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Resistances: Difference between revisions
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'''Resistances''' represent a creature's capacity to withdtand certain [[ | '''Resistances''' represent a creature's capacity to withdtand certain [[Damage#Damage types|types of damage]]. | ||
== Overview == | == Overview == |
Revision as of 16:29, 17 December 2023
Resistances represent a creature's capacity to withdtand certain types of damage.
Overview
Vulnerability, resistance, and immunity are properties that modify how much damage a target takes from specific types of damage.
These properties do not stack - their effect is the same even if multiple sources grant the property, whether for the same damage type or multiple ones that could apply. If a creature has both vulnerability and resistance against a source of damage, they effectively cancel each other out and the creature takes damage as if it had neither. Neither vulnerability or resistance affect immunity.
Features, spells and other game effects may grant these properties for a single damage type, several related types or even (rarely) all types of damage.
Vulnerability
Vulnerability means the total damage taken from a type of damage is doubled. When inspecting an entity, vulnerability is indicated by a downwards red arrow on the corresponding element.
Example:
Resistance
Resistance means the total damage taken from a type of damage is halved. When inspecting an entity, resistance is indicated by an upwards blue and/or grey arrow on the corresponding element. Grey indicates that non-magical sources of damage are reduced, and blue indicates that magical sources of damage are reduced.
Example: or or
Immunity
Immunity means the total damage taken from a type of damage is reduced to 0. This means the creature takes no damage of that type, even if another effect applies vulnerability to the same type. When inspecting an entity, immunity is indicated by a yellow outline around the shield of the corresponding element.
Example:
Damage types
There are 13 damage types in Baldur's Gate 3:
Toughness
Toughness is a special property of some doors, chests, and breakable walls that requires a hit to exceed a certain damage threshold in order to deal any damage. The possible levels of Toughness are:
- : Only a hit that deals at least 10 damage can damage this material.
- : Only a hit that deals at least 22 damage can damage this material.
- : Only a hit that deals at least 50 damage can damage this material.
All modifiers of the hit and vulnerabilities/resistances of the object are calculated first and then checked against the Toughness damage threshold.
There are several ways to beat the Toughness threshold of an object. Here are some common methods:
- Exploiting any specific damage Vulnerability of the material (typically Fire for wood, Force for stone, and Acid for metal)
- Attacking with a Maul using to deal high Bludgeoning damage.
- Using the Thunder damage. spell or another source of high
- Igniting Smokepowder Barrel or other explosives.