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Fist of Four Thunders: Difference between revisions
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| summary = '''{{PAGENAME}}''' is an action that allows a {{Class|Way of the Four Elements}} to push creatures and objects away. It is the Monk equivalent of {{SAI|Thunderwave}}. | | summary = '''{{PAGENAME}}''' is an action that allows a {{Class|Way of the Four Elements}} to push creatures and objects away. It is the Monk equivalent of {{SAI|Thunderwave}}. | ||
| cost = action, ki:2 | | cost = action, ki:2 | ||
| damage = | | damage = 2d8 | ||
| damage type = Thunder | |||
| aoe = cube | | aoe = cube | ||
| aoe m = 5 | | aoe m = 5 | ||
| aoe ft = 17 | | aoe ft = 17 | ||
| save = CON | | save = CON | ||
| save dc = caster | |||
| on save = Targets still take half damage. | |||
| additional = | | additional = | ||
| higher levels = At level 9, the damage dice increases by one to {{DamageInfo|3d8|Thunder}} | | higher levels = At level 9, the damage dice increases by one to {{DamageInfo|3d8|Thunder}} |
Revision as of 22:17, 22 December 2023
Fist of Four Thunders is an action that allows a to push creatures and objects away. It is the Monk equivalent of .
Description
Release a wave of thunderous force that pushes away all creatures and objects.
Properties
- Cost:
- Action + 2Ki Points
- Damage:
- 2d8 (2~16) Thunder
- Details:
- AoE: 5 m / 17 ft (Cube)
- CON Save (Spell save DC) (On Save: Targets still take half damage.)
At Higher Levels
At level 9, the damage dice increases by one to 3d8 (3~24) Thunder
How to learn
Classes:
- Class level 3: Way of the Four Elements