User:Toancaro/Cleric/Template:ExtraSpellTable: Difference between revisions
< User:Toancaro | Cleric
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
<includeonly> | <includeonly> | ||
{{#vardefine: clericDomainSpells | Charm Person,Command,Divine Favour,Light,Poison Spray,Thunderwave,Aid,Animal Friendship,Barkskin,Beacon of Hope,Bestow Curse,Bless,Burning Hands,Call Lightning,Calm Emotions,Confusion,Crusader's Mantle,Cure Wounds,Daylight,Death Ward,Destructive Wave,Dimension Door,Disguise Self,Dominate Beast,Dominate Person,Faerie Fire,Fear,Fireball,Flame Strike,Flaming Sphere,Fog Cloud,Freedom of Movement,Grasping Vine,Greater Restoration,Guardian of Faith,Gust of Wind,Hold Monster,Hold Person,Ice Storm,Insect Plague,Lesser Restoration,Magic Weapon,Mass Cure Wounds,Mirror Image,Otiluke's Resilient Sphere,Pass Without Trace,Plant Growth,Polymorph,Produce Flame,Revivify,Scorching Ray,Seeming,Shatter,Shield of Faith,Shillelagh,Sleep,Sleet Storm,Slow,Speak with Animals,Speak with Dead,Spike Growth,Spirit Guardians,Spiritual Weapon,Stoneskin,Telekinesis,Thorn Whip,Wall of Fire,Wall of Stone}} | |||
{{#vardefine: query | {{#arrayprint: clericDomainSpells | OR | @ | _pageName = "@" }}}} | |||
{{#vardefine: spellNamesQuery | {{#replace:{{#var: query}} | OR | <nowiki/> <nowiki/>OR<nowiki/> <nowiki/>}}}} | |||
{{#cargo_query: | {{#cargo_query: | ||
tables = spells | tables = spells | ||
| fields=_pageName=spell,name,classes,description,spell_school,damage_type=damage | | fields=_pageName=spell,name,classes,description,spell_school,damage_type=damage | ||
| where={{{where| | | where={{#if: {{{where|}}} | {{{where}}} AND {{#var: spellNamesQuery}} | {{#var: spellNamesQuery}} }} | ||
| intro={{User:Toancaro/Cleric/Template:ExtraSpellTable/Header}} | | intro={{User:Toancaro/Cleric/Template:ExtraSpellTable/Header}} | ||
| outro={{User:Toancaro/Cleric/Template:ExtraSpellTable/Footer}} | | outro={{User:Toancaro/Cleric/Template:ExtraSpellTable/Footer}} | ||
Line 10: | Line 14: | ||
| named args=yes | | named args=yes | ||
}}</includeonly><noinclude> | }}</includeonly><noinclude> | ||
{{User:Toancaro/Cleric/Template:ExtraSpellTable}} | |||
{{User:Toancaro/Cleric/Template:ExtraSpellTable | |||
}} | |||
</noinclude> | </noinclude> |
Revision as of 06:36, 6 January 2024
Name | Subclass | Spell School | Classes | C | C | R | A | ![]() |
![]() |
![]() |
D | Description | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
A Coven of Hags | {{{range}}}m | You'll never find your Auntie Ethel. | ||||||||||
![]() |
A Mother's Desperation | {{{range}}}m | Increase Strength by 3, while ![]() |
||||||||||
![]() |
Aberrant Shape | {{{range}}}m | Become an Intellect Devourer that can deal ![]() ![]() |
||||||||||
![]() |
Abjure Enemy | {{{range}}}m | an enemy. They'll be easier to hit and cannot move. | ||||||||||
![]() |
Absolute Power | {{{range}}}m | A surge of Divine energy accompanies your swing. It deals an additional 1d6![]() ![]() |
||||||||||
![]() |
Absolute's Talisman: Aid | ![]() |
{{{range}}}m | ![]() |
Heal yourself and increase your hit point maximum by 5![]() |
||||||||
![]() |
Absorb Elements | {{{range}}}m | Absorb elemental damage once per Short Rest. Take half damage from the next elemental attack targeting you, and deal an additional 1d6 of that element type on your next attack. | ||||||||||
![]() |
Absorb Intellect | {{{range}}}m | ![]() |
Gobble up a foe's intellect, lowering their Intelligence by 1 per turn and healing your wounds for 5 turns. | |||||||||
![]() |
Accursed Spectre | {{{range}}}m | Raise an Accursed Spectre from the soul of a fallen cursed target to fight by your side. The size of the fallen creature will determine whether you raise a Feeble Spectre, Mundane Spectre, or Primordial Spectre. Doesn't work with constructs, elementals, oozes, or plants. | ||||||||||
![]() |
Acid Breath | {{{range}}}m | ![]() |
Spew forth a cone of acid. | |||||||||
![]() |
Acid Splash | ![]() |
![]() ![]() |
{{{range}}}m | ![]() |
Throw a bubble of acid that damages each creature it hits. | |||||||
![]() |
Acidic Regurgitation | {{{range}}}m | ![]() |
A sip from the Brewer's special booze causes him to vomit acid, covering creatures and creating an acid puddle. | |||||||||
![]() |
Action Surge | {{{range}}}m | Immediately gain an extra action to use this turn. | ||||||||||
![]() |
Activate Call Lightning | ![]() |
{{{range}}}m | ![]() |
Call down more lightning to hit all targets within range. | ||||||||
![]() |
Activate Witch Bolt | ![]() |
{{{range}}}m | ![]() |
Activate the bolt and deal 1d12![]() |
||||||||
![]() |
Adamantine Reverberation | {{{range}}}m | ![]() |
Grym's form vibrates after being struck, providing ![]() |
|||||||||
![]() |
Adhesive Whip | {{{range}}}m | Seize a target to drag it towards you and possibly make it fall . | ||||||||||
![]() |
Seeming | ![]() |
{{{range}}}m | Select a different appearance. | |||||||||
![]() |
Aegis of the Absolute | ![]() |
{{{range}}}m | The Netherbrain can make itself Immune to all types of damage it took in a round of combat until the start of its next turn. | |||||||||
![]() |
Aid | ![]() |
![]() |
![]() ![]() |
{{{range}}}m | Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum. | |||||||
![]() |
Alchemist's Fire | {{{range}}}m | ![]() |
Hurl a flask of liquid fire that explodes on impact. | |||||||||
![]() |
Alternate Form: Dire Wolf | {{{range}}}m | Assume the form of a Dire Wolf. | ||||||||||
![]() |
Alternate Form: Minotaur | {{{range}}}m | Assume the form of a Minotaur. | ||||||||||
![]() |
Alternate Form: Phase Spider | {{{range}}}m | Assume the form of a Phase Spider. | ||||||||||
![]() |
Alternate Form: Shadow Mastiff | {{{range}}}m | Assume the form of a Shadow Mastiff. | ||||||||||
![]() |
An Apple a Day | {{{range}}}m | Summon Zlorb - a shapeshifting monstrosity that can adopt the aspect of several monsters and beasts. | ||||||||||
![]() |
Ancient Grudges | {{{range}}}m | Touch your amulet to subsume a sliver of the knowledge of the gith. You gain ![]() |
||||||||||
![]() |
Animal Friendship | ![]() |
![]() |
![]() ![]() ![]() |
{{{range}}}m | Convince a beast not to attack you. | |||||||
![]() |
Animate Dead | ![]() |
![]() ![]() |
{{{range}}}m | Animate a corpse to create an undead servant while not in combat. | ||||||||
![]() |
Animate Dead | ![]() |
{{{range}}}m | Awaken the dead from their century-long slumber. | |||||||||
![]() |
Animate Dead | ![]() |
{{{range}}}m | Animate a pile of bones or a corpse to serve you. | |||||||||
![]() |
Animate Dead: Flying Ghoul | ![]() |
{{{range}}}m | Create a Flying Ghoul that specialises in melee combat. | |||||||||
![]() |
Animate Dead: Flying Ghoul Flock | ![]() |
{{{range}}}m | Create 3 Flying Ghouls that specialise in melee combat. | |||||||||
![]() |
Animate Dead: Ghoul | ![]() |
{{{range}}}m | Create a ghoul that specializes in melee combat. | |||||||||
![]() |
Animate Dead: Ghoul Pack | ![]() |
{{{range}}}m | Create 3 Ghouls that specialise in melee combat. | |||||||||
![]() |
Animate Dead: Skeleton | ![]() |
{{{range}}}m | Create a skeleton that specialises in ranged combat. | |||||||||
![]() |
Animate Dead: Skeleton Squad | ![]() |
{{{range}}}m | Create 3 Skeletons that specialise in ranged combat. | |||||||||
![]() |
Animate Dead: Zombie | ![]() |
{{{range}}}m | Create a zombie that specialises in melee combat. | |||||||||
![]() |
Animate Dead: Zombie Batallion | ![]() |
{{{range}}}m | Create 3 zombies that specialise in melee combat. | |||||||||
![]() |
Animating Spores | {{{range}}}m | Release spores at a corpse to animate it as a spore servant under your command. | ||||||||||
![]() |
Animus Screech | {{{range}}}m | ![]() |
Screech into your target's soul, wounding them and possibly inflicting | |||||||||
![]() |
Arabella's Shadow Entangle | ![]() |
{{{range}}}m | Cast this upon shadow and undead creatures to them. | |||||||||
![]() |
Arachnid Compulsion | {{{range}}}m | Take control of nearby spiders with a borrowed piece of drow magic. | ||||||||||
![]() |
Arachnid Jump | {{{range}}}m | Jump up, down, and across. Your affects how far you can jump. | ||||||||||
![]() |
Arcane Ammunition | {{{range}}}m | Infuse your crossbow bolts with arcane energy. Your ranged weapon attacks deal an additional 1d4![]() |
||||||||||
![]() |
Arcane Critical | ![]() |
{{{range}}}m | Magically augment your ability to annihilate your foes with powerful attacks. The number you need to roll a Critical Hit while attacking is reduced by 2. This effect can stack. | |||||||||
![]() |
Arcane Gate | ![]() |
![]() ![]() ![]() |
{{{range}}}m | Create two linked teleportation portals within range. All creatures, including enemies, may travel between the two portals as a free action. | ||||||||
![]() |
Arcane Lock | ![]() |
![]() |
{{{range}}}m | Close a door or container with a magical lock. It can no longer be lockpicked or opened with . | ||||||||
![]() |
Arcane Recovery | {{{range}}}m | Replenish Spell Slots while out of combat. You cannot restore spell slots above 5th level. | ||||||||||
![]() |
Arcane Shot: Banishing Arrow | {{{range}}}m | Use Abjuration magic to potentially your target to the Feywild. | ||||||||||
![]() |
Arcane Shot: Bursting Arrow | {{{range}}}m | Use Enchantment magic to deal an addition 2d6![]() ![]() |
||||||||||
![]() |
Arcane Shot: Bursting Arrow | {{{range}}}m | Use Evocation magic to make your arrow explode on impact and deal an additional 2d6![]() |
||||||||||
![]() |
Arcane Shot: Enfeebling Arrow | {{{range}}}m | Use Necromatic magic to deal an additional 2d6![]() ![]() |
||||||||||
![]() |
Arcane Shot: Grasping Arrow | {{{range}}}m | Deal an additional 2d6![]() ![]() |
||||||||||
![]() |
Arcane Shot: Piercing Arrow | {{{range}}}m | Use Transmutation magic to attack all those within the line of your shot. Each target must succeed a ![]() ![]() |
||||||||||
![]() |
Arcane Shot: Seeking Arrow | {{{range}}}m | Use Divination magic to make your arrow seek a target. The arrow deals an additional 1d6![]() |
||||||||||
![]() |
Arcane Shot: Shadow Arrow | {{{range}}}m | Use Enchantment magic to deal an addition 2d6![]() ![]() |
||||||||||
File:Archer's Eye Icon.webp | Archer's Eye | {{{range}}}m | As a bonus action, add 1d10 to your next ranged attack roll or damage roll. | ||||||||||
![]() |
Armour of Agathys | ![]() |
![]() |
{{{range}}}m | Gain ![]() ![]() |
||||||||
![]() |
Arms of Hadar | ![]() |
![]() |
{{{range}}}m | ![]() |
Prevent targets from using reactions. | |||||||
![]() |
Ascendant Bite | {{{range}}}m | ![]() |
Suck the blood from a living creature to heal yourself. | |||||||||
![]() |
Aspect of the Elk | {{{range}}}m | Grant yourself and nearby allies a ![]() |
||||||||||
![]() |
Aspect of the Wolf | {{{range}}}m | You and nearby allies add your Dexterity modifier as a bonus to Stealth Checks. | ||||||||||
![]() |
Astral Knowledge | {{{range}}}m | Gain Proficiency in all Skills of a chosen Ability. | ||||||||||
![]() |
Astral Knowledge: Charisma | {{{range}}}m | Gain Proficiency in , , , and . | ||||||||||
![]() |
Astral Knowledge: Dexterity | {{{range}}}m | Gain Proficiency in , , and . | ||||||||||
![]() |
Astral Knowledge: Intelligence | {{{range}}}m | Gain Proficiency in , , , , and . | ||||||||||
![]() |
Astral Knowledge: Strength | {{{range}}}m | Gain Proficiency in | ||||||||||
![]() |
Astral Knowledge: Wisdom | {{{range}}}m | Gain Proficiency in , , , , and | ||||||||||
![]() |
Astral Rift | ![]() |
{{{range}}}m | Open a tear in reality itself, allowing allies to enter this plane from the Astral Sea. | |||||||||
![]() |
Astral Step | {{{range}}}m | Surrounded by silver mist, you teleport to an unoccupied space you can see. | ||||||||||
![]() |
Augmented Shield of Thralls | {{{range}}}m | Conjure a volatile shield around yourself or an ally, granting the target 25 temporary hit points.
If these temporary hit points are lost due to incoming damage, the shield bursts and Stuns nearby foes. ![]() |
||||||||||
![]() |
Auntie's Trickery | {{{range}}}m | Now which is which? | ||||||||||
![]() |
Aura of Courage | {{{range}}}m | You and any nearby allies can't be . The aura disappears if you fall Unconscious. | ||||||||||
![]() |
Aura of Devotion | {{{range}}}m | You and any nearby allies can't be . The aura disappears if you fall Unconscious. | ||||||||||
![]() |
Aura of Hate | {{{range}}}m | You and any nearby fiends (and undead) gain additional damage to melee weapon attacks equal to your Charisma Modifier. The aura disappears if you fall Unconscious. | ||||||||||
![]() |
Aura of Murder | {{{range}}}m | Make nearby foes Vulnerable to Piercing damage, unless they are Resistant or Immune to it. | ||||||||||
![]() |
Aura of Penance | {{{range}}}m | You and other nearby creatures are . | ||||||||||
![]() |
Aura of Protection | {{{range}}}m | You and nearby allies gain a bonus to ![]() |
||||||||||
![]() |
Aura of Terror | {{{range}}}m | Give enemies disadvantage on Attacks and saving throws while in your oppressive presence. | ||||||||||
![]() |
Aura of Warding | {{{range}}}m | You and any nearby allies take only half the damage from spells. The aura disappears if you fall Unconscious. | ||||||||||
![]() |
Awaken | {{{range}}}m | Nearby activity rouses Grym, readying it to crush any who set their eyes on his forge. | ||||||||||
![]() |
Awaken Crawling Claws | {{{range}}}m | Awaken long-buried Crawling Claws to do the Absolute's bidding. In the same breath, Stun enemies within 4m. | ||||||||||
![]() |
Backbreaker | {{{range}}}m | ![]() |
Put extra force behind your strike to possibly knock your enemy . | |||||||||
![]() |
Bad Omen | {{{range}}}m | ![]() |
Hurl one of your feathers at a target to mark it as cursed. | |||||||||
![]() |
Balm of the Moonmaiden | {{{range}}}m | ![]() |
Call upon Isobel to offer a furtive prayer to Selûne, healing up to 6 nearby allies. | |||||||||
![]() |
Bane | ![]() |
![]() ![]() |
{{{range}}}m | Up to 3 creatures receive a ![]() ![]() ![]() |
||||||||
![]() |
Bane's Wrath | {{{range}}}m | Strike with the Black Hand's ire, dealing more damage and possibly your target. | ||||||||||
![]() |
Banishing Smite | ![]() |
![]() |
{{{range}}}m | ![]() |
Possibly your target to another plane of existence. | |||||||
![]() |
Banishing Smite (Melee) | ![]() |
{{{range}}}m | Possibly your target to another plane of existence. | |||||||||
![]() |
Banishing Smite (Ranged) | ![]() |
{{{range}}}m | Possibly your target to another plane of existence. | |||||||||
![]() |
Banishment | ![]() |
![]() ![]() ![]() ![]() ![]() |
{{{range}}}m | Temporarily your target to another plane of existence. | ||||||||
File:Barbed Vine Icon.webp | Barbed Vine | {{{range}}}m | ![]() |
Whip a target. | |||||||||
![]() |
Bardic Attack | {{{range}}}m | Add a ![]() ![]() |
||||||||||
![]() |
Bardic Defence | {{{range}}}m | Add a ![]() ![]() |
||||||||||
![]() |
Bardic Inspiration | {{{range}}}m | Inspire an ally to go beyond their capabilities with your performance. They can add a ![]() ![]() ![]() ![]() |
||||||||||
![]() |
Barkskin | ![]() |
![]() |
![]() ![]() |
{{{range}}}m | Touch a willing creature to toughen its skin and increase its ![]() |
|||||||
![]() |
Battle-Ready Owlbear | {{{range}}}m | Summon your owlbear cub - all grown up and ready to rage - in full armour. | ||||||||||
![]() |
Beacon of Hope | ![]() |
![]() |
![]() |
{{{range}}}m | Your allies will regain the maximum Hit Points possible when healed. They also gain ![]() ![]() |
|||||||
![]() |
Beak Attack | {{{range}}}m | ![]() |
Peck at a target. |