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Criminal: Difference between revisions
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(added the location of an inspiration point I just gained in my playthrough. easily verifiable.) |
(added another missing source of inspiration) |
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* '''A Pressing Heist''': [[Stop the Presses|Rig]] the Baldur's Mouth printing press. | * '''A Pressing Heist''': [[Stop the Presses|Rig]] the Baldur's Mouth printing press. | ||
* '''Back into the Familiar''': Gain a way into the [[Guildhall|Undercellar]]. | * '''Back into the Familiar''': Gain a way into the [[Guildhall|Undercellar]]. | ||
* '''Saving It From Collecting Dust:''' Steal an offering to the gods. | |||
* '''Key to the Vault''': Obtain a way to enter the lower vaults. | * '''Key to the Vault''': Obtain a way to enter the lower vaults. | ||
* '''Stacking the Deck''': Side with [[Farlin]] and the [[The Guild|Guild]] against the [[The Stone Lord|Stonelord's]] smugglers. | * '''Stacking the Deck''': Side with [[Farlin]] and the [[The Guild|Guild]] against the [[The Stone Lord|Stonelord's]] smugglers. |
Revision as of 01:59, 15 January 2024
"You have a history of breaking the law and survive by leveraging less-than-legal connections. Profiting from criminal enterprise will lead to greater opportunities in the future."
Background Features
- Deception Proficiency: Gain Proficiency with Charisma (Deception) Ability Checks.
- Stealth Proficiency: Gain Proficiency with Dexterity (Stealth) Ability Checks.
Background Goals
Performing certain actions that align with this background will reward Inspiration. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to a maximum of 4.
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
General
- A Fine Fortune: Steal an item worth at least 1000 gold.
- Blood Price: Murder an innocent civilian.
- Escape Artist: Escape from jail after being arrested.
Act One
- Heretic: Steal the Idol of Silvanus.
- Jailbreaker: Smuggle Sazza out of the grove.
- Serpent's Bounty: Take Zevlor's payment for killing Kagha.
- Show Them How It's Done: Steal from the tiefling children's stash without making enemies of them.
- The Allure of Coin: Steal from a child charmed by harpies.
- Culling the Crowd: Use poison to kill the drunk goblins in camp.
- Slaughter's Prize: Ally with Minthara to loot and slaughter the grove.
- Friend of the Family: Become an ally of the Zhentarim.
- Open For A Surprise: Acquire the Iron Flask from the Zhentarim.
- Swiftly Stolen: Obtain Thulla's magical boots through underhanded means.
- Perfect Cut: Split Nere's money with the duergar mutineers.
Act Two
- Shiny Trinkets and Baubles: Take the drider's Moonlantern.
- Must be done via Deception checks during the convoy ambush, not just killing him and looting the lantern.
- A Dark Edge: Take Shar's dagger from the ritual pedestal.
- The pedestal is found in the Sharran Sanctuary, and taking the dagger will spawn several enemies.
- Notes of an Amateur: Craft some Brewed-Up Bellyglummer.
- Personal Payroll: Discover the Toll Collector's personal hoard. X: -125 Y: -90
- Right Tool for the Job: Obtain all 4 variants of the nurses' tools.
- Loot the Uncommon variants of the Syringe, Bonesaw, Artificial Leech, and Trepan.
- Always a Way Out: Help the Moonrise prisoners escape.
- An Absolute Douceur: Accept the Absolute's promise of gifts.
- Can be triggered by cooperating with Marcus to abduct Isobel from Last Light Inn.
- Enter Nostalgia: Trespass into Ketheric and Isobel's respective rooms.
- Escape Artisan: Give Wulbren his tools so the gnomes can escape.
- Long-Awaited Reunion: Hand Isobel over to Ketheric.
- War Profiteer: Find Roah in Moonrise and trade with her.
- Body Heist: Open and loot the mind flayer colony's vault.
- Fickle Allegiances: Betray Balthazar after learning that Nightsong is not a simple relic.
- What's Yours is Mine: Take Shar's gem without aiding or killing the orthon.
- Use Greater Invisibility or similar to sneak in and pick up the Gem.
Act Three
- Supply and Demand: Offer to kick the squatters out for a lower fee than the Rivington Rats.
- Donations Means 'Free': Steal donated goods from the big barn.
- There's Always a Back Door: Gain access to the Open Hand Temple's hidden door.
- A Pressing Heist: Rig the Baldur's Mouth printing press.
- Back into the Familiar: Gain a way into the Undercellar.
- Saving It From Collecting Dust: Steal an offering to the gods.
- Key to the Vault: Obtain a way to enter the lower vaults.
- Stacking the Deck: Side with Farlin and the Guild against the Stonelord's smugglers.
- Honour Amongst Thieves: Side with Nine-Fingers against the Zhentarim.
- What Do We Have Here?: Open one of the additional vaults in the lower levels of the Counting House.
- Must be opened via lockpicking.
- Interplanar Cat Burglar: Burgle and escape the House of Hope.