

(Approaching the entrance to Shadow-Cursed Lands via Rosymorn Monastery Trail)

  • Gale: Do you feel that? A darkness, pulling the strands of the weave.
  • Karlach: You'll still be able to do your wizard thing, though, right?
  • Gale: Of course but that doesn't make the shadow less dangerous.

(At Sorcerous Sundries)

  • Gale: Look around you. Indulge your curiosity. Sorcerous Sundries is the finest purveyor of magical miscellany for miles around.
  • Karlach: Where's the axes?
  • Gale: What they sell is far more precious than mere sword or shield. They sell knowledge, ingenuity, the wisdom of mages past.
  • Karlach: Sounds like more your thing than mine.

Gale Approval.png Gale and Lae'zel Lae'zel Approval.png

  • Gale: Tell me, Lae'zel, when you say we might be 'purified' at your créche, what does that mean exactly?
  • Lae'zel: A ghustil will affix the zaith'isk, the purifier, to our heads.
  • Lae'zel: Its magic will quell the parasite in an instant.

  • Gale: That zaith'isk you mentioned intrigues me. Care to tell me a bit more?
  • Lae'zel: An intricate device, crafted by mlar - our most gifted artisans. I am sworn to say no more.

  • Gale: Tell me Lae'zel, what is it like on the Astral Plane? Your home realm intrigues me.
  • Lae'zel: Githyanki lay their eggs on other planes. They cannot mature in the Astral.
  • Lae'zel: I will only be welcomed once I obtain a mind flayer's head.

  • Gale: Your prowess in battle is remarkable, as is your battle stance itself.
  • Lae'zel: Hrath ajak - a technique known to few otuside K'liir. shall I teach you?
  • Gale: I'll pass thank you. I prefer Abjuration over acrobatics.

  • Lae'zel: You strike me cleverer than most istiki, Gale. Multiple tutors, I should guess?
  • Gale: Many a wise man and woman indeed. Waterdeep is the home of myriad scholars.
  • Wyll: Ah, the City of Splendors. Hmm, spent a whole Fleetswake there swilling blue wine.
  • Gale: I was wondering about your queen, Vlaakith. What tales of her reach us are terrifying, but I suppose that's not how you would describe her.
  • Lae'zel: vlaakith is unity: fear and beauty, life and unlife. Eyes like onyx, teeth like daggers. There is none more perfect.
  • Shadowheart: Sounds vile. I assume the meaning of 'perfect' was lost in translation...

Gale Approval.png Gale and Shadowheart Shadowheart Approval.png

  • Gale: The road to Baldur's Gate is a long one. Who knows how long it'll take these folks to get there on foot?
  • Shadowheart: If they make it. They're slow, vulnerable. Half or more will die long before Basilisk Gate.
  • Gale: Doesn't seem to trouble you a jot.
  • Shadowheart: What good would it do for me to be troubled? We can't save them all.

(At Last Light Inn)

  • Gale: Whatever I expected to find lurking in this cursed gloom, it certainly wasn't this. A glimmer of hope amidst the darkness.
  • Shadowheart: That's one way of looking at it. You could also say it's a prime target - the one pocket of light in the gloom.
  • Gale: Pragmatism, thy name is Shadowheart. You're not wrong though - best we keep our sojourn here to a minimum.

(At Steel Watch Foundry)

  • Gale: Gondian artificers might lack a certain worldly wisdom, but there's no doubting they're masters of their craft.
  • Shadowheart: You're a child at heart, Gale, admiring wind-up toys an clockwork trinkets.
  • Gale: I admire any who follow their curiosity to novel and unexpected means. This is how the world changes for the better.
    (Entering Bhaal Temple)
  • Shadowheart: Why must the Dead Three be so obvious and ugly with their décor? Blood and bones. Bones and blood. Pointy nonsense. At least Shar had some panache.
  • Gale: As did Mystra’s home on Elysium. Her ribbed vaults and buttresses created a magic entirely of their own. Not to mention her pleasure domes…
  • Shadowheart: Heh. ‘Pleasure dome.’
  • Gale: It’s a perfectly legitimate architectural feature!

Gale Approval.png Gale and Wyll Wyll Approval.png

(Near Rosymorn Monastery)

  • Gale: These cragged hills make for weary soles. I see why most headed inland prefer the smooth sailing of the Chionthar.
  • Wyll: More importantly, the land west of here suffers under a terrible curse.
  • Gale: You've seen it for yourself?
  • Wyll: I've glimpsed that doom during my travels, but never dared get close.
  • Wyll: If we continue this way, we may get too close for comfort.

(Entering Guildhall)

  • Wyll: It might seem a bit ramshackle, but this place has a boastworthy bar.
  • Gale: A bar is only as good as its cellars. Which vintages can we expect to find on their racks?
  • Wyll: Here, a bottle is judged more by its ability to crack heads than the quality of its contents.
  • Gale: Ah. If that's the main criteria then I shall reset my expectations accordingly. Water it is.

Gale Approval.png Gale and Halsin Halsin Approval.png

tba

Gale Approval.png Gale and Minthara Minthara Approval.png

tba

Gale Approval.png Gale and Jaheira Jaheira Approval.png

tba

Gale Approval.png Gale and Minsc Minsc Approval.png

(Entering the Water Queen's House)

  • Minsc: Umberlee - her clerics possess a nasty streak as wide as her oceans.
  • Gale: So their reputation suggests - especially among the good folk of Waterdeep. I'm curious to learn how you fell foul of them...
  • Minsc: 'Blasphemy', said the temple priestess. But Minsc says: do not give horns to your statues if you do not wish the visitors to try and make them toot.
  • Gale: Yes, that would probably do it.