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Fist of Four Thunders: Difference between revisions

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| summary = '''{{PAGENAME}}''' is an action that allows a {{Class|Way of the Four Elements}} to push creatures and objects away. It is the Monk equivalent of {{SAI|Thunderwave}}.
| summary = '''{{PAGENAME}}''' is an action that allows a {{Class|Way of the Four Elements}} to push creatures and objects away. It is the Monk equivalent of {{SAI|Thunderwave}}.
| cost = action, ki:2
| cost = action, ki:2
| damage = amount: 2d8, type:Thunder
| damage = 2d8
| damage type = Thunder
| aoe = cube
| aoe = cube
| aoe m = 5
| aoe m = 5
| aoe ft = 17
| aoe ft = 17
| save = CON, Targets still take half damage but no other effects.
| save = CON
| save dc = caster
| on save = Targets still take half damage.
| additional =
| additional =
| higher levels = At level 9, the damage dice increases by one to {{DamageInfo|3d8|Thunder}}
| higher levels = At level 9, the damage dice increases by one to {{DamageInfo|3d8|Thunder}}

Revision as of 22:17, 22 December 2023

Thunderwave.webp

Fist of Four Thunders is an action that allows a Way of the Four Elements Way of the Four Elements to push creatures and objects away. It is the Monk equivalent of Thunderwave Thunderwave.

Description

Release a wave of thunderous force that pushes away all creatures and objects.

Properties

Cost:
Action + 2Ki Points
Damage:
D8 Thunder.png 2d8 (2~16) Damage TypesThunder
Details:
AoE: 5 m / 17 ft (Cube)
CON Save (Spell save DC) (On Save: Targets still take half damage.)

At Higher Levels

At level 9, the damage dice increases by one to
D8 Thunder.png 3d8 (3~24) Damage TypesThunder

How to learn

Classes: